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<channel>
    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MC-1769] X-Ray by standing inside TNT/Glowstone/Block of Redstone/Leaves (fast)</title>
                <link>https://bugs.mojang.com/browse/MC-1769</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;If you stand in front of TNT or Glowstone and then have it pushed into the player, they will remain inside of the TNT, causing caves and dungeons to become visible.&lt;/p&gt;</description>
                <environment></environment>
        <key id="13137">MC-1769</key>
            <summary>X-Ray by standing inside TNT/Glowstone/Block of Redstone/Leaves (fast)</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="dinnerbone">[Mojang] Nathan Adams</assignee>
                                    <reporter username="rk151094">Richard Kriesman</reporter>
                        <labels>
                            <label>glowstone</label>
                            <label>minecart</label>
                            <label>redstone-block</label>
                            <label>tnt</label>
                            <label>x-ray</label>
                    </labels>
                <created>Thu, 1 Nov 2012 23:48:22 +0100</created>
                <updated>Mon, 8 Oct 2018 19:26:21 +0200</updated>
                            <resolved>Sun, 2 Feb 2014 21:10:10 +0100</resolved>
                                    <version>Minecraft 1.4.3</version>
                    <version>Minecraft 1.4.7</version>
                    <version>Snapshot 13w01a</version>
                    <version>Snapshot 13w06a</version>
                    <version>Snapshot 13w10b</version>
                    <version>Minecraft 1.5</version>
                    <version>Snapshot 13w11a</version>
                    <version>Minecraft 1.5.1</version>
                    <version>Minecraft 1.6.1</version>
                    <version>Minecraft 1.6.2</version>
                    <version>Minecraft 1.6.4</version>
                    <version>Minecraft 13w42b</version>
                    <version>Minecraft 13w43a</version>
                    <version>Minecraft 1.7.1</version>
                    <version>Minecraft 1.7.2</version>
                    <version>Minecraft 1.7.4</version>
                    <version>Minecraft 14w03b</version>
                                    <fixVersion>Minecraft 1.7.2</fixVersion>
                    <fixVersion>Minecraft 14w05b</fixVersion>
                                                        <votes>25</votes>
                                    <watches>9</watches>
                                                                            <comments>
                            <comment id="146030" author="therealtrace" created="Mon, 10 Mar 2014 05:31:50 +0100"  >&lt;p&gt;Leaves should be altered slightly so that growing trees won&apos;t kill you! Perhaps instead of making these blocks(leaf blocks) suffocate you, make them push you out of the way when you are inside them(again at least for leaves from growing trees). &lt;br/&gt;
_______________________________________________________________________________________________________&lt;br/&gt;
This is such a serious problem when growing oak and spruce trees with leaves too close to the ground. You not only suffocate, you are stuck in the leaves until you break yourself out. If you are low on health then it is a shame to die by leave suffocation.&lt;br/&gt;
Tree leaves give me the creeps now...they&apos;re evil! &#8857;&#65103;&#8857; Burn them, burn them all!&lt;/p&gt;</comment>
                            <comment id="137706" author="bljat" created="Sun, 2 Feb 2014 21:10:10 +0100"  >&lt;p&gt;Standing in those blocks now suffocates you.&lt;/p&gt;</comment>
                            <comment id="136182" author="tabovl" created="Wed, 29 Jan 2014 18:53:46 +0100"  >&lt;p&gt;Moreover, how is it possible that a player trapped inside such a block will not choke?&lt;/p&gt;</comment>
                            <comment id="128498" author="thetechgamer4321" created="Tue, 31 Dec 2013 20:37:01 +0100"  >&lt;p&gt;This was fixed in 1.6.4 (I think). But there is still a way to X-Ray.&lt;/p&gt;</comment>
                            <comment id="125950" author="rydian" created="Fri, 20 Dec 2013 08:09:57 +0100"  >&lt;p&gt;Still in 1.7.4.&lt;/p&gt;</comment>
                            <comment id="117451" author="ezekielelin" created="Mon, 4 Nov 2013 00:01:24 +0100"  >&lt;p&gt;Howard, it isn&apos;t resolved completely.&lt;/p&gt;</comment>
                            <comment id="117449" author="kharay" created="Sun, 3 Nov 2013 23:51:27 +0100"  >&lt;p&gt;1.7.2 here and still seeing it with the Minecart + Redstone approach. Personally, I would not be sad to see this one stay in actually, I mostly play Single Player Survival and it&apos;s a useful little gimmick to shave valuable time off when looking for dungeons. However, I can see how this is highly abusable in a multiplayer environment so in case it does end up being fixed (finally), I would personally completely understand.&lt;/p&gt;</comment>
                            <comment id="117025" author="classicpork" created="Fri, 1 Nov 2013 19:15:30 +0100"  >&lt;p&gt;I would suggest closing this issue, fixed in 1.7.2 as of the latest test.&lt;/p&gt;</comment>
                            <comment id="116941" author="jonfr" created="Fri, 1 Nov 2013 01:20:24 +0100"  >&lt;p&gt;I am seeing this bug too. I am running Minecraft 1.7.2&lt;/p&gt;

