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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MC-2664] Floating Mob Heads above baby mobs that wear them / Baby zombie hitbox too high</title>
                <link>https://bugs.mojang.com/browse/MC-2664</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;When you make a custom head in minecraft using Seth Blings filters and make a spawner that has the head on, specifically a baby mob the head floats above the head.&lt;/p&gt;</description>
                <environment></environment>
        <key id="14430">MC-2664</key>
            <summary>Floating Mob Heads above baby mobs that wear them / Baby zombie hitbox too high</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="grum">[Mojang] Grum (Erik Broes)</assignee>
                                    <reporter username="cdorr">cdorr</reporter>
                        <labels>
                    </labels>
                <created>Sat, 10 Nov 2012 03:43:18 +0100</created>
                <updated>Sat, 17 Feb 2024 06:53:45 +0100</updated>
                            <resolved>Mon, 24 Aug 2015 17:37:29 +0200</resolved>
                                    <version>Minecraft 1.4.2</version>
                    <version>Minecraft 1.4.4</version>
                    <version>Minecraft 1.4.5</version>
                    <version>Minecraft 1.4.7</version>
                    <version>Snapshot 13w07a</version>
                    <version>Minecraft 1.5</version>
                    <version>Minecraft 1.5.1</version>
                    <version>Minecraft 1.6</version>
                    <version>Minecraft 1.6.1</version>
                    <version>Minecraft 1.6.2</version>
                    <version>Minecraft 1.6.4</version>
                    <version>Minecraft 1.7.1</version>
                    <version>Minecraft 1.7.2</version>
                    <version>Minecraft 13w47e</version>
                    <version>Minecraft 13w48a</version>
                    <version>Minecraft 13w48b</version>
                    <version>Minecraft 1.7.4</version>
                    <version>Minecraft 14w02c</version>
                    <version>Minecraft 14w03b</version>
                    <version>Minecraft 14w04a</version>
                    <version>Minecraft 14w04b</version>
                    <version>Minecraft 14w05a</version>
                    <version>Minecraft 14w05b</version>
                    <version>Minecraft 14w08a</version>
                    <version>Minecraft 1.7.5</version>
                    <version>Minecraft 14w10b</version>
                    <version>Minecraft 14w10c</version>
                    <version>Minecraft 14w11b</version>
                    <version>Minecraft 1.7.9</version>
                    <version>Minecraft 14w17a</version>
                    <version>Minecraft 14w18b</version>
                    <version>Minecraft 14w20b</version>
                    <version>Minecraft 14w21a</version>
                    <version>Minecraft 14w21b</version>
                    <version>Minecraft 1.7.10</version>
                    <version>Minecraft 14w30b</version>
                    <version>Minecraft 14w30c</version>
                    <version>Minecraft 14w31a</version>
                    <version>Minecraft 14w34d</version>
                    <version>Minecraft 1.8-pre3</version>
                    <version>Minecraft 1.8</version>
                    <version>Minecraft 1.8.1</version>
                    <version>Minecraft 1.8.2-pre1</version>
                    <version>Minecraft 1.8.6</version>
                    <version>Minecraft 1.8.8</version>
                    <version>Minecraft 15w31c</version>
                    <version>Minecraft 15w34d</version>
                                    <fixVersion>Minecraft 14w33c</fixVersion>
                    <fixVersion>Minecraft 15w35a</fixVersion>
                                                        <votes>33</votes>
                                    <watches>11</watches>
