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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MC-155] Wither Despawns in Peaceful and Shouldn&apos;t</title>
                <link>https://bugs.mojang.com/browse/MC-155</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;Wither&apos;s despawn in creative. I don&apos;t think this should happen. The EnderDragon does not despawn in peaceful.&lt;/p&gt;

&lt;p&gt;The player purposefully spawns it. How would you feel if you spent hours gathering the heads, placed them, only to realize you were in peaceful?&lt;/p&gt;

&lt;p&gt;Its not like the wither ever spawns without the player&apos;s consent, therefor peaceful should not affect it.&lt;/p&gt;

&lt;p&gt;An alternative is to prevent spawning the Wither and leave the blocks in the form so long as it is in peaceful.&lt;/p&gt;</description>
                <environment></environment>
        <key id="11401">MC-155</key>
            <summary>Wither Despawns in Peaceful and Shouldn&apos;t</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="dinnerbone">[Mojang] Nathan Adams</assignee>
                                    <reporter username="ezekielelin">[Mod] Ezekiel (ezfe)</reporter>
                        <labels>
                    </labels>
                <created>Wed, 24 Oct 2012 21:37:34 +0200</created>
                <updated>Sun, 11 Jun 2017 20:37:58 +0200</updated>
                            <resolved>Thu, 25 Oct 2012 18:11:16 +0200</resolved>
                                    <version>Minecraft 1.4.1</version>
                    <version>Minecraft 1.4.2</version>
                                    <fixVersion>Minecraft 1.4.3</fixVersion>
                                                        <votes>1</votes>
                                    <watches>2</watches>
                                                                            <comments>
                            <comment id="31342" author="wolfiemario" created="Sat, 29 Dec 2012 02:14:33 +0100"  >&lt;p&gt;Relog, that sounds like a client-side issue. Also, that would be an entirely separate bug: the client not being updated about the non-summoning of a wither.&lt;/p&gt;

&lt;p&gt;Further, make sure that&apos;s happening to you on vanilla. I&apos;ve only witnessed it on a Bukkit server set to block their spawns.&lt;/p&gt;</comment>
                            <comment id="22151" author="skyress2000" created="Fri, 16 Nov 2012 13:42:31 +0100"  >&lt;p&gt;I believe this should be reopened; when you try to spawn a wither only one of the heads remains and sometimes it turns into a skeleton head.&lt;/p&gt;</comment>
                            <comment id="15843" author="ezekielelin" created="Wed, 31 Oct 2012 14:55:21 +0100"  >&lt;p&gt;Joshua, Dinnerbone already implemented it. &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/tongue.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="15709" author="vehicledestroyer" created="Wed, 31 Oct 2012 04:49:11 +0100"  >&lt;p&gt;This is a suggestion and not a bug and does not belong here&lt;/p&gt;</comment>
                            <comment id="15705" author="ezekielelin" created="Wed, 31 Oct 2012 03:39:20 +0100"  >&lt;p&gt;The code is in the heads. When you place a head, it checks for a configuration of soulsand and other heads.&lt;/p&gt;</comment>
                            <comment id="15702" author="chalmes" created="Wed, 31 Oct 2012 03:20:09 +0100"  >&lt;p&gt;Can I just ask about the behaviour of the fix?  If a player makes the structure in peaceful, moves far enough away and then activates normal or higher, will the wither spawn?  Or does it check just when the skulls are being placed?&lt;/p&gt;</comment>
                            <comment id="13312" author="dinnerbone" created="Thu, 25 Oct 2012 18:11:16 +0200"  >&lt;p&gt;Fixed by making it not spawn at all (so you&apos;ll keep the skull and soulsand structure).&lt;/p&gt;</comment>
                            <comment id="13291" author="sciguyryan" created="Thu, 25 Oct 2012 17:52:56 +0200"  >&lt;p&gt;This is intended behaviour. Regardless of if the mob is player summoned in peaceful all hostile mobs despawn. This is also true for mob eggs which are also player-summoned entities.&lt;/p&gt;

&lt;p&gt;You do however have a point about the heads being lost. Instead of spawning the wither then having it vanish it would be nice if it simply did nothing on peaceful instead.&lt;/p&gt;</comment>
                            <comment id="12948" author="ezekielelin" created="Thu, 25 Oct 2012 06:14:38 +0200"  >&lt;p&gt;Yes, however the player purposefully spawns it. How would you feel if you spent hours gathering the heads, placed them, only to realize you were in peaceful?&lt;/p&gt;

&lt;p&gt;Its not like the wither ever spawns without the player&apos;s consent, therefor peaceful should not affect it.&lt;/p&gt;</comment>
                            <comment id="12947" author="torabi" created="Thu, 25 Oct 2012 06:11:48 +0200"  >&lt;p&gt;The EnderDragon is a unique mob, in that it only naturally spawns once. It&apos;s intended to persist until you kill it. The Wither, however, does not spawn naturally, but is created by the player, and multiple of them can be created.&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="11569">MC-309</issuekey>
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                            <issuelinktype id="10103">
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                                                                <inwardlinks description="relates to">
                                        <issuelink>
            <issuekey id="15124">MC-3169</issuekey>
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