&lt;p&gt;Log output from my shell.&lt;/p&gt;
&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;./run.minecraft.sh 
Fontconfig warning: &lt;span class=&quot;code-quote&quot;&gt;&quot;/etc/fonts/conf.d/50-user.conf&quot;&lt;/span&gt;, line 14: reading configurations from ~/.fonts.conf is deprecated.
Bootstrap (v5)
Current time is Oct 31, 2013 8:47:29 PM
&lt;span class=&quot;code-object&quot;&gt;System&lt;/span&gt;.getProperty(&lt;span class=&quot;code-quote&quot;&gt;&apos;os.name&apos;&lt;/span&gt;) == &lt;span class=&quot;code-quote&quot;&gt;&apos;Linux&apos;&lt;/span&gt;
&lt;span class=&quot;code-object&quot;&gt;System&lt;/span&gt;.getProperty(&lt;span class=&quot;code-quote&quot;&gt;&apos;os.version&apos;&lt;/span&gt;) == &lt;span class=&quot;code-quote&quot;&gt;&apos;3.7.7&apos;&lt;/span&gt;
&lt;span class=&quot;code-object&quot;&gt;System&lt;/span&gt;.getProperty(&lt;span class=&quot;code-quote&quot;&gt;&apos;os.arch&apos;&lt;/span&gt;) == &lt;span class=&quot;code-quote&quot;&gt;&apos;amd64&apos;&lt;/span&gt;
&lt;span class=&quot;code-object&quot;&gt;System&lt;/span&gt;.getProperty(&lt;span class=&quot;code-quote&quot;&gt;&apos;java.version&apos;&lt;/span&gt;) == &lt;span class=&quot;code-quote&quot;&gt;&apos;1.7.0_45&apos;&lt;/span&gt;
&lt;span class=&quot;code-object&quot;&gt;System&lt;/span&gt;.getProperty(&lt;span class=&quot;code-quote&quot;&gt;&apos;java.vendor&apos;&lt;/span&gt;) == &lt;span class=&quot;code-quote&quot;&gt;&apos;Oracle Corporation&apos;&lt;/span&gt;
&lt;span class=&quot;code-object&quot;&gt;System&lt;/span&gt;.getProperty(&lt;span class=&quot;code-quote&quot;&gt;&apos;sun.arch.data.model&apos;&lt;/span&gt;) == &lt;span class=&quot;code-quote&quot;&gt;&apos;64&apos;&lt;/span&gt;