                                                                            <comments>
                            <comment id="245198" author="downunderit" created="Mon, 24 Aug 2015 19:12:44 +0200"  >&lt;p&gt;Done, &lt;a href=&quot;https://bugs.mojang.com/browse/MC-87219&quot; title=&quot;Floating Mob Heads above baby zombies that wear them&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-87219&quot;&gt;&lt;del&gt;MC-87219&lt;/del&gt;&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="245189" author="redstonehelper" created="Mon, 24 Aug 2015 18:45:30 +0200"  >&lt;p&gt;Pete Frisky: Since most of this bug is fixed, please create a new ticket for baby villager zombies.&lt;/p&gt;</comment>
                            <comment id="245185" author="downunderit" created="Mon, 24 Aug 2015 18:30:29 +0200"  >&lt;p&gt;Still effects 15w35b, it&apos;s the first thing I check in snapshots. Test it with baby villagers zombies if you want to see the big issue.&lt;br/&gt;
Besides even with normal baby villagers it is still offset when the baby zombie looks down the zombie face clips through.&lt;/p&gt;</comment>
                            <comment id="245133" author="theramotom" created="Mon, 24 Aug 2015 16:46:08 +0200"  >&lt;p&gt;confirmed 15w34d&lt;/p&gt;</comment>
                            <comment id="238354" author="downunderit" created="Fri, 31 Jul 2015 18:34:38 +0200"  >&lt;p&gt;Still confirmed in 15w31c&lt;/p&gt;</comment>
                            <comment id="213532" author="downunderit" created="Wed, 24 Dec 2014 08:11:07 +0100"  >&lt;p&gt;@Sonicwave The floating heads are not fixed for 1.8.2-pre1. Baby zombie villagers have a mounted head at 2 high level. Normal baby zombies mounted head sits slightly offset high, but is very noticeable if the baby zombie is looking down at you as the zombie face offsets through the mounted head. When looking up the mounted head becomes more offset upward. That is why the hit boxes are still 2 high. There is a picture of the 14w33c snapshot, the only time the baby heads where at correct level.&lt;/p&gt;</comment>
                            <comment id="213530" author="roadsguy" created="Wed, 24 Dec 2014 06:56:08 +0100"  >&lt;p&gt;So the hitbox issue was broken again for 1.8? Pretty sure that at least &lt;em&gt;was&lt;/em&gt; fixed in 1.7...&lt;/p&gt;</comment>
                            <comment id="213528" author="ericz1" created="Wed, 24 Dec 2014 05:58:59 +0100"  >&lt;p&gt;Confirmed for 1.8.2-pre1 (floating mob heads are fixed, but the hitbox is still 2 blocks high).&lt;/p&gt;</comment>
                            <comment id="213495" author="yut951121" created="Tue, 23 Dec 2014 22:36:45 +0100"  >&lt;p&gt;Because of this, baby zombies occasionally suffocate when jumping and players can attack them from 2 blocks above even if there&apos;s block between.&lt;/p&gt;</comment>
                            <comment id="210305" author="ericz1" created="Sun, 30 Nov 2014 06:23:10 +0100"  >&lt;p&gt;Confirmed for 1.8.1.&lt;/p&gt;</comment>
                            <comment id="202649" author="dylan5797" created="Tue, 7 Oct 2014 16:33:22 +0200"  >&lt;p&gt;The filter does not cause this. It is caused by the game not detecting that certian mobs are babies and placing the head where a normal zombie/standing mob&apos;s head &lt;b&gt;would be&lt;/b&gt;&lt;/p&gt;</comment>
                            <comment id="195335" author="creepycrawler77" created="Fri, 29 Aug 2014 23:08:35 +0200"  >&lt;p&gt;Confirmed For Pre Release 3&lt;/p&gt;</comment>
                            <comment id="193504" author="redstonehelper" created="Sun, 24 Aug 2014 20:12:27 +0200"  >&lt;p&gt;Attached overview screenshot for 1.8-pre1:&lt;/p&gt;

&lt;ul&gt;
	&lt;li&gt;All hitboxes are still wrong&lt;/li&gt;
	&lt;li&gt;Helmets are displayed properly on all baby zombies/zombie pigmen&lt;/li&gt;
	&lt;li&gt;Skulls are displayed wrongly for baby villager zombies/zombie pigmen&lt;/li&gt;
	&lt;li&gt;Blocks are only displayed right for baby zombies&lt;/li&gt;
&lt;/ul&gt;
</comment>
