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    <title>Mojang Studios Jira</title>
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    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MC-2419] PersistenceRequired tag freezes mobs</title>
                <link>https://bugs.mojang.com/browse/MC-2419</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;I&apos;m not sure if this is intended or not, but it&apos;s really annoying. When a mob is set to be persistent using NBT tags. It will stand absolutely still. It won&apos;t wander around like it normally would, instead, it just stands there and will look around aimlessly. This only happens with mobs such as blazes, skeletons, zombies, and even squids. These mobs will still move though: silverfish, slimes/ magma cubes, and bats.&lt;/p&gt;</description>
                <environment>Windows XP</environment>
        <key id="14045">MC-2419</key>
            <summary>PersistenceRequired tag freezes mobs</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="evilseph">EvilSeph (Warren Loo)</assignee>
                                    <reporter username="gerbilcrab475">GerbilCrab475</reporter>
                        <labels>
                            <label>NBT</label>
                            <label>mob</label>
                            <label>persistence</label>
                    </labels>
                <created>Tue, 6 Nov 2012 23:34:10 +0100</created>
                <updated>Mon, 8 May 2017 17:17:49 +0200</updated>
                            <resolved>Wed, 12 Jun 2013 01:44:26 +0200</resolved>
                                    <version>Minecraft 1.4.2</version>
                    <version>Minecraft 1.4.6</version>
                    <version>Minecraft 1.4.7</version>
                    <version>Snapshot 13w07a</version>
                    <version>Minecraft 1.5</version>
                    <version>Minecraft 1.5.1</version>
                    <version>Snapshot 13w16a</version>
                    <version>Snapshot 13w16b</version>
                    <version>Minecraft 1.5.2</version>
                    <version>Snapshot 13w18c</version>
                    <version>Snapshot 13w19a</version>
                                    <fixVersion>Snapshot 13w24a</fixVersion>
                                                        <votes>3</votes>
                                    <watches>3</watches>
                                                                            <comments>
                            <comment id="63261" author="ezekielelin" created="Thu, 25 Apr 2013 14:53:40 +0200"  >&lt;p&gt;Wouldn&apos;t it make more sense to have a &quot;don&apos;t move&quot; tag instead of assuming that&apos;s intended behavior on part of the map maker?&lt;/p&gt;</comment>
                            <comment id="46814" author="orphu" created="Thu, 21 Feb 2013 01:51:39 +0100"  >&lt;p&gt;So... what are the chances this is working as designed? To be honest, I find this really useful as is. It allows you to place custom mobs and not worry about them despawning or wandering off until it spots a player. Very useful for custom and adventure maps. &lt;/p&gt;</comment>
                            <comment id="46777" author="jifish" created="Wed, 20 Feb 2013 21:09:40 +0100"  >&lt;p&gt;Aha! To clarify for anyone else like me that go confused by this issue: The mob will start moving once it targets a player. So this bug really only has a big effect on creative mode. &lt;/p&gt;</comment>
                            <comment id="46719" author="bljat" created="Wed, 20 Feb 2013 16:30:52 +0100"  >&lt;p&gt;Still not fixed. Just give a mob something to hold, it&apos;ll never move except for turning randomly.&lt;/p&gt;</comment>
                            <comment id="46675" author="jifish" created="Wed, 20 Feb 2013 03:04:27 +0100"  >&lt;p&gt;This might be fixed in the most recent snapshot. Can anybody confirm?&lt;/p&gt;</comment>
                            <comment id="26905" author="feildmaster" created="Fri, 7 Dec 2012 12:42:20 +0100"  >&lt;p&gt;Confirmed. &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/smile.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;

&lt;p&gt;Entities that have that flag don&apos;t ever get their &quot;movement&quot; flag reset.&lt;/p&gt;</comment>
                            <comment id="19424" author="bljat" created="Thu, 8 Nov 2012 11:58:38 +0100"  >&lt;p&gt;Well that sounds like a bug to me&lt;/p&gt;</comment>
                            <comment id="19248" author="gerbilcrab475" created="Wed, 7 Nov 2012 21:11:57 +0100"  >&lt;p&gt;No matter how close I am to them, they just sit there. If I hit them with a snow ball they will do that glitchy slow walk for 4 seconds and then freeze again.&lt;/p&gt;</comment>
                            <comment id="18952" author="bljat" created="Wed, 7 Nov 2012 00:40:43 +0100"  >&lt;p&gt;Its an intended feature that those mobs freeze if there is no player within 32 blocks around them, have you tried get closer to them?&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
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                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="29949">MC-14530</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="30214">MC-14782</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="31111">MC-15393</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="14466">MC-2698</issuekey>
        </issuelink>
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