Looking &lt;span class=&quot;code-keyword&quot;&gt;for&lt;/span&gt; update
Downloading: https:&lt;span class=&quot;code-comment&quot;&gt;//s3.amazonaws.com/Minecraft.Download/launcher/launcher.pack.lzma
&lt;/span&gt;Got reply in: 881ms
Reversing LZMA on /home/jonfr/.minecraft/launcher.pack.lzma to /home/jonfr/.minecraft/launcher.pack
No update found.
Unpacking /home/jonfr/.minecraft/launcher.pack to /home/jonfr/.minecraft/launcher.jar
Cleaning up /home/jonfr/.minecraft/launcher.pack
Starting launcher.
resourceUrl = https:&lt;span class=&quot;code-comment&quot;&gt;//s3.amazonaws.com/Minecraft.Resources/
&lt;/span&gt;[20:47:37 INFO]: Refreshing local version list...
[20:47:37 INFO]: Minecraft Launcher 1.3.1 (through bootstrap 5) started on linux...
[20:47:37 INFO]: Current time is Oct 31, 2013 8:47:37 PM
[20:47:37 INFO]: &lt;span class=&quot;code-object&quot;&gt;System&lt;/span&gt;.getProperty(&lt;span class=&quot;code-quote&quot;&gt;&apos;os.name&apos;&lt;/span&gt;) == &lt;span class=&quot;code-quote&quot;&gt;&apos;Linux&apos;&lt;/span&gt;
[20:47:37 INFO]: &lt;span class=&quot;code-object&quot;&gt;System&lt;/span&gt;.getProperty(&lt;span class=&quot;code-quote&quot;&gt;&apos;os.version&apos;&lt;/span&gt;) == &lt;span class=&quot;code-quote&quot;&gt;&apos;3.7.7&apos;&lt;/span&gt;
[20:47:37 INFO]: &lt;span class=&quot;code-object&quot;&gt;System&lt;/span&gt;.getProperty(&lt;span class=&quot;code-quote&quot;&gt;&apos;os.arch&apos;&lt;/span&gt;) == &lt;span class=&quot;code-quote&quot;&gt;&apos;amd64&apos;&lt;/span&gt;
[20:47:37 INFO]: &lt;span class=&quot;code-object&quot;&gt;System&lt;/span&gt;.getProperty(&lt;span class=&quot;code-quote&quot;&gt;&apos;java.version&apos;&lt;/span&gt;) == &lt;span class=&quot;code-quote&quot;&gt;&apos;1.7.0_45&apos;&lt;/span&gt;
[20:47:37 INFO]: &lt;span class=&quot;code-object&quot;&gt;System&lt;/span&gt;.getProperty(&lt;span class=&quot;code-quote&quot;&gt;&apos;java.vendor&apos;&lt;/span&gt;) == &lt;span class=&quot;code-quote&quot;&gt;&apos;Oracle Corporation&apos;&lt;/span&gt;
[20:47:37 INFO]: &lt;span class=&quot;code-object&quot;&gt;System&lt;/span&gt;.getProperty(&lt;span class=&quot;code-quote&quot;&gt;&apos;sun.arch.data.model&apos;&lt;/span&gt;) == &lt;span class=&quot;code-quote&quot;&gt;&apos;64&apos;&lt;/span&gt;
[20:47:37 INFO]: Refreshing remote version list...
Fontconfig warning: &lt;span class=&quot;code-quote&quot;&gt;&quot;/etc/fonts/conf.d/50-user.conf&quot;&lt;/span&gt;, line 14: reading configurations from ~/.fonts.conf is deprecated.
[20:47:38 INFO]: Refresh complete.
[20:47:38 INFO]: Loaded 1 profile(s); selected &lt;span class=&quot;code-quote&quot;&gt;&apos;jonfr&apos;&lt;/span&gt;
[20:47:38 INFO]: Refreshing auth...
[20:47:38 INFO]: Logging in with access token
resourceUrl = https:&lt;span class=&quot;code-comment&quot;&gt;//s3.amazonaws.com/Minecraft.Resources/?marker=sounds/mob/villager/
&lt;/span&gt;[20:48:14 INFO]: Download job &lt;span class=&quot;code-quote&quot;&gt;&apos;Resources&apos;&lt;/span&gt; skipped as there are no files to download
--
[20:48:14 INFO]: Job &lt;span class=&quot;code-quote&quot;&gt;&apos;Resources&apos;&lt;/span&gt; finished successfully
[20:50:14 INFO]: Getting syncinfo &lt;span class=&quot;code-keyword&quot;&gt;for&lt;/span&gt; selected version
[20:50:14 INFO]: Queueing library &amp;amp; version downloads

[...]