                            <comment id="192449" author="downunderit" created="Fri, 22 Aug 2014 18:28:56 +0200"  >&lt;p&gt;Still broken in 1.8 pre-release. Any chance mod can put fixed version as 14w33c even if it is broken again for pre-release?&lt;br/&gt;
You were so close.&lt;/p&gt;</comment>
                            <comment id="191708" author="downunderit" created="Thu, 21 Aug 2014 06:04:50 +0200"  >&lt;p&gt;This issue was fixed and last working in the 14w33c snapshot, now broken slightly again in the 14w34d snapshot. Baby zombie villagers, player head hovers above again. Baby zombie, player head is slightly high just showing Zombie head/chin. PigZombie baby is same as normal zombie baby. Will add pics.&lt;/p&gt;</comment>
                            <comment id="181516" author="downunderit" created="Tue, 29 Jul 2014 18:20:02 +0200"  >&lt;p&gt;This still affects currents snapshot 14w30c&lt;br/&gt;
Unless of course this is being left as a feature for Halloween to see pumpkins floating above baby zombies? Every other day of the year it&apos;s just problematic to customize baby zombies, pigmen and villagers.&lt;/p&gt;</comment>
                            <comment id="161493" author="roadsguy" created="Tue, 3 Jun 2014 16:27:35 +0200"  >&lt;p&gt;@Pete: So it&apos;s like how the client thinks XP orbs can go over slabs, but the server doesn&apos;t, and you get &quot;fake&quot; XP orbs that repeatedly hop back to where they should be?&lt;/p&gt;

&lt;p&gt;And yes, I knew the hitbox was fixed to that they&apos;re one block high. I was wondering if they had also fixed the issue with the worn blocks, which apparently they haven&apos;t.&lt;/p&gt;</comment>
                            <comment id="161479" author="downunderit" created="Tue, 3 Jun 2014 11:28:45 +0200"  >&lt;p&gt;@Roadsguy Blocks still float and hit box changed in the way that allows them to pass through 1 high holes but odd things happen graphically when you try shooting arrows at a floating head or block. Arrows look like they bounce off the floating head, appear in one location then disappear and reappear in another location along the arrows previous trajectory.&lt;/p&gt;</comment>
                            <comment id="161370" author="roadsguy" created="Mon, 2 Jun 2014 17:03:14 +0200"  >&lt;p&gt;The hitbox was fixed in 1.7, right? Do worn blocks still float?&lt;/p&gt;</comment>
                            <comment id="160120" author="garyclosse" created="Sun, 25 May 2014 16:54:00 +0200"  >&lt;p&gt;Confirmed for 14w21b.&lt;/p&gt;</comment>
                            <comment id="156261" author="garyclosse" created="Wed, 7 May 2014 21:13:08 +0200"  >&lt;p&gt;Confirmed for 14w18b.&lt;/p&gt;</comment>
                            <comment id="152761" author="garyclosse" created="Sat, 26 Apr 2014 11:43:41 +0200"  >&lt;p&gt;Confirmed for 14w17a&lt;/p&gt;</comment>
                            <comment id="147448" author="garyclosse" created="Sat, 15 Mar 2014 22:24:32 +0100"  >&lt;p&gt;Confirmed for 14w11b&lt;/p&gt;</comment>
                            <comment id="146099" author="garyclosse" created="Mon, 10 Mar 2014 17:42:06 +0100"  >&lt;p&gt;Still a concern in 1.7.5 and 14w10c&lt;/p&gt;</comment>
                            <comment id="138184" author="downunderit" created="Wed, 5 Feb 2014 10:40:16 +0100"  >&lt;p&gt;Pumpkins and player/mob heads still hover over baby zombies in 14w05b. &lt;br/&gt;
Also of note: when shooting arrows at the floating mob head the arrows bounce off the head.&lt;/p&gt;</comment>
                            <comment id="137878" author="djfe" created="Mon, 3 Feb 2014 16:25:22 +0100"  >&lt;p&gt;example code that proves that the bug is still existent:&lt;br/&gt;
/summon Zombie ~1 ~0 ~1 {IsBaby:1,Equipment:[&lt;/p&gt;
{id:268}
&lt;p&gt;,&lt;/p&gt;
{id:301}
&lt;p&gt;,&lt;/p&gt;
{id:300}
&lt;p&gt;,&lt;/p&gt;
{id:299}
&lt;p&gt;,&lt;/p&gt;
{id:397}
&lt;p&gt;]}&lt;br/&gt;
id:397 is the skullhead&lt;br/&gt;
the other armor parts (leather) are only there because I&apos;m not too familiar with data tags (was an example code to spawn mobs with armor on and I have only modified it)&lt;/p&gt;

