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<channel>
    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MC-2583] People cannot join to LAN world: Local game hosted on 0.0.0.0</title>
                <link>https://bugs.mojang.com/browse/MC-2583</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;When people try to join my LAN world, while we both running 1.4.4 pre, for people that are trying to join &quot;Connection refused&quot; screen shows up. Also when i click on &quot;Open to LAN&quot;, message in chat, telling that local game is hosted shows wrong IP adress. When downgrading to 1.4.3 pre, LAN connection works fine again.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Steps to Reproduce:&lt;/b&gt;&lt;br/&gt;
1. Open world to LAN in 1.4.4 pre&lt;br/&gt;
2. Try to join this world with other computer running 1.4.4 pre&lt;/p&gt;</description>
                <environment>OSX Mountain Lion, Java Version 7 Update 9</environment>
        <key id="14347">MC-2583</key>
            <summary>People cannot join to LAN world: Local game hosted on 0.0.0.0</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="7">Invalid</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="cabbagehead9">Marek &#352;t&#283;p&#225;nek</reporter>
                        <labels>
                            <label>LAN</label>
                            <label>multiplayer</label>
                    </labels>
                <created>Fri, 9 Nov 2012 05:41:52 +0100</created>
                <updated>Mon, 7 Sep 2015 19:08:13 +0200</updated>
                            <resolved>Sun, 3 Feb 2013 03:02:29 +0100</resolved>
                                    <version>Minecraft 1.4.4</version>
                    <version>Minecraft 1.4.6</version>
                    <version>Minecraft 1.4.7</version>
                    <version>Snapshot 13w03a</version>
                    <version>Snapshot 13w04a</version>
                                                                        <votes>24</votes>
                                    <watches>7</watches>
                                                                            <comments>
                            <comment id="65467" author="mickeyjm" created="Wed, 8 May 2013 17:42:49 +0200"  >&lt;p&gt;Same problem in 1.5.2, never been able to see world in multiplayer menu unless on the same pc.&lt;/p&gt;

&lt;p&gt;Workaround is in direct connect to enter COMPUTERNAME:port or use ipconfig in cmd.exe to get your local ip and use that with the port&lt;/p&gt;</comment>
                            <comment id="65440" author="angeleyes" created="Wed, 8 May 2013 10:55:14 +0200"  >&lt;p&gt;Same problem since 1.4, still in 13w18c.&lt;/p&gt;</comment>
                            <comment id="64038" author="emkioa" created="Sun, 28 Apr 2013 15:12:37 +0200"  >&lt;p&gt;I have the same problem 0.0.0.0:random port on Windows 7 64bits with 13w17a snapshot on both computer i try to link.&lt;/p&gt;</comment>
                            <comment id="58030" author="dubbs360jr" created="Sat, 30 Mar 2013 21:31:33 +0100"  >&lt;p&gt;I also get this i the newest version of minecraft. Why hasn&apos;t this been fixed? if it started in the 1.4.4 pre, why didn&apos;t they just undo their mistake? sure you can just launch the server software on your local network, but I&apos;m sure we all liked it when it was simpler...&lt;/p&gt;</comment>
                            <comment id="53421" author="kumasasa" created="Fri, 15 Mar 2013 07:45:03 +0100"  >&lt;p&gt;It&apos;s no bug, read the whole comments in this ticket:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Grum (Erik Broes) added a comment - 28/Jan/13 11:23 PM &lt;br/&gt;
This is all intended, you are not supposed to directly connect to the person hosting the LAN world, you are supposed to join through the Multiplayer screen which will list any LAN worlds you can join automagically.&lt;/p&gt;

&lt;p&gt;We will change the wording to remove the 0.0.0.0 and make it just: &apos;Game hosted on port: xxxxx&apos;.&lt;/p&gt;&lt;/blockquote&gt;</comment>
                            <comment id="53343" author="csr0897" created="Fri, 15 Mar 2013 01:44:13 +0100"  >&lt;p&gt;I still have this problem in 1.5&lt;/p&gt;</comment>
                            <comment id="45783" author="aaroncfj" created="Thu, 14 Feb 2013 23:11:40 +0100"  >&lt;p&gt;true, i guess.&lt;/p&gt;</comment>
                            <comment id="45660" author="grygrflzr" created="Thu, 14 Feb 2013 08:29:18 +0100"  >&lt;p&gt;Do note that you do &lt;b&gt;not&lt;/b&gt; need portforwarding for any LAN games, as it only affects connections from the Internet.&lt;/p&gt;</comment>
                            <comment id="45650" author="aaroncfj" created="Thu, 14 Feb 2013 07:25:34 +0100"  >&lt;p&gt;yea,&lt;br/&gt;
1. look at stirling&apos;s video: &lt;a href=&quot;https://www.youtube.com/watch?v=8CaWO_tPVXE&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;https://www.youtube.com/watch?v=8CaWO_tPVXE&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;2. portforward your computer: www.portforward.com&lt;/p&gt;

&lt;p&gt;this is to Alexandru&lt;/p&gt;</comment>
                            <comment id="45550" author="legendkiller1" created="Wed, 13 Feb 2013 20:02:17 +0100"  >&lt;p&gt;Gavin Sallery: it worked but only for my freids computer(I can conect to him) but the other way around doesn&apos;t work. Any suggestions what could I do to fix this?&lt;/p&gt;</comment>
                            <comment id="44603" author="maxou44" created="Fri, 8 Feb 2013 23:25:12 +0100"  >&lt;p&gt;The bug is present in 13w06a !&lt;/p&gt;</comment>
                            <comment id="43766" author="stirling" created="Tue, 5 Feb 2013 18:34:25 +0100"  >&lt;p&gt;How to fix&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=8CaWO_tPVXE&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;https://www.youtube.com/watch?v=8CaWO_tPVXE&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="43349" author="moti" created="Mon, 4 Feb 2013 01:09:18 +0100"  >&lt;p&gt;Thx, I had time to recreate one more time, because it was bothering me that it didn&apos;t make sense that I only needed to Add Program to Firewall for one laptop.  And, what I didn&apos;t notice, or what didn&apos;t register, was that when I undid Add a Program (java), when I started Minecraft, there was a prompt, asking if I wished to &quot;Allow java thru firewall&quot; or some such verbiage.  So, I click Yes.  I think I need to think more when I am using my laptop.  Or maybe write things down.  It gets confusing.  Like, did I do this on that laptop or on this laptop?  Be that as it may, Open to Lan is still working for us, and we are happy about that.    &lt;/p&gt;</comment>
                            <comment id="43303" author="aaroncfj" created="Sun, 3 Feb 2013 23:14:53 +0100"  >&lt;p&gt;@Anon Ymus&lt;/p&gt;