[20:50:20 INFO]: Client&amp;gt; [20:50:20] [Client thread/INFO]: LWJGL Version: 2.9.0
[20:50:20 INFO]: Client&amp;gt; [20:50:20] [Client thread/INFO]: Reloading ResourceManager: Default
[20:50:21 INFO]: Client&amp;gt; 
[20:50:21 INFO]: Client&amp;gt; Starting up SoundSystem...
[20:50:21 INFO]: Client&amp;gt; Initializing LWJGL OpenAL
[20:50:21 INFO]: Client&amp;gt;     (The LWJGL binding of OpenAL.  For more information, see http:&lt;span class=&quot;code-comment&quot;&gt;//www.lwjgl.org)
&lt;/span&gt;[20:50:21 INFO]: Client&amp;gt; OpenAL initialized.
&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;</comment>
                            <comment id="116049" author="xxcoder" created="Sun, 27 Oct 2013 21:11:43 +0100"  >&lt;p&gt;That is why I suggested that all blocks render both sides within 2 or 3 meters from head and make solid blocks have NO alpha. That would render all xray schemes useless.&lt;/p&gt;</comment>
                            <comment id="116022" author="classicpork" created="Sun, 27 Oct 2013 19:30:15 +0100"  >&lt;p&gt;This is a completely vanilla bug thingy isn&apos;t it?&lt;/p&gt;</comment>
                            <comment id="115767" author="JIRAUSER22263" created="Sun, 27 Oct 2013 08:40:52 +0100"  >&lt;p&gt;Confirmed, unfortunately still suprisingly easy. Proof: &lt;a href=&quot;http://youtu.be/Ft4fOregkj0&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://youtu.be/Ft4fOregkj0&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="114972" author="ezekielelin" created="Fri, 25 Oct 2013 18:54:25 +0200"  >&lt;p&gt;Reopening due to still being partially reproducible.&lt;/p&gt;</comment>
                            <comment id="114970" author="n3odymium" created="Fri, 25 Oct 2013 18:51:53 +0200"  >&lt;p&gt;it still works in 1.7.2..&lt;/p&gt;

&lt;p&gt;1) piston: just try it a few times, it will randomly work (didnt found the reason for this yet)&lt;/p&gt;

&lt;p&gt;2) fence: instead of standing in the block where you will place your &apos;xray-block&apos;, push against the fences, place your blocks of choice by clicking against the fences and walk backwards into them. works every time&lt;/p&gt;</comment>
                            <comment id="89051" author="shangen010" created="Thu, 11 Jul 2013 16:08:24 +0200"  >&lt;p&gt;Yup. Still present in 1.6.2.&lt;/p&gt;</comment>
                            <comment id="87887" author="ezekielelin" created="Wed, 10 Jul 2013 04:05:14 +0200"  >&lt;p&gt;Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.&lt;/p&gt;</comment>
                            <comment id="59416" author="rydian" created="Mon, 8 Apr 2013 15:22:43 +0200"  >&lt;p&gt;Well, people also use it to find other people&apos;s bases to take stuff or otherwise grief.  It doesn&apos;t matter how well you hide your entrance if somebody can see any underground openings, &apos;ya know?&lt;/p&gt;

