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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MC-3367] Reflecting Ghast Fireballs is nearly impossible</title>
                <link>https://bugs.mojang.com/browse/MC-3367</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;When trying to deflect a Ghast Fireball, is is almost impossible, differing from previous versions, in which is was very easy to do so.&lt;/p&gt;

&lt;p&gt;What I expected, when trying to hit the fireball, was for it to fly back up at the angle I hit it.&lt;/p&gt;

&lt;p&gt;Instead, almost always, the fireball will most likely a) Phase through the punch/hit or b) Explode on contact with the punch/hit.&lt;/p&gt;

&lt;p&gt;Steps To Reproduce:&lt;/p&gt;

&lt;p&gt;1. Get a Ghast to fire at the player.&lt;br/&gt;
2. Try and hit the fireball with a single punch/hit. You will find this is hard, and that the player must spam-click to even have a chance at hitting it, and, even still, it will probably explode anyway.&lt;/p&gt;

&lt;p&gt;This is a serious issue, as being unable to deflect the fireballs can result in damage and burning of structures, as well as player death.&lt;/p&gt;</description>
                <environment></environment>
        <key id="15361">MC-3367</key>
            <summary>Reflecting Ghast Fireballs is nearly impossible</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="jayden101">Jayden A</reporter>
                        <labels>
                            <label>fireball</label>
                            <label>ghast</label>
                            <label>lag</label>
                    </labels>
                <created>Sun, 18 Nov 2012 04:58:19 +0100</created>
                <updated>Sat, 22 Oct 2016 00:21:52 +0200</updated>
                            <resolved>Fri, 21 Oct 2016 20:47:54 +0200</resolved>
                                    <version>Minecraft 1.4.4</version>
                    <version>Minecraft 1.4.7</version>
                    <version>Minecraft 1.5</version>
                    <version>Minecraft 1.5.1</version>
                    <version>Minecraft 1.5.2</version>
                    <version>Minecraft 1.6.1</version>
                    <version>Minecraft 1.6.2</version>
                    <version>Minecraft 1.6.4</version>
                    <version>Minecraft 1.7</version>
                    <version>Minecraft 1.7.4</version>
                    <version>Minecraft 14w03b</version>
                    <version>Minecraft 1.7.9</version>
                    <version>Minecraft 14w28a</version>
                    <version>Minecraft 14w28b</version>
                    <version>Minecraft 1.8</version>
                    <version>Minecraft 1.8.1-pre3</version>
                    <version>Minecraft 1.8.1</version>
                    <version>Minecraft 1.8.2-pre1</version>
                    <version>Minecraft 15w45a</version>
                    <version>Minecraft 1.10.2</version>
                    <version>Minecraft 16w32a</version>
                                    <fixVersion>Minecraft 16w42a</fixVersion>
                                                        <votes>11</votes>
                                    <watches>9</watches>
                                                                            <comments>
                            <comment id="336517" author="jayden101" created="Sat, 22 Oct 2016 00:21:52 +0200"  >&lt;p&gt;Thank you Alexander for the helpful video.&lt;/p&gt;

&lt;p&gt;Yes, it appears that this bug was fixed, at least as of 16w40a. Could be a result of the reworked data tags for Ghast Fireballs in that snapshot, but either way, this bug is finally resolved.&lt;/p&gt;</comment>
                            <comment id="336279" author="litargirio" created="Fri, 21 Oct 2016 13:46:57 +0200"  >&lt;p&gt;Fixed as of 16w42a.&lt;/p&gt;