&lt;p&gt;I&apos;ve never installed humici (or however you spell it-  IDC ) so i might be able to recreate it.&lt;br/&gt;
also, if you use a school/ work network it should work on the regular LAN finder in multiplayer.&lt;/p&gt;</comment>
                            <comment id="43091" author="moti" created="Sun, 3 Feb 2013 13:48:52 +0100"  >&lt;p&gt;I concur.&lt;/p&gt;</comment>
                            <comment id="43004" author="banana478" created="Sun, 3 Feb 2013 03:02:29 +0100"  >&lt;p&gt;Resolving as invalid because this comes from non-minecraft problems.&lt;/p&gt;</comment>
                            <comment id="43003" author="moti" created="Sun, 3 Feb 2013 02:59:04 +0100"  >&lt;p&gt;Thank you Stirling.  Here&apos;s what I forgot.  My son&apos;s laptop is new.  A couple days ago, I noticed that Windows Defender hadn&apos;t been activated.  So, I activated it.  I now believe that is what caused the problem in the first place.  I just forgot I did it.  So, I followed your instructions on his laptop.  I also followed your instructions for my laptop.&lt;/p&gt;

&lt;p&gt;Here&apos;s an interesting thing.  My laptop is my &quot;work&quot; laptop.  I.e., I really shouldn&apos;t be playing Minecraft on it - or changing the firewall settings.  So, after I followed your instructions for my son&apos;s laptop and mine, I tested Open to Lan, and it worked!  &lt;/p&gt;

&lt;p&gt;Then, I went back to my laptop, and undid what I had done to it.  I just wanted to see if it would work, since ostensibly, the only laptop that had a change since the last time it worked was my son&apos;s laptop.  And, guess what?  For some reason, I only needed to fix up the firewall problem on my son&apos;s laptop.  I didn&apos;t need to do it on my laptop.&lt;/p&gt;

&lt;p&gt;Someday when I have some time, I am going to look into this more.  But for right now, I have some coal to mine!&lt;/p&gt;

&lt;p&gt;Thanks again!&lt;/p&gt;</comment>
                            <comment id="42889" author="stirling" created="Sat, 2 Feb 2013 19:16:30 +0100"  >&lt;p&gt;HOW TO FIX AND IT WORKS&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=8CaWO_tPVXE&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;https://www.youtube.com/watch?v=8CaWO_tPVXE&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="42789" author="moti" created="Sat, 2 Feb 2013 15:50:22 +0100"  >&lt;p&gt;Forgot to mention, son has new Asus laptop with Windows 8 OS, 2 GB RAM, and I forgot what processor, video but they meet reqs, I checked.  (Currently in use.)&lt;/p&gt;

&lt;p&gt;My laptop is HP running Windows 7 Enterprise OS, 2 GB RAM &lt;/p&gt;</comment>
                            <comment id="42787" author="moti" created="Sat, 2 Feb 2013 15:34:22 +0100"  >&lt;p&gt;I don&apos;t run Hamachi.&lt;br/&gt;
Open to Lan  working up until yesterday. (maybe 3 days, before, as we don&apos;t play every day).&lt;/p&gt;

&lt;p&gt;On Laptop 1&lt;br/&gt;
I see the Lan World,the I select Join Server. Result: Connection Timed Out. &lt;br/&gt;
I try Direct Connect using the IPv4:##### shown for the LAN World. Result: Connection Timed Out.&lt;/p&gt;

&lt;p&gt;On Laptop 2&lt;br/&gt;
I tried Open to LAN on my Laptop instead.  (We usually Open to Lan on my son&apos;s laptop.  I wanted to see what reverse result would be.)&lt;/p&gt;

&lt;p&gt;When I Open to Lan, my son doesn&apos;t see it on his Laptop, and my World shows as 0.0.0:49387&lt;/p&gt;

&lt;p&gt;I typed netstat -ab &amp;gt; %userprofile%\Documents\My Documents\netstat_results.txt at DOS prompt.&lt;br/&gt;
When I opened the NetStat_results.txt, I could not see anything related to java in the file.  There was a lot in the file, scanned as best I could, then did ctrl f java.&lt;/p&gt;

&lt;p&gt;Is there anyway I can get java to listen?  : )&lt;/p&gt;

&lt;p&gt;I can tell you that my laptop has 32 bit Windows OS, whereas my son&apos;s has 64 bit, based on what I saw under Control Panel/Performance Tools.  Not sure that is issue, since it worked before.&lt;/p&gt;

&lt;p&gt;We both have MC 1.4.7.&lt;br/&gt;
My son is finding a lot of coal and iron, and I am jealous because I can&apos;t get in.  :  )  MineCraft is the best, most unique game.  Have really enjoyed playing.&lt;/p&gt;

&lt;p&gt;I believe I have attached netstat_results.txt and netstat_results2.txt  (Ran twice.)&lt;br/&gt;
Hope this helps.&lt;br/&gt;
Thank you for your time.&lt;/p&gt;</comment>
                            <comment id="42213" author="fnord" created="Fri, 1 Feb 2013 07:18:31 +0100"  >&lt;p&gt;As I said, I had the problem before I tried out Hamachi.&lt;/p&gt;</comment>
                            <comment id="42155" author="dubbs360jr" created="Fri, 1 Feb 2013 02:20:52 +0100"  >&lt;p&gt;I have never had hamachi and get the problem too.&lt;/p&gt;</comment>
                            <comment id="42021" author="banana478" created="Thu, 31 Jan 2013 23:27:29 +0100"  >&lt;p&gt;I can also speak for serious network issues (non-minecraft) caused by Hamachi. Can anyone reproduce this who has &lt;em&gt;never&lt;/em&gt; had Hamachi installed?&lt;/p&gt;</comment>
                            <comment id="42018" author="fnord" created="Thu, 31 Jan 2013 23:24:33 +0100"  >&lt;p&gt;My son only got Hamachi because someone told him it might fix the problem. I removed it, rebooted, and tried again both ways. Nothing changed.&lt;/p&gt;

&lt;p&gt;The Netstat ab thing (again done both ways, from computer A to B and reverse) only produces a short text file telling me the action need administrator rights. Whether this relates to the problem, or it just reveal the fundamental truth that I don&apos;t know jack about giving DOS prompt commands administrator rights, I know not.&lt;/p&gt;

&lt;p&gt;As to whether LAN networks are super fickle and unreliable and really only fit for advanced users, I&apos;ll take your word for it. Still, if this is such an obvious fact perhaps you should share your knowledge with your customers BEFORE they buy an extra minecraft for their household in the misguided belief that it will be fun rather than frustrating. I for one have spend a lot of time and energy on this with nothing to show for it.&lt;/p&gt;</comment>
                            <comment id="41993" author="league" created="Thu, 31 Jan 2013 22:55:08 +0100"  >&lt;p&gt;@Grum @Kumasassa no you guys don&apos;t understand, I was not trying to prove you wrong, because I really believe you are right &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/smile.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;, I just read that grum thought it was a horrific tool. the only thing I was trying to do with my comment is explain why people use hamachi, nothing more. and I agree for some people it&apos;s not to hard to port forward. but hamachi is more user friendly. So yeah, that was really the only reason I posted that comment. So my comment was just a reply to the word &lt;b&gt;horrific&lt;/b&gt;. And my question on the end was just out of curiousity.&lt;/p&gt;

