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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MC-2307] Anvil &quot;Too expensive&quot;</title>
                <link>https://bugs.mojang.com/browse/MC-2307</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;When repairing weapons on anvil in Survival mode, you&apos;ll get the message &quot;to expensive&quot;.&lt;br/&gt;
By switching to creative mode you will see the needed xp-Levels.&lt;/p&gt;

&lt;p&gt;The Problem is that the Message &quot;to expensive&quot; will appear in survival mode, even if you have enough xp.&lt;/p&gt;

&lt;p&gt;(Example in screenshots)&lt;/p&gt;

&lt;p&gt;Used sword:&lt;br/&gt;
Sharpnes IV&lt;br/&gt;
Knockback II&lt;br/&gt;
Fire Aspect II&lt;br/&gt;
Looting III&lt;/p&gt;

&lt;p&gt;others = same problem&lt;/p&gt;</description>
                <environment>All platforms (Linux Server, with many Users)</environment>
        <key id="13814">MC-2307</key>
            <summary>Anvil &quot;Too expensive&quot;</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="6">Works As Intended</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="lee_o">L. Bergerot</reporter>
                        <labels>
                            <label>anvil</label>
                            <label>enchanting</label>
                            <label>expensive</label>
                            <label>item</label>
                    </labels>
                <created>Mon, 5 Nov 2012 09:57:44 +0100</created>
                <updated>Sun, 23 Oct 2022 14:24:35 +0200</updated>
                            <resolved>Mon, 5 Nov 2012 10:16:34 +0100</resolved>
                                    <version>Minecraft 1.4.3</version>
                                                                        <votes>0</votes>
                                    <watches>2</watches>
                                                                            <comments>
                            <comment id="758986" author="JIRAUSER522593" created="Wed, 8 Jul 2020 03:51:42 +0200"  >&lt;p&gt;I feel as though these enchantment changes weren&apos;t well illustrated to the community. Hell, most people thought it was a bug. Why weren&apos;t we told about this?&lt;/p&gt;</comment>
                            <comment id="48813" author="bljat" created="Fri, 1 Mar 2013 21:58:50 +0100"  >&lt;p&gt;For feature suggestions/changes please use the &lt;a href=&quot;http://www.minecraftforum.net/forum/1-suggestions/&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;MineCraft Forums: Suggestions&lt;/a&gt;.&lt;/p&gt;</comment>
                            <comment id="48810" author="mrtriplecc" created="Fri, 1 Mar 2013 21:52:44 +0100"  >&lt;p&gt;well killing the ender dragon gives you 100lvl + &lt;br/&gt;
this is a poorly designed system seeing as you have spent many hours getting the end game enchantments.&lt;br/&gt;
i agree that the more times you repair your stuff the more expensive it should get however i think the cap should increase to infinite.&lt;br/&gt;
that way if you have 100 lvls to enchant you super epic sword you can enchant it, capping it is just silly.&lt;/p&gt;</comment>
                            <comment id="24217" author="bertnijkamp" created="Thu, 22 Nov 2012 21:09:53 +0100"  >&lt;p&gt;I only enchanted it once, I got all this in only one enchantment. I think it&apos;s more fair to let at least be all the once-enchanted tools repairable.&lt;br/&gt;
You said &quot;From any tool that you get through &quot;normal&quot; enchanting, they will never be too expensive to repair&quot;&lt;br/&gt;
I enchanted it normally, it should be repariable!&lt;/p&gt;</comment>
                            <comment id="24206" author="dinnerbone" created="Thu, 22 Nov 2012 20:38:02 +0100"  >&lt;p&gt;Those are pretty powerful enchantments, making it an extremely powerful sword. See my comments above.&lt;/p&gt;</comment>
                            <comment id="24204" author="bertnijkamp" created="Thu, 22 Nov 2012 20:35:26 +0100"  >&lt;p&gt;I enchanted my sword with level 30 and got Fire Aspect II, Knockback II, Sharpness III and Looting II&lt;br/&gt;
This might be the enchantment jackpot, but I&apos;m not able to repair it, and my sword still got half of his durability left!&lt;br/&gt;
So I should be able to repair it, but it sais it&apos;s always too expensive!&lt;/p&gt;</comment>
                            <comment id="18359" author="lee_o" created="Mon, 5 Nov 2012 10:34:39 +0100"  >&lt;p&gt;Well, this is a good Point!&lt;br/&gt;
seen in that way it makes sense. Thank you!&lt;/p&gt;</comment>
                            <comment id="18358" author="dinnerbone" created="Mon, 5 Nov 2012 10:31:22 +0100"  >&lt;p&gt;The more powerful a tool is, the more it costs to repair. From any tool that you get through &quot;normal&quot; enchanting, they will never be too expensive to repair unless you&apos;re under extreme circumstances (tool has 1 durability left and you won the enchanting jackpot).&lt;/p&gt;

&lt;p&gt;Every time you repair a tool, it costs more to repair later.&lt;/p&gt;

&lt;p&gt;With the above two facts in mind, it makes sense from a design perspective, to me at least, to have this cap. The more powerful a tool and the more you keep repairing it, eventually you just have to let it go and get a new one. We don&apos;t want the anvil to take away the need for crafting new tools and enchanting them; just postpone it.&lt;/p&gt;</comment>
                            <comment id="18357" author="lee_o" created="Mon, 5 Nov 2012 10:25:36 +0100"  >&lt;p&gt;Thank you for your fast reply.&lt;br/&gt;
But i think there should be no Limits, because the Players will only repair the &quot;good enchanted things&quot;.&lt;br/&gt;
And if they have one of those, they want to keep it...&lt;br/&gt;
(thats my personal opinion)&lt;/p&gt;</comment>
                            <comment id="18355" author="dinnerbone" created="Mon, 5 Nov 2012 10:16:34 +0100"  >&lt;p&gt;&quot;Too Expensive&quot; refers to the level cap that it allows you to spend per transaction; 40 levels. Creative has no limit.&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
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                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="20288">MC-7492</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="24643">MC-10673</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="30896">MC-15200</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="35096">MC-17423</issuekey>
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            <issuelink>
            <issuekey id="95105">MC-67550</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="96252">MC-68652</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="97088">MC-69464</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="125099">MC-91500</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="236496">MC-148778</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="243077">MC-152773</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="260380">MC-161172</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="282202">MC-169162</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="284706">MC-169992</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="299278">MC-176501</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="352149">MC-193994</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="407641">MC-212791</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="413904">MC-215692</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="518859">MC-256798</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="14553">MC-2773</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="15111">MC-3159</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="15764">MC-3641</issuekey>
        </issuelink>
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                            <attachment id="12207" name="2012-11-05_09.41.08.png" size="217636" author="lee_o" created="Mon, 5 Nov 2012 09:57:45 +0100"/>
                            <attachment id="12206" name="2012-11-05_09.45.24.png" size="246942" author="lee_o" created="Mon, 5 Nov 2012 09:57:45 +0100"/>
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