&lt;p&gt;All ghastballs can be reflected with a single mouseclick (without spamming), as shown in this video:&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://youtu.be/16jj2NlUAP0&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;https://youtu.be/16jj2NlUAP0&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="324692" author="__null" created="Wed, 10 Aug 2016 20:13:39 +0200"  >&lt;p&gt;It&apos;s just that you need to be very close to the fireball in order to deflect it. If you know that, you can do it 90% of the time. It is still &lt;em&gt;&quot;hard&quot;&lt;/em&gt; though &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/tongue.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="318314" author="farogaming" created="Wed, 29 Jun 2016 18:08:42 +0200"  >&lt;p&gt;I can deflect the ghast ball more than 50% of the time with one hit in 1.10.2. Does that mean it&apos;s fixed or am I just very good at it? &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/biggrin.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="314675" author="suncat" created="Sat, 18 Jun 2016 19:26:46 +0200"  >&lt;p&gt;&lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=Lady_Kyda&quot; class=&quot;user-hover&quot; rel=&quot;Lady_Kyda&quot;&gt;Lady_Kyda&lt;/a&gt;, this ticket is about PC (Computer) version. It can be &lt;a href=&quot;https://bugs.mojang.com/browse/MCPE-14213&quot; title=&quot;Ghast Fireballs explode before impact&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MCPE-14213&quot;&gt;&lt;del&gt;MCPE-14213&lt;/del&gt;&lt;/a&gt; in your case. If not - create a new ticket.&lt;/p&gt;</comment>
                            <comment id="314659" author="lady_kyda" created="Sat, 18 Jun 2016 18:59:59 +0200"  >&lt;p&gt;I used to be able to deflect fireballs in MCPE with a sword but now it no longer works with the recent 0.15.1 beta release in Realms. It does work with a bow and arrow, much like a sword used to.&lt;/p&gt;</comment>
                            <comment id="264026" author="jayden101" created="Wed, 11 Nov 2015 21:48:34 +0100"  >&lt;p&gt;@Swekob&lt;/p&gt;

&lt;p&gt;Sure, I can understand that. But these fireballs are well within melee range. Stationary fireballs seem to be unaffected when spawned with no velocity data tag, but fireballs with velocity (all fired from a Ghast) are affected. While it is POSSIBLE to reflect the fireballs at close range, it&apos;s extremely unreliable to do so. &lt;/p&gt;

&lt;p&gt;Originally, this bug came about due to the Singleplayer-Multiplayer merge, and I believe that may be the root cause, as it was not present beforehand.&lt;/p&gt;</comment>
                            <comment id="263686" author="swekob" created="Tue, 10 Nov 2015 21:35:58 +0100"  >&lt;p&gt;Confirmed for 15w45a.&lt;/p&gt;

&lt;p&gt;I think this is intended because you can&apos;t hit mobs, which are entities like fireballs, from a long distance.&lt;/p&gt;

&lt;p&gt;Also, if you just know that a short distance is what&apos;s needed to reflect the fireballs, it&apos;s not that hard.&lt;/p&gt;</comment>
                            <comment id="212554" author="ericz1" created="Sun, 21 Dec 2014 07:13:17 +0100"  >&lt;p&gt;Can confirm in 1.8.2-pre1.&lt;/p&gt;</comment>
                            <comment id="174580" author="banana478" created="Tue, 15 Jul 2014 17:50:07 +0200"  >&lt;p&gt;Confirmed.&lt;/p&gt;</comment>
                            <comment id="151537" author="jeditfm" created="Fri, 18 Apr 2014 16:09:07 +0200"  >&lt;p&gt;How can this possible be an issue in &quot;future version (1.8 ?), it hasn&apos;t been released yet...&lt;/p&gt;</comment>
                            <comment id="113786" author="abcdefg182" created="Tue, 22 Oct 2013 20:03:30 +0200"  >&lt;p&gt;Still happening in 1.7 pre-release, the SP/MP internal merge made impossible and glitchy things that were easy in SP before, and this is another example.&lt;/p&gt;</comment>
                            <comment id="100497" author="insomniac_lemon" created="Sun, 1 Sep 2013 06:48:53 +0200"  >&lt;p&gt;I can confirm this in 1.6.2. I think this issue is related to how arrows will land and then move because they realize they are supposed to be somewhere else. I think this because sometimes it &lt;b&gt;looks&lt;/b&gt; like you have hit a fire charge, and then after flying in a deflected direction for a short amount of time, reverts back to its original trajectory (which is almost always just the nearby explosion).&lt;/p&gt;</comment>
                            <comment id="28780" author="vilperi15" created="Sun, 16 Dec 2012 14:22:49 +0100"  >&lt;p&gt;I can confirm this.Even using bows it is hard to deflect ghast&apos;s fireballs.&lt;/p&gt;</comment>
                            <comment id="23061" author="theant" created="Sun, 18 Nov 2012 23:04:31 +0100"  >&lt;p&gt;I have experienced this problem as well. Seems to be harder to hit with arrows too. Thought it was just low fps.&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="30870">MC-15177</issuekey>
        </issuelink>
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                                    </issuelinktype>
                            <issuelinktype id="10103">
                    <name>Relates</name>
                                                                <inwardlinks description="relates to">
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            <issuekey id="126495">MC-92484</issuekey>
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