&lt;p&gt;friends again?&lt;/p&gt;</comment>
                            <comment id="41980" author="kumasasa" created="Thu, 31 Jan 2013 22:25:29 +0100"  >&lt;p&gt;@Maarten Thijs: &lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;but Hamachi is often the only way for minecraft players to host multiplayer servers.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;A &lt;b&gt;LAN world&lt;/b&gt; is not a &lt;b&gt;multiplayer server&lt;/b&gt;.&lt;/p&gt;</comment>
                            <comment id="41977" author="grum" created="Thu, 31 Jan 2013 22:19:11 +0100"  >&lt;p&gt;@Maarten Thijs&lt;/p&gt;

&lt;p&gt;There is nothing we can do when something like Hamachi sits in between working or not working of Minecraft, you should really complain with Hamachi on that front.&lt;/p&gt;

&lt;p&gt;Besides all of that, it&apos;s not even sure that in this case Hamachi DOES cause the problem.&lt;/p&gt;

&lt;p&gt;Also with sites like portforward.com it shouldn&apos;t be too hard to setup portforwards? though it is a bit technical :/&lt;/p&gt;</comment>
                            <comment id="41901" author="league" created="Thu, 31 Jan 2013 20:28:53 +0100"  >&lt;p&gt;@Grum. I understand you think it&apos;s a horrific tool, but Hamachi is often the only way for minecraft players to host multiplayer servers. since portforwarding is a bit difficult. are there any plans for the sake of this bug, that you are &lt;b&gt;ever&lt;/b&gt; (so even if it&apos;s still years away), going to make an alternative to hamachi for minecraft? &lt;/p&gt;</comment>
                            <comment id="41848" author="grygrflzr" created="Thu, 31 Jan 2013 19:11:04 +0100"  >&lt;p&gt;To &lt;em&gt;temporarily&lt;/em&gt; close the tunnel:&lt;/p&gt;
&lt;ol&gt;
	&lt;li&gt;Open start menu&lt;/li&gt;
	&lt;li&gt;Type &quot;&lt;b&gt;view network connections&lt;/b&gt;&quot; in the search bar&lt;/li&gt;
	&lt;li&gt;Click &lt;b&gt;View network connections&lt;/b&gt;&lt;/li&gt;
	&lt;li&gt;Select Hamachi&lt;/li&gt;
	&lt;li&gt;Click &lt;b&gt;Disable this network device&lt;/b&gt;&lt;/li&gt;
	&lt;li&gt;If a prompt appears, click yes (and type your password if requested).&lt;/li&gt;
&lt;/ol&gt;


&lt;p&gt;Note this is a temporary solution that will revert upon rebooting the computer. It is recommended that you uninstall Hamachi completely for best performance.&lt;/p&gt;</comment>
                            <comment id="41840" author="grum" created="Thu, 31 Jan 2013 19:01:35 +0100"  >&lt;p&gt;I just noticed from the server_ipconfig.txt, you are running hamachi, this (horrific) tool overwrites networksettings on a regular basis and has caused a lot of problems before. Could you try closing that tunnel and (lamely but possibly needed) reboot?&lt;/p&gt;

&lt;p&gt;Sorry for not being more descriptive with the &quot;netstat -ab&quot;, I always forget that such things might not be as straightforward for everyone. GrygrFlzr explained that far better than me &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/biggrin.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;I do realize that it is a tricky problem for you that this thing only occur to some people, but... first you said that seeing the world on the multi player screen and then not being able to connect was a sign that the problem wasn&apos;t Minecraft&apos;s fault. Now you are saying that not seeing the world on the multiplayer screen is a sign that the problem isn&apos;t Minecraft&apos;s fault.&lt;/p&gt;

&lt;p&gt;And hey, HEY! Maybe you are right. Maybe the fault lies with reality and not Minecraft. Maybe it is all those firewall, anti-virus, router and OS companies who didn&apos;t do their job just right. But are they going to scramble to make Minecraft multi-player work for everybody? No, they are not.&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;The real problem is that these sort of issues are next to impossible to debug remotely, there are so many factors that can cause problems in networking and it can even for someone who knows how it works exactly be quite the challenge to work out what is going wrong where. And we&apos;re not even talking about the &apos;why&apos; after the &apos;where&apos; has been found &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/sad.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;

&lt;p&gt;I do not think there is anything on purpose &apos;messing around with Minecraft&apos; but it could be for example Hamachi taking the broadcast packet (which is needed to see which hosts are &apos;open&apos; on the same physical network) and &apos;failing&apos; to do the right thing with it.&lt;/p&gt;

&lt;p&gt;The reason I specified further on the &apos;not seeing the world&apos; is because after I&apos;ve tested here (on a not so super typical setup) it just worked fine, this leads me to believe Minecraft is not at fault (also, I should add, I&apos;ve never tested it before on this network as it&apos;s just running for ~36hrs now). Again this was not to confuse you but it&apos;s just walking down the path of elimination, if it would not have worked here on my network I would have had to figure out if it was either Minecraft being broken &lt;b&gt;or&lt;/b&gt; something in my network settings, in this case it worked, so (very likely) something in your network is causing issues.&lt;/p&gt;

&lt;p&gt;My money is on Hamachi! &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/biggrin.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;
</comment>
                            <comment id="41777" author="grygrflzr" created="Thu, 31 Jan 2013 17:42:19 +0100"  >&lt;p&gt;Regarding &lt;tt&gt;netstat -ab&lt;/tt&gt;:&lt;br/&gt;
Start Minecraft, Open to LAN.&lt;br/&gt;
Click &lt;b&gt;Start &amp;gt; All Programs &amp;gt; Accessories &amp;gt; Command Prompt&lt;/b&gt;&lt;br/&gt;
Type in the following on the command prompt:&lt;/p&gt;
&lt;div class=&quot;preformatted panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;preformattedContent panelContent&quot;&gt;
&lt;pre&gt;netstat -ab &amp;gt; %userprofile%\Documents\netstat_results.txt&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;Attach the &lt;tt&gt;netstat_results.txt&lt;/tt&gt; file to this issue (or use pastebin) located in your documents folder (eg. C:\Users\Hello\Documents, or type in &lt;tt&gt;%userprofile%\Documents&lt;/tt&gt; as the path as you would with &lt;tt&gt;%APPDATA%&lt;/tt&gt;).&lt;/p&gt;</comment>
                            <comment id="41772" author="fnord" created="Thu, 31 Jan 2013 17:39:50 +0100"  >&lt;p&gt;@ Grum: I have no idea what &quot;doing: &quot;netstat -ab&quot; means. I do know that if I had known that I had to know, I would not have brought a second Minecraft for Junior and gotten him all excited about playing multiplayer with his daddy.&lt;/p&gt;