&lt;p&gt;EDIT: sorry for the formatting (the code was in one line, but JIRA uses some of the characters to format the text differently...)&lt;br/&gt;
the screenshot above (babyzombie skullhead bug.jpg) has been made with the latest snapshot: 14w05b&lt;/p&gt;</comment>
                            <comment id="122780" author="wolfiemario" created="Sun, 1 Dec 2013 04:25:52 +0100"  >&lt;p&gt;Confirmed in 13w48b.&lt;/p&gt;</comment>
                            <comment id="116930" author="mentalmouse" created="Fri, 1 Nov 2013 00:04:24 +0100"  >&lt;p&gt;Verified in 1.7.2, met a baby zombie with his pumpkin floating well above him.  &lt;/p&gt;

&lt;p&gt;Gerrard:  I am totally not complaining about baby zombies having a full-sized hitbox.  Those things are dangerous enough anyway due to their speed and sometimes evasiveness.&lt;/p&gt;</comment>
                            <comment id="90242" author="krynn" created="Sat, 13 Jul 2013 11:02:15 +0200"  >&lt;p&gt;just encountered this in 1.6.2, took some screenshots, but its already been reported so i wont bother with them.&lt;/p&gt;</comment>
                            <comment id="89060" author="wolfiemario" created="Thu, 11 Jul 2013 16:11:50 +0200"  >&lt;p&gt;Confirmed for 1.6.2. This has become more of an issue now that baby zombies and pigmen are a natural spawn - they can also pick up and wear pumpkins, but the pumpkin will render incorrectly like all other blocks/heads.&lt;/p&gt;

&lt;p&gt;Also, I can confirm that you are able to punch/shoot baby zombies/pigmen by aiming an entire meter above them, as per the &quot;baby zombie hitbox too high&quot; in the ticket&apos;s title.&lt;/p&gt;</comment>
                            <comment id="87841" author="ezekielelin" created="Wed, 10 Jul 2013 04:04:56 +0200"  >&lt;p&gt;Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.&lt;/p&gt;</comment>
                            <comment id="79006" author="downunderit" created="Sun, 30 Jun 2013 14:37:46 +0200"  >&lt;p&gt;Still an issue in 1.6.1 pre-release. &lt;/p&gt;</comment>
                            <comment id="56716" author="banana478" created="Sat, 23 Mar 2013 22:36:42 +0100"  >&lt;p&gt;Confirmed in 1.5.1.&lt;/p&gt;</comment>
                            <comment id="45969" author="howzieky" created="Fri, 15 Feb 2013 22:22:50 +0100"  >&lt;p&gt;Vote this up so they can fix it!!!&lt;/p&gt;</comment>
                            <comment id="45517" author="howzieky" created="Wed, 13 Feb 2013 15:39:54 +0100"  >&lt;p&gt;Another picture&lt;/p&gt;</comment>
                            <comment id="36670" author="downunderit" created="Mon, 14 Jan 2013 04:39:51 +0100"  >&lt;p&gt;I understand normal blocks used as heads on baby zombies float at normal head height. But if player heads and mob heads are wearable masks then baby zombies should have these object render at correct height as the helmets do, I mean if Mojang doesn&apos;t mind.&lt;/p&gt;</comment>
                            <comment id="33894" author="wolfiemario" created="Mon, 7 Jan 2013 04:59:11 +0100"  >&lt;p&gt;Confirmed; this applies to any baby zombie, zombie villager, or zombie pigman, regardless of how it was created. This can be achieved in survival by throwing a wither skeleton skull at certain baby zombified villagers (not all have the ability to pick it up).&lt;/p&gt;</comment>
                            <comment id="20257" author="redstone_fanatic" created="Sat, 10 Nov 2012 12:34:55 +0100"  >&lt;p&gt;It&apos;s definitely not just Sethbling&apos;s filters, and (as of 1.4.2 but I highly doubt this was ninja patched in 1.4.4) the issue also affects giving the tiny zombies or zombie pigmen babies a blockhead. It doesn&apos;t scale. Helmets scale correctly, but blocks and player heads do not.&lt;/p&gt;</comment>