&lt;p&gt;But the whole chunks-loading-out-of-order bug also allows people to see through the ground into caves, so multiple things need to be changed to make hiding underground actually work in SMP.&lt;/p&gt;</comment>
                            <comment id="59363" author="shangen010" created="Mon, 8 Apr 2013 00:43:06 +0200"  >&lt;p&gt;Ravines, Mineshafts, Caves, etc.*&lt;/p&gt;</comment>
                            <comment id="59362" author="shangen010" created="Mon, 8 Apr 2013 00:42:38 +0200"  >&lt;p&gt;Yeah, I joined in 1.2.5 and I saw it in the Wiki. It doesn&apos;t really do anything to bother you it just helps to find ravines. The only problem is some servers have those xray finding plugins so by using this bug, you can easily get Banned.&lt;/p&gt;</comment>
                            <comment id="59327" author="rydian" created="Sun, 7 Apr 2013 21:34:56 +0200"  >&lt;p&gt;This was at least in 1.2.5.&lt;/p&gt;</comment>
                            <comment id="59141" author="shangen010" created="Sat, 6 Apr 2013 23:35:27 +0200"  >&lt;p&gt;Hasn&apos;t this bug happened before 1.3? I saw it in the Wiki but I never bothered to try it.&lt;/p&gt;</comment>
                            <comment id="52181" author="rydian" created="Wed, 13 Mar 2013 10:43:39 +0100"  >&lt;p&gt;No, the x-ray issue happens when the camera is inside a block at all.  It doesn&apos;t happen for sand, gravel, or a few other blocks because Notch originally coded special cases for those, so if your head was in one of those blocks the entire view would be blocked off (otherwise you could see through them too).  Said checks/cases (if that&apos;s how it&apos;s still done) aren&apos;t in there for other blocks though.&lt;/p&gt;</comment>
                            <comment id="52179" author="oranebeast" created="Wed, 13 Mar 2013 07:17:26 +0100"  >&lt;p&gt;Its happen because...&lt;/p&gt;

&lt;p&gt;Glowstone and redstone block emits light... if there is literally 0 light you will die (gravel sufffocation, void suffocation)&lt;br/&gt;
Not sure on tnt though&lt;br/&gt;
yet leaeve dont emit light BUT light goes through leaves SO you dont die&lt;/p&gt;</comment>
                            <comment id="39788" author="xxcoder" created="Fri, 25 Jan 2013 17:54:39 +0100"  >&lt;p&gt;Disable transparency ONLY when block isn&apos;t supposed to have transparent parts. Like stone or wool block. Not leaves, grass, lily, and so on. That&apos;s what I mean by Solid block.&lt;/p&gt;</comment>
                            <comment id="39698" author="fuj1n" created="Fri, 25 Jan 2013 12:56:45 +0100"  >&lt;p&gt;@Rolf Redford&lt;/p&gt;

&lt;p&gt;Disabling transparency for any block is not desired, but the idea of getting the blocks around The Players face to render makes sense.&lt;/p&gt;</comment>
                            <comment id="32493" author="bljat" created="Fri, 4 Jan 2013 02:23:52 +0100"  >&lt;p&gt;Included Block of Redstone.&lt;/p&gt;</comment>
                            <comment id="17540" author="xxcoder" created="Sat, 3 Nov 2012 09:37:09 +0100"  >&lt;p&gt;Easily solved by making blocks under certain distance from head render all sides, on both Normal and opposite Normal side. Shouldn&apos;t affect performance much. Maybe radius of just 2 meters.&lt;/p&gt;

&lt;p&gt;In fact, other kind of xray, using transparent textures can also be easily fixed. Disallow any transparency from textures when block is solid type.&lt;/p&gt;</comment>
                            <comment id="17156" author="colorfusion" created="Fri, 2 Nov 2012 15:18:47 +0100"  >&lt;p&gt;Works for any block that doesn&apos;t suffocate you but doesn&apos;t actually have transparency.&lt;br/&gt;
(Although I think TNT and glowstone are the only blocks that match that criteria.)&lt;br/&gt;
Voted.&lt;/p&gt;</comment>
                            <comment id="16817" author="chalmes" created="Fri, 2 Nov 2012 00:15:59 +0100"  >&lt;p&gt;Ditto for glowstone.  Love this bug.&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="18565">MC-5911</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="19302">MC-6625</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="24708">MC-10736</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="25793">MC-11631</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="28241">MC-13271</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="42205">MC-23041</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="42024">MC-25831</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="60717">MC-38488</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="68548">MC-43970</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="71137">MC-45585</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="71980">MC-46374</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="79861">MC-53627</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="80046">MC-53792</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="81551">MC-55151</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="88256">MC-60976</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="208635">MC-134200</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="13392">MC-2008</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="14829">MC-2951</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="16380">MC-4055</issuekey>
        </issuelink>
                            </inwardlinks>
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                                                                <inwardlinks description="relates to">
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            <issuekey id="85101">MC-57930</issuekey>
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