&lt;p&gt;I do realize that it is a tricky problem for you that this thing only occur to some people, but... first you said that seeing the world on the multi player screen and then not being able to connect was a sign that the problem wasn&apos;t Minecraft&apos;s fault. Now you are saying that not seeing the world on the multiplayer screen is a sign that the problem isn&apos;t Minecraft&apos;s fault.&lt;/p&gt;

&lt;p&gt;And hey, HEY! Maybe you are right. Maybe the fault lies with reality and not Minecraft. Maybe it is all those firewall, anti-virus, router and OS companies who didn&apos;t do their job just right. But are they going to scramble to make Minecraft multi-player work for everybody? No, they are not.&lt;/p&gt;

&lt;p&gt;And meanwhile an unknown amount of people are going to get disappointed when trying to use one of Minecraft&apos;s central features, and threads like this will continue to build up all over the internet with their endless &quot;It doesn&apos;t work&quot; &quot;Sure it does, stop obsessing about 0.0.0.0. lulz!&quot; &quot;But it doesn&apos;t work!&quot; &quot;What is your netstat -ab, bro?&quot;&lt;/p&gt;</comment>
                            <comment id="41644" author="grum" created="Thu, 31 Jan 2013 14:53:18 +0100"  >&lt;p&gt;Mads: the problem is in replication of the issue: I&apos;ve just tested it here @ home from a win7 (64bit, wired through a gbit switch to the modem) to a osx 10.8 machine (wireless to the modem), worked perfectly fine.&lt;/p&gt;

&lt;p&gt;You say that &apos;the first line&apos; doesn&apos;t apply to you; you mean with that the LAN world doesn&apos;t show up @ your multiplayer screen?&lt;br/&gt;
This means that something is eating the broadcast packets &lt;b&gt;OR&lt;/b&gt; their reply, this again is 100% outside of Minecrafts control.&lt;/p&gt;

&lt;p&gt;I&apos;d love to be able to help more but I&apos;m not really sure how, could you perhaps verify on the host that there is a process listening on the relevant port?&lt;/p&gt;

&lt;p&gt;On windows doing: &quot;netstat -ab&quot; gives me:&lt;/p&gt;
&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;  TCP    0.0.0.0:56171          Grum:0             LISTENING
 [javaw.exe]&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;

&lt;p&gt;This indicates that javaw.exe (minecraft) is indeed listening on the port reported back by &apos;Open to LAN&apos;.&lt;/p&gt;

&lt;p&gt;From another machine I am able to connect to that port without any problem on the network interface within the network. (in this case its 192.168.1.0/255.255.255.0)&lt;/p&gt;</comment>
                            <comment id="41256" author="gabrielsalla" created="Wed, 30 Jan 2013 20:52:46 +0100"  >&lt;p&gt;The only way I can make the Open to LAN work is using ad-hoc :/&lt;/p&gt;</comment>
                            <comment id="41254" author="dubbs360jr" created="Wed, 30 Jan 2013 20:47:48 +0100"  >&lt;p&gt;Occurs on win8 64 bit and xp32 bit as well.&lt;/p&gt;</comment>
                            <comment id="41253" author="dubbs360jr" created="Wed, 30 Jan 2013 20:47:46 +0100"  >&lt;p&gt;Occurs on win8 64 bit and xp32 bit as well.&lt;/p&gt;</comment>
                            <comment id="41175" author="fnord" created="Wed, 30 Jan 2013 18:11:08 +0100"  >&lt;p&gt;@ Grygrflzr&lt;br/&gt;
I just did so, both ways, and it did not work.&lt;/p&gt;

&lt;p&gt;@ Grum&lt;br/&gt;
While no doubt well-meaning your response is unhelpful for two reasons: It does not actually resolve the issue, but just point the blame elsewhere. But can you? Consider: You don&apos;t actually know anything for sure, and can Minecraft really be said to have functional Lan- play when it doesn&apos;t function on ordinary machines, with factory settings, without even a meaningful error message?&lt;/p&gt;

&lt;p&gt;The second reason being that we have cases where we can see the lan world and cases where we can&apos;t. So already when reading your first sentence I went &quot;Well, that doesn&apos;t apply to me!&quot;&lt;/p&gt;</comment>
                            <comment id="41086" author="tsalaroth" created="Wed, 30 Jan 2013 14:01:33 +0100"  >&lt;p&gt;Grum, thank you for providing a response.  I&apos;ve looked at a number of tickets about this issue (most of them just closed as resolved, despite folks screaming that it&apos;s not), and this is the first response I&apos;ve seen from Mojang.  Note I&apos;ve said &quot;seen&quot; for those who will jump on me with links to other responses.&lt;/p&gt;

&lt;p&gt;When this feature was first added, it worked great in our household.  As of 1.4.7, we can no longer see lan games on our network.  Nothing on our network has changed, and the computers themselves have had the firewall disabled, etc.&lt;/p&gt;

&lt;p&gt;Is it not possible this is a specific Java patch or something specific to Windows 7? I&apos;ve seen more people with my issue running Windows 7 than anything else.&lt;/p&gt;

&lt;p&gt;I&apos;m on Win 7 64-bit, and I usually run Java 1.7.0_03 64 bit (I do some Java build scripting for work, so I also have 1.6.0 installed, this too broke after 1.4.7).&lt;/p&gt;</comment>
                            <comment id="41072" author="grum" created="Wed, 30 Jan 2013 10:57:18 +0100"  >&lt;p&gt;If you can see the server in your LAN World list but cannot actually connect the problem lies outside of Minecraft itself. It will be network related.&lt;/p&gt;

&lt;p&gt;The LAN Server works relatively simple:&lt;br/&gt;
1) The &apos;host&apos; will turn it on and will allow more than a single person on the world and starts listening at a &apos;random not used port&apos; (the OS decides).&lt;br/&gt;
2) A &apos;client&apos; going into the multiplayer screen will send out a broadcast packet to which the &apos;host&apos; will reply.&lt;br/&gt;
3) The &apos;client&apos; will connect to the ip the answer came from with the port specified in the message.&lt;/p&gt;

&lt;p&gt;So if you can see the world but cannot connect the problem is outside of Minecraft.&lt;/p&gt;

&lt;p&gt;From likely to unlikely (and I probably didn&apos;t think of all of them, not a network tech &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/biggrin.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;):&lt;/p&gt;
&lt;ul class=&quot;alternate&quot; type=&quot;square&quot;&gt;
	&lt;li&gt;A firewall/something on either host or client prevents you from connecting to the port on the host that replied&lt;/li&gt;
	&lt;li&gt;You received a broadcast reply from a place you cannot reach&lt;/li&gt;
	&lt;li&gt;Something changed the ip the broadcast got from&lt;/li&gt;
	&lt;li&gt;The broadcast reply might be altered&lt;/li&gt;
&lt;/ul&gt;