                            <comment id="20176" author="cubethethird" created="Sat, 10 Nov 2012 04:22:46 +0100"  >&lt;p&gt;So are you just saying that head&apos;s are not positioned correctly on baby mobs? Or does this only occur when you use this filter?&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="23601">MC-9846</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="41705">MC-22588</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="44919">MC-25509</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="45848">MC-26296</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="46507">MC-26842</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="51931">MC-30775</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="60817">MC-38582</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="60855">MC-38616</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="60867">MC-38627</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="60870">MC-38630</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="62326">MC-39889</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="62667">MC-40219</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="66383">MC-42360</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="75284">MC-49513</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="76807">MC-50914</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="89049">MC-61739</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="91209">MC-63808</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="92489">MC-65027</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="92490">MC-65028</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="94929">MC-67380</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="100016">MC-72220</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="102046">MC-74050</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="107146">MC-78306</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="114444">MC-83377</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="15978">MC-3807</issuekey>
        </issuelink>
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                                                                <inwardlinks description="relates to">
                                        <issuelink>
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        </issuelink>
            <issuelink>
            <issuekey id="550965">MC-268636</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="224914">MC-142768</issuekey>
        </issuelink>
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                <attachments>
                            <attachment id="80262" name="1.8-pre1 overview with hitboxes.png" size="1016284" author="redstonehelper" created="Sun, 24 Aug 2014 20:10:49 +0200"/>
                            <attachment id="80261" name="1.8-pre1 overview without hitboxes.png.png" size="1007124" author="redstonehelper" created="Sun, 24 Aug 2014 20:10:49 +0200"/>
                            <attachment id="12789" name="2012-11-09_20.55.59.png" size="74550" author="cdorr" created="Sat, 10 Nov 2012 03:43:18 +0100"/>
                            <attachment id="21724" name="2013-02-13_07.38.35.png" size="216939" author="howzieky" created="Wed, 13 Feb 2013 15:39:54 +0100"/>
                            <attachment id="25976" name="2013-03-23_17.35.25.png" size="284914" author="banana478" created="Sat, 23 Mar 2013 22:36:26 +0100"/>
                            <attachment id="25977" name="2013-03-23_17.35.32.png" size="326982" author="banana478" created="Sat, 23 Mar 2013 22:36:26 +0100"/>
                            <attachment id="59273" name="2014-03-10_17.41.09.png" size="162023" author="garyclosse" created="Mon, 10 Mar 2014 17:42:06 +0100"/>
                            <attachment id="79379" name="babyheads-14w33c.png" size="753545" author="downunderit" created="Thu, 21 Aug 2014 06:05:57 +0200"/>
                            <attachment id="79380" name="babyheads-14w34d.png" size="763647" author="downunderit" created="Thu, 21 Aug 2014 06:05:57 +0200"/>
                            <attachment id="55512" name="babyzombie skullhead bug.jpg" size="463154" author="Djfe" created="Mon, 3 Feb 2014 16:25:22 +0100"/>
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