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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MC-1615] Glass and glass panes not having assigned tool allows to grief most Adventure Mode maps.</title>
                <link>https://bugs.mojang.com/browse/MC-1615</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;A better solution to the unbreakable glass panes and glass issue from &lt;a href=&quot;https://bugs.mojang.com/browse/MC-1574&quot; title=&quot;Can&amp;#39;t destroy glass in Adventure Mode&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-1574&quot;&gt;&lt;del&gt;MC-1574&lt;/del&gt;&lt;/a&gt; would be to assing pickaxe as the necessary tool to break glass. Otherwise some unwanted situation could happen in Adventure Mode.&lt;/p&gt;

&lt;p&gt;E.g.:&lt;/p&gt;

&lt;ul class=&quot;alternate&quot; type=&quot;square&quot;&gt;
	&lt;li&gt;Secret areas visible through glass can be accesed by breaking the glass.&lt;/li&gt;
	&lt;li&gt;Unreachable areas (houses with windows) could be entered.&lt;/li&gt;
	&lt;li&gt;Cristal domes that allow light inside could be trespassed, players exit the map.&lt;/li&gt;
&lt;/ul&gt;
</description>
                <environment></environment>
        <key id="12959">MC-1615</key>
            <summary>Glass and glass panes not having assigned tool allows to grief most Adventure Mode maps.</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="3">Duplicate</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="elrichmc">Ricardo</reporter>
                        <labels>
                    </labels>
                <created>Thu, 1 Nov 2012 16:25:20 +0100</created>
                <updated>Mon, 1 May 2017 18:56:56 +0200</updated>
                            <resolved>Sun, 18 Nov 2012 14:42:24 +0100</resolved>
                                    <version>Minecraft 1.4.3</version>
                                                                        <votes>32</votes>
                                    <watches>2</watches>
                                                                            <comments>
                            <comment id="21227" author="thoronwen" created="Tue, 13 Nov 2012 09:45:56 +0100"  >&lt;p&gt;As I posted in &lt;a href=&quot;https://bugs.mojang.com/browse/MC-2367&quot; title=&quot;Players can place and remove arbitrary blocks in Adventure mode, breaking pre-1.4.2 maps&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-2367&quot;&gt;&lt;del&gt;MC-2367&lt;/del&gt;&lt;/a&gt;, I think the best solution would be to have gamerule for blocks that are breakable and one for blocks that are placable. Rather then the value being true/false, it would be a list of block ids. The rules could be added with an NBTeditor or with a command like &quot;/gamerule PlacableBlocks add &amp;lt;id&amp;gt;&quot; and &quot;/gamerule BreakableBlocks remove &amp;lt;id&amp;gt;&quot;.&lt;br/&gt;
These gamerules would only apply to players in adventure mode.&lt;/p&gt;

&lt;p&gt;This way the map creator could set (for example) that torches may be placed and broken, leaves may be broken and buttons may be placed.&lt;/p&gt;

&lt;p&gt;The tool solution is not flexible enough imo.&lt;/p&gt;</comment>
                            <comment id="21089" author="lorenking" created="Tue, 13 Nov 2012 00:24:20 +0100"  >&lt;p&gt;i think they need to add the fog... new cheats for adventure map like kill all the animals for better sound quality without any annoyng animal sounds and a lot of other things &lt;/p&gt;</comment>
                            <comment id="20515" author="jttcote" created="Sun, 11 Nov 2012 06:22:28 +0100"  >&lt;p&gt;You want to make us need a pickaxe to break glass?&lt;/p&gt;

&lt;p&gt;The issue here is that it can be broken in adventure mode, not that it dosen&apos;t have an assigned tool.&lt;/p&gt;</comment>
                            <comment id="17003" author="elrichmc" created="Fri, 2 Nov 2012 09:35:12 +0100"  >&lt;p&gt;I edit the issue, to make it clear that it refers to Adventure Mode.&lt;/p&gt;</comment>
                            <comment id="16915" author="erethas95" created="Fri, 2 Nov 2012 02:46:42 +0100"  >&lt;p&gt;Just use adventure mode...&lt;/p&gt;</comment>
                            <comment id="16582" author="forec" created="Thu, 1 Nov 2012 20:28:22 +0100"  >&lt;p&gt;why , no add a new tool unique to break weak blocks?&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                            <outwardlinks description="duplicates">
                                        <issuelink>
            <issuekey id="14955">MC-3066</issuekey>
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