</comment>
                            <comment id="41061" author="grygrflzr" created="Wed, 30 Jan 2013 09:04:45 +0100"  >&lt;p&gt;Mads Jakobsen:&lt;br/&gt;
You&apos;ve already tried connecting from the &apos;client&apos; to the &apos;server&apos; via &lt;tt&gt;192.168.0.100:&amp;lt;port&amp;gt;&lt;/tt&gt;, correct? And that failed?&lt;/p&gt;</comment>
                            <comment id="41060" author="aaroncfj" created="Wed, 30 Jan 2013 09:00:39 +0100"  >&lt;p&gt;ok, I  figured my problem out, and this may help some of you.&lt;/p&gt;

&lt;p&gt;If you use a network (eg you live near Macca&apos;s and use that network) than only the computer hooked up to the network emitter can truly publish LAN worlds but only the computers that use the network can actually access it. In some cases, multiplayer will detect the world, in others you will have to use the i.p.v4 (not the  i.p. bet the i.p.v4 -this is important)in &quot;direct connect&quot; plus the stuff thats after the colon ( : ). to get the i.p.v4 you just write &quot;ipconfig&quot; in command prompt (cmd) and it should display it.&lt;/p&gt;</comment>
                            <comment id="41054" author="fnord" created="Wed, 30 Jan 2013 08:15:35 +0100"  >&lt;p&gt;Here are the ipconfig files from two of my computers. The one named &quot;server&quot; can publish lan worlds that show up on the &quot;client&quot; computer, the reverse is not the case. In any event, no lan play is possible.&lt;/p&gt;</comment>
                            <comment id="41024" author="toddpm" created="Wed, 30 Jan 2013 02:31:12 +0100"  >&lt;p&gt;GrygrFlzr: for your question about typing the real local address of the server, I wasn&apos;t typing an address at all. Someone else in my home starts a world and opens it to LAN. I can see the LAN world in my Multiplayer screen, but clicking it displays a message &quot;Connecting to the server...&quot; that eventually changes to &quot;Failed to connect to the server   Connection timed out: connect&quot;&lt;/p&gt;

&lt;p&gt;Trying a Direct Connection to the IP address shown in the LAN world selection (a 192.168. address) has the exact same result.&lt;/p&gt;</comment>
                            <comment id="40935" author="grygrflzr" created="Tue, 29 Jan 2013 16:49:16 +0100"  >&lt;p&gt;Can you try doing this process on both the client and server computers:&lt;br/&gt;
&lt;b&gt;Start &amp;gt; All Programs &amp;gt; Accessories &amp;gt; Command Prompt&lt;/b&gt;&lt;br/&gt;
Type in the following on client:&lt;/p&gt;
&lt;div class=&quot;preformatted panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;preformattedContent panelContent&quot;&gt;
&lt;pre&gt;ipconfig /all &amp;gt; %userprofile%\Documents\client_ipconfig.txt&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;And the following on server:&lt;/p&gt;
&lt;div class=&quot;preformatted panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;preformattedContent panelContent&quot;&gt;
&lt;pre&gt;ipconfig /all &amp;gt; %userprofile%\Documents\server_ipconfig.txt&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;Attach the &lt;tt&gt;client_ipconfig.txt&lt;/tt&gt; and &lt;tt&gt;server_ipconfig.txt&lt;/tt&gt; files to this issue (or use pastebin) located in your documents folder (eg. C:\Users\Hello\Documents, or type in &lt;tt&gt;%userprofile%\Documents&lt;/tt&gt; as the path as you would with &lt;tt&gt;%APPDATA%&lt;/tt&gt;).&lt;/p&gt;</comment>
                            <comment id="40933" author="fnord" created="Tue, 29 Jan 2013 16:43:33 +0100"  >&lt;p&gt;If those questions were addressed to me: &lt;/p&gt;

&lt;p&gt;I am no super-user, and my fire walls are set up like the factory set them up. I know that I have gotten no error message indicating that the firewalls are the problem. That does not mean that I can discount the firewall as the cause of the problem, but it does mean that I have no way of knowing how to proceed. If you honestly believe that some firewalls cause problems for the game, a FAQ on the issue might be in order.&lt;/p&gt;

&lt;p&gt;As for a direct connection, is that when you type the local I.P. address and the lan game code number? I have tried that back in the 1.4.6. to no effect, but not recently. &lt;/p&gt;</comment>
                            <comment id="40929" author="ezekielelin" created="Tue, 29 Jan 2013 16:28:03 +0100"  >&lt;p&gt;Firewall?&lt;/p&gt;

&lt;p&gt;Also, does a direct connect work?&lt;/p&gt;</comment>
                            <comment id="40928" author="fnord" created="Tue, 29 Jan 2013 16:26:18 +0100"  >&lt;p&gt;No it doesn&apos;t. Why would we claim that it didn&apos;t work if it did? Do you think we LIKE to converse with people who pretend they don&apos;t understand what we are talking about? Do you think this is our idea of a good time?&lt;/p&gt;

&lt;p&gt;It. Is. Not.&lt;/p&gt;

&lt;p&gt;Once more. Sometimes the list of open lan-worlds display the worlds we have opened, sometimes not. Whether it display or not, we cannot connect. We get the &quot;connection timed-out&quot; message, which does not help us in any way in determining how to proceed.&lt;/p&gt;

&lt;p&gt;So how does the 0.0.0.0 issue fit into this? IT DOES NOT. Declaring that a non-issue is a non-issue is not support. It is a waste of your customers&apos; time. &lt;/p&gt;

&lt;p&gt;Minecraft have a problem for some machines to connect over Lan. It is not consistent for all machines, but if two machines cannot connect it is consistent between those two machines in that they can&apos;t just connect sometimes or &quot;if you just do blah.&quot; If they cannot connect, they cannot connect. &lt;/p&gt;

&lt;p&gt;That is the issue. &lt;/p&gt;</comment>
                            <comment id="40927" author="grygrflzr" created="Tue, 29 Jan 2013 16:23:20 +0100"  >&lt;p&gt;Temporarily re-opening as community consensus is that &lt;em&gt;&lt;b&gt;connection fails&lt;/b&gt;&lt;/em&gt;, not just improper display.&lt;/p&gt;

&lt;p&gt;Todd: You are typing the real local address of the LAN server, correct? It should look something like these:&lt;/p&gt;
&lt;div class=&quot;preformatted panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;preformattedContent panelContent&quot;&gt;
&lt;pre&gt;192.168.1.x
10.10.1.x&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;Not these:&lt;/p&gt;
&lt;div class=&quot;preformatted panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;preformattedContent panelContent&quot;&gt;
&lt;pre&gt;0.0.0.0
255.255.255.255&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;</comment>
                            <comment id="40924" author="ezekielelin" created="Tue, 29 Jan 2013 16:16:51 +0100"  >&lt;p&gt;Ok, I agree on that point. This issue is only about what is displayed, right? I will be back in an hour or two (or more) to sort this out. &lt;/p&gt;</comment>
                            <comment id="40923" author="toddpm" created="Tue, 29 Jan 2013 16:13:02 +0100"  >&lt;p&gt;Ezekiel: you are missing the point, as people have before you. Ignore the whole IP address issue. Moderators have closed other issues where it has been stated we can not connect at all. Those issues have been marked as duplicates of this one, and people have been directed here for &lt;b&gt;all&lt;/b&gt; LAN world connection issues.&lt;/p&gt;

&lt;p&gt;Maybe the IP display is working as designed, but the fact is that people can not connect. It&apos;s not that we see 0.0.0.0 and are left puzzled as to whether or not to select that connection. It&apos;s that when we attempt to connect, we are told &quot;connection refused&quot; or some other message that means we&apos;re simply not connected to the LAN world as attempted.&lt;/p&gt;</comment>
                            <comment id="40902" author="ezekielelin" created="Tue, 29 Jan 2013 14:47:07 +0100"  >&lt;p&gt;Michael King, it works. It is not supposed to show the IP when you click Open to LAN, just the port number.&lt;/p&gt;

&lt;p&gt;As for the Detect LAN worlds list, that works fine too.&lt;/p&gt;</comment>
                            <comment id="40897" author="tsalaroth" created="Tue, 29 Jan 2013 13:42:50 +0100"  >&lt;p&gt;Please fire this Anon Ymus dude as a moderator, he only seems to want to tell people that they&apos;re wrong and it works, and seems to think it&apos;s not okay for those of us who have supported this project for over a year now to be angry when WE ARE IGNORED.&lt;/p&gt;

&lt;p&gt;IT DOES NOT WORK.&lt;/p&gt;</comment>
                            <comment id="40896" author="tsalaroth" created="Tue, 29 Jan 2013 13:40:26 +0100"  >&lt;p&gt;NOT RESOLVED.&lt;/p&gt;</comment>
                            <comment id="40808" author="toddpm" created="Tue, 29 Jan 2013 00:06:48 +0100"  >&lt;p&gt;Are you SURE that this is resolved? Because there appears to be a whole lot of &quot;Can&apos;t connect to LAN worlds&quot; wrapped up with this &quot;Why does it say 0.0.0.0?&quot; issue. I think someone was far too aggressive in marking LAN world connection issues as duplicates of this 0.0.0.0 issue.&lt;/p&gt;</comment>
                            <comment id="40797" author="grum" created="Mon, 28 Jan 2013 23:23:51 +0100"  >&lt;p&gt;This is all intended, you are not supposed to directly connect to the person hosting the LAN world, you are supposed to join through the Multiplayer screen which will list any LAN worlds you can join automagically.&lt;/p&gt;

&lt;p&gt;We will change the wording to remove the 0.0.0.0 and make it just: &apos;Game hosted on port: xxxxx&apos;.&lt;/p&gt;</comment>
                            <comment id="38663" author="fnord" created="Sun, 20 Jan 2013 22:54:49 +0100"  >&lt;p&gt;To Amon Ymus: the case is that some people CAN&apos;T connect. When we describe the problem we include the fact that the IP address is displayed as 0.0.0.0. Because it is. And then we are told that we can just connect because the 0.0.0.0. thing doesn&apos;t matter. &lt;/p&gt;

&lt;p&gt;Ok, we get it. It doesn&apos;t matter. Does something not mattering fix our game? Apparently not. &lt;/p&gt;</comment>
                            <comment id="38655" author="aaroncfj" created="Sun, 20 Jan 2013 22:28:56 +0100"  >&lt;p&gt;sorry about the nature of my last comment...&lt;br/&gt;
i was just agitated.&lt;br/&gt;
i DID try using my normal IP but that didn&apos;t work...&lt;br/&gt;
dono why it works 4 u. maybe it&apos;s because i use a network &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/sad.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="38491" author="aaroncfj" created="Sun, 20 Jan 2013 10:26:30 +0100"  >&lt;p&gt;if you say it&apos;s fixed...&lt;br/&gt;
THAN WHY DOSEN&apos;T IT WORK!&lt;br/&gt;
(will just display at 0.0.0.0:&amp;lt;whatever&amp;gt;&lt;br/&gt;
seriously! I think the so called &quot;duplicates&quot; are a diffrent bug!&lt;/p&gt;</comment>
                            <comment id="36339" author="1001sd" created="Sun, 13 Jan 2013 09:05:58 +0100"  >&lt;p&gt;And a funny thing is, in 1.4.6, if i (mac osX 10.6.8) open a LAN world to another 10.6.8 mac, then it works, but displays opened lan world on 0.0.0.0:&amp;lt;random port&amp;gt;. But, if i open it, and a windows vista tries to connect, then it does not display, but can be connected to by entering my ip:&amp;lt;the random port&amp;gt;&lt;/p&gt;</comment>
                            <comment id="36326" author="dubbs360jr" created="Sun, 13 Jan 2013 06:21:00 +0100"  >&lt;p&gt;exists when server is windows xp and player tring to join is on windows 8. now i know its not my terrible network or windows 8 start screen overhaul that is the problem. &lt;/p&gt;</comment>
                            <comment id="32158" author="stirling" created="Thu, 3 Jan 2013 15:31:31 +0100"  >&lt;p&gt;So is there a way to fix ? Or do we have to wait until mojang fixes it?&lt;/p&gt;</comment>
                            <comment id="30847" author="fnord" created="Wed, 26 Dec 2012 11:30:47 +0100"  >&lt;p&gt;I had the same problem (running windows 7) all through 1.4.5 and now in 1.4.6. So I reported it and was told my report was a dublicate of this old thread. Well, red tape out of the way, I guess it is time for a fix?&lt;/p&gt;</comment>
                            <comment id="27442" author="kumasasa" created="Sun, 9 Dec 2012 20:39:23 +0100"  >&lt;p&gt;Reopened.&lt;/p&gt;</comment>
                            <comment id="27434" author="toddpm" created="Sun, 9 Dec 2012 20:08:32 +0100"  >&lt;p&gt;I have to retract my comment that it&apos;s working now. Still can&apos;t connect in 1.4.5. Should this be re-opened, as the fix does not appear to resolve the bug for everyone?&lt;/p&gt;</comment>
                            <comment id="25692" author="bobbysq" created="Thu, 29 Nov 2012 15:32:36 +0100"  >&lt;p&gt;I also have this problem no matter what OS on 1.4.5. It seems the LAN fixes might have accidentally broken something.&lt;/p&gt;</comment>
                            <comment id="24449" author="toddpm" created="Fri, 23 Nov 2012 19:46:17 +0100"  >&lt;p&gt;If it&apos;s still not working for you with the 1.4.5 update, here are a couple of things I did (Windows 7 64-bit):&lt;/p&gt;

&lt;ul class=&quot;alternate&quot; type=&quot;square&quot;&gt;
	&lt;li&gt;uninstalled both 32-bit and 64-bit Java&lt;/li&gt;
	&lt;li&gt;installed latest version of 32-bit Java (Java 7 update 9)&lt;/li&gt;
&lt;/ul&gt;


&lt;p&gt;I can now connect to and host LAN worlds (although starting a LAN world still displays the incorrect 0.0.0.0 IP address).&lt;/p&gt;

&lt;p&gt;I don&apos;t know if it was getting rid of 64-bit Java or simply updating 32-bit Java that did the trick. Perhaps try simply updating your Java first, to see if that gets you going.&lt;/p&gt;</comment>
                            <comment id="23521" author="b_henryhouston" created="Tue, 20 Nov 2012 01:23:23 +0100"  >&lt;p&gt;Ezekial is correct.  It does work except it still shows the IP address for me as 0.0.0.0 and the port.  The other machine can connect.  It just does not show the IP correct.&lt;/p&gt;</comment>
                            <comment id="23490" author="ezekielelin" created="Tue, 20 Nov 2012 00:06:39 +0100"  >&lt;p&gt;It fixes it for me. I am on a Mac.&lt;/p&gt;</comment>
                            <comment id="23481" author="b_henryhouston" created="Mon, 19 Nov 2012 23:50:57 +0100"  >&lt;p&gt;1.4.5 does not fix this for me on the Mac.&lt;/p&gt;</comment>
                            <comment id="23358" author="spidervader10" created="Mon, 19 Nov 2012 19:30:47 +0100"  >&lt;p&gt;I have the 1.4.5 prerelease and it is not fixed for me.&lt;/p&gt;</comment>
                            <comment id="22402" author="ellybanearrow" created="Sat, 17 Nov 2012 01:06:37 +0100"  >&lt;p&gt;Any clues on when this will be fixed for good? My husband and I can use Hamachi, but for some reason Hamachi is very bugged for us. We just want to play together, as does everyone who is posting here. Will this be fixed by next week?&lt;/p&gt;</comment>
                            <comment id="22372" author="kumasasa" created="Sat, 17 Nov 2012 00:08:49 +0100"  >&lt;p&gt;Yeah, mixed up Modloader with something else. I was refering to Optifine, not MCP.&lt;/p&gt;</comment>
                            <comment id="22371" author="drredstoner" created="Sat, 17 Nov 2012 00:03:20 +0100"  >&lt;p&gt;By MCP I am referring to Minecraft Coders&apos; Pack, not MCPatcher. Also, Modloader is an API created by Risugami for Minecraft mods, it is required for mods created with this tool, it is not a third party installer as I assumed you thought.&lt;/p&gt;</comment>
                            <comment id="22282" author="kumasasa" created="Fri, 16 Nov 2012 21:53:42 +0100"  >&lt;p&gt;MCPatcher 2.4.3_04 runs fine with 1.4.5 and combines the texture pack and mod loading functions&lt;/p&gt;</comment>
                            <comment id="22278" author="drredstoner" created="Fri, 16 Nov 2012 21:50:18 +0100"  >&lt;p&gt;Yes you will have to get a new copy. OptiFine and Modloader will not update until MCP is released for 1.4.5 but you can expect TMI to update in the next few days.&lt;/p&gt;

&lt;p&gt;I tried the pre-release and it is not fixed for me, although I can direct connect with the IP + the port it displays.&lt;/p&gt;</comment>
                            <comment id="22264" author="ellybanearrow" created="Fri, 16 Nov 2012 21:33:13 +0100"  >&lt;p&gt;Attempting the pre-release now, hope it works. I thought it was the mods myself and my husband were using. we only used Optifine, Modloader, and TMI. Will these be obsolete now that i am updating to the pre-release?&lt;/p&gt;</comment>
                            <comment id="22140" author="itsmartin" created="Fri, 16 Nov 2012 12:59:49 +0100"  >&lt;p&gt;Adam: the pre-release is available now. The automatic update is due on Tuesday. &lt;a href=&quot;http://mojang.com/2012/11/minecraft-1-4-5-pre-release/&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://mojang.com/2012/11/minecraft-1-4-5-pre-release/&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="22123" author="thecommonpeople" created="Fri, 16 Nov 2012 11:51:59 +0100"  >&lt;p&gt;anyone know the eta of 1.4.5? update?&lt;/p&gt;</comment>
                            <comment id="22120" author="itsmartin" created="Fri, 16 Nov 2012 11:39:51 +0100"  >&lt;p&gt;Fixed in 1.4.5.&lt;/p&gt;</comment>
                            <comment id="21858" author="drredstoner" created="Thu, 15 Nov 2012 19:50:17 +0100"  >&lt;p&gt;Just to clarify Stefy, the 1.4.4 recommended build is exactly the same as the pre-release, so it could not have been fixed anyway.&lt;/p&gt;</comment>
                            <comment id="21840" author="d3fin3d" created="Thu, 15 Nov 2012 19:21:59 +0100"  >&lt;p&gt;To confirm, this issue exists on the PC version too. I&apos;ve had to manually enter the hosts network IP and randomly generated port to continue to play via LAN.&lt;/p&gt;</comment>
                            <comment id="21831" author="stefman12" created="Thu, 15 Nov 2012 18:51:33 +0100"  >&lt;p&gt;its still there even with the new update ;S we can,t join each other ;(&lt;/p&gt;</comment>
                            <comment id="21792" author="thecommonpeople" created="Thu, 15 Nov 2012 16:10:22 +0100"  >&lt;p&gt;I have the same problem - and I wonder if this is not happening to people? and why / what is difference&lt;/p&gt;
&lt;ul class=&quot;alternate&quot; type=&quot;square&quot;&gt;
	&lt;li&gt;Mac osx&lt;/li&gt;
&lt;/ul&gt;
</comment>
                            <comment id="21775" author="funnyre" created="Thu, 15 Nov 2012 14:54:08 +0100"  >&lt;p&gt;This issue is happening to me, we are running windows 7; needs to be fixed because there are quite a few people who like to play on lan, should be a simple error to fix and be released for 1.4.5&lt;/p&gt;</comment>
                            <comment id="21767" author="mrtachyon" created="Thu, 15 Nov 2012 14:24:42 +0100"  >&lt;p&gt;Getting the same bug, I want this to be fixed soon as this is how me and my friend play with each other after school every day.&lt;/p&gt;</comment>
                            <comment id="21591" author="b_henryhouston" created="Thu, 15 Nov 2012 00:09:11 +0100"  >&lt;p&gt;Thanks - you are a life saver for my kids too!!&lt;/p&gt;

</comment>
                            <comment id="21564" author="brocrafter101" created="Wed, 14 Nov 2012 23:22:16 +0100"  >&lt;p&gt;Thanks Gavin Sallery! Solved the problem for me and my friends. It would have been good though if the problem had been fixed properly in the 1.44 official update.&lt;/p&gt;</comment>
                            <comment id="21515" author="draazon" created="Wed, 14 Nov 2012 20:26:58 +0100"  >&lt;p&gt;Hi all - on the Mac at least, there is a workaround. Simply find the IP address of the machine hosting the game (it&apos;s reported as 0.0.0.0, but that just means the server is listening on any address - use ifconfig in a terminal, or look it up in your network settings).&lt;/p&gt;

&lt;p&gt;Then, in the other machines, do a &quot;direct connect&quot;, specifying the real IP address of the host along with the port number it reported when starting up.&lt;/p&gt;

&lt;p&gt;So, for example, if you open the game to LAN on a machine with IP address 192.168.0.203, Minecraft will report something like this:&lt;/p&gt;

&lt;p&gt;0.0.0.0/57323&lt;/p&gt;

&lt;p&gt;On the client machines, you can then do a direct connect to 192.168.0.203:57323&lt;/p&gt;

&lt;p&gt;I hope this helps everyone else who&apos;s stuck with this frustrating bug - my kids were most annoyed until I worked this out!&lt;/p&gt;</comment>
                            <comment id="21503" author="b_henryhouston" created="Wed, 14 Nov 2012 19:44:05 +0100"  >&lt;p&gt;Anyone find a workaround for fixing this?&lt;/p&gt;</comment>
                            <comment id="21488" author="nilcat" created="Wed, 14 Nov 2012 18:37:01 +0100"  >&lt;p&gt;I have the same issue on a Windows 8 machine and two Windows 7 machines (all x64).&lt;/p&gt;

&lt;p&gt;The Win 8 machine is running java 1.7.0_06, and the bug appeared after upgrading from 1.4.3 (I checked before upgrading to 1.4.4 that the Open Lan command showed the correct IP, after 1.4.4 it shows ip 0.0.0.0&lt;/p&gt;</comment>
                            <comment id="21487" author="muttjunior" created="Wed, 14 Nov 2012 18:36:17 +0100"  >&lt;p&gt;I&apos;m getting the same issue on both Windows 7 and Linux. At least Linux is not binding to localhost any longer. But both are binding to 0.0.0.0:&amp;lt;port&amp;gt;, and even though each can see the other, it will not connect.&lt;/p&gt;</comment>
                            <comment id="21437" author="1001sd" created="Wed, 14 Nov 2012 16:17:19 +0100"  >&lt;p&gt;I have the same issue, macbook late 2007 running 10.6.8, it&apos;s binding my LAN world to the ip 0.0.0.0:xxxxx. This is REALLY annoying, cause it&apos;s impossible to play on LAN worlds now.&lt;/p&gt;</comment>
                            <comment id="21066" author="maruichan" created="Mon, 12 Nov 2012 23:00:14 +0100"  >&lt;p&gt;Same as DrRed, I am having the exact same problem in the screenshots. My java version is 1.7.0_07 though&lt;/p&gt;

&lt;p&gt;java -version&lt;br/&gt;
java version &quot;1.7.0_07&quot;&lt;br/&gt;
Java(TM) SE Runtime Environment (build 1.7.0_07-b10)&lt;br/&gt;
Java HotSpot(TM) 64-Bit Server VM (build 23.3-b01, mixed mode)&lt;/p&gt;

&lt;p&gt;My husband cannot join my LAN and says connection refused but it is findable. We switched to the Server.exe in the meantime... works fine.&lt;/p&gt;</comment>
                            <comment id="20843" author="drredstoner" created="Mon, 12 Nov 2012 00:29:33 +0100"  >&lt;p&gt;I can confirm this also happens on Windows 7 x64 with Java 1.7.0_09 (Java 7 Update 9) which is the recommended build. On my iMac running OSX Lion, I can find the world with the auto search but cannot join as it is bound to the wrong port.&lt;/p&gt;

&lt;p&gt;Me after I opened the world to LAN:&lt;br/&gt;
&lt;a href=&quot;http://i.imgur.com/oBqrQ.png&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://i.imgur.com/oBqrQ.png&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;ME finding it on the other computer but unable to join:&lt;br/&gt;
&lt;a href=&quot;http://i.imgur.com/gVnoA.png&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://i.imgur.com/gVnoA.png&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I think this is a major bug as it renders LAN unplayable, a huge aspect of post-1.3&lt;/p&gt;</comment>
                            <comment id="20779" author="donkeyshirt" created="Sun, 11 Nov 2012 22:07:28 +0100"  >&lt;p&gt;Having the same problem on my brother&apos;s and my computer. He is running Lion and I am running Mountain lion. Both Java 1.6.0_37. When we open to lan it says localhost 0.0.0.0:50322. When the other computer attempts to connect is says connection refused. No connection issues in 1.4.3 . &lt;/p&gt;</comment>
                            <comment id="20468" author="maruichan" created="Sun, 11 Nov 2012 01:40:17 +0100"  >&lt;p&gt;I&apos;m having this issue in Win7 x64. IP says 0.0.0.0:xxxxx when I go to try to open to lan. Other ppl cannot connect, connection says refused. If you guys want, I can get some IP information together when I get home... weve never had problems before.&lt;/p&gt;</comment>
                            <comment id="20270" author="ezekielelin" created="Sat, 10 Nov 2012 14:00:54 +0100"  >&lt;p&gt;usage: ipconfig &amp;lt;command&amp;gt; &amp;lt;args&amp;gt;&lt;br/&gt;
where &amp;lt;command&amp;gt; is one of waitall, getifaddr, ifcount, getoption, getpacket, getv6packet, set, setverbose&lt;/p&gt;</comment>
                            <comment id="19891" author="kumasasa" created="Fri, 9 Nov 2012 10:18:17 +0100"  >&lt;p&gt;well, I meant dos command prompt, I assume you were right, but the command is &quot;ipconfig   /all&quot;  (with a blank between &quot;ipconfig&quot; and &quot;/all&quot;).&lt;br/&gt;
Forget this &quot;dosbox&quot;.&lt;/p&gt;</comment>
                            <comment id="19889" author="cabbagehead9" created="Fri, 9 Nov 2012 09:44:01 +0100"  >&lt;p&gt;I posted screenshots, unfortunately, when i type ipconfig/all in a dos box, it says that it&apos;s illegal command. Not sure if we talking about same thing, i googled dos box and this came out: &lt;a href=&quot;http://www.dosbox.com&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://www.dosbox.com&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="19870" author="kumasasa" created="Fri, 9 Nov 2012 07:29:28 +0100"  >&lt;p&gt;Can you please attach screenshots of the different IPs and open a dos box, type ipconfig /all and attach the result .&lt;/p&gt;</comment>
                    </comments>
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