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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MC-1538] Sound glitches when too many sounds are supposed to play</title>
                <link>https://bugs.mojang.com/browse/MC-1538</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;h3&gt;&lt;a name=&quot;Thebug&quot;&gt;&lt;/a&gt;The bug&lt;/h3&gt;
&lt;p&gt;Minecraft can only handle playing 247 different sounds at the same time. It&apos;s possible to exceed this limit by having enough sounds played simultaneously, such as by placing numerous armour stands on top of a waterlogged conduit which is underneath lava. This could be fixed by increasing the sound limit to something like 65527, which would be infeasible to achieve in conventional gameplay.&lt;/p&gt;

&lt;h3&gt;&lt;a name=&quot;Thefix&quot;&gt;&lt;/a&gt;The fix&lt;/h3&gt;
&lt;p&gt;Code analysis by &lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=ichttt&quot; class=&quot;user-hover&quot; rel=&quot;ichttt&quot;&gt;ichttt&lt;/a&gt; can be found in &lt;a href=&quot;https://bugs.mojang.com/browse/MC-1538?focusedCommentId=467961&amp;amp;page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-467961&quot; class=&quot;external-link&quot; rel=&quot;nofollow&quot;&gt;this comment&lt;/a&gt;.&lt;/p&gt;</description>
                <environment></environment>
        <key id="12872">MC-1538</key>
            <summary>Sound glitches when too many sounds are supposed to play</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="1" iconUrl="https://bugs.mojang.com/images/icons/statuses/open.png" description="The issue is open and ready for the assignee to start work on it.">Open</status>
                    <statusCategory id="2" key="new" colorName="default"/>
                                    <resolution id="-1">Unresolved</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="CallMeChris">CallMeChris</reporter>
                        <labels>
                            <label>sounds</label>
                    </labels>
                <created>Wed, 31 Oct 2012 23:55:01 +0100</created>
                <updated>Wed, 16 Oct 2024 21:55:38 +0200</updated>
                                            <version>Minecraft 1.4.2</version>
                    <version>Minecraft 1.4.4</version>
                    <version>Minecraft 1.4.5</version>
                    <version>Minecraft 1.4.6</version>
                    <version>Minecraft 1.4.7</version>
                    <version>Snapshot 13w09a</version>
                    <version>Snapshot 13w09b</version>
                    <version>Snapshot 13w09c</version>
                    <version>Minecraft 1.5</version>
                    <version>Minecraft 1.5.2</version>
                    <version>Minecraft 1.6.1</version>
                    <version>Minecraft 1.6.2</version>
                    <version>Minecraft 1.7.10</version>
                    <version>Minecraft 14w29b</version>
                    <version>Minecraft 1.8-pre1</version>
                    <version>Minecraft 1.8-pre2</version>
                    <version>Minecraft 1.8-pre3</version>
                    <version>Minecraft 1.8</version>
                    <version>Minecraft 1.8.3</version>
                    <version>Minecraft 15w44b</version>
                    <version>Minecraft 1.9 Pre-Release 1</version>
                    <version>Minecraft 1.9.4</version>
                    <version>Minecraft 1.10</version>
                    <version>Minecraft 1.10.1</version>
                    <version>Minecraft 1.10.2</version>
                    <version>Minecraft 16w32a</version>
                    <version>Minecraft 16w33a</version>
                    <version>Minecraft 16w35a</version>
                    <version>Minecraft 1.11</version>
                    <version>Minecraft 1.11.2</version>
                    <version>Minecraft 1.12 Pre-Release 3</version>
                    <version>Minecraft 1.12 Pre-Release 6</version>
                    <version>Minecraft 1.12</version>
                    <version>Minecraft 1.12.1</version>
                    <version>Minecraft 1.12.2</version>
                    <version>Minecraft 18w03b</version>
                    <version>Minecraft 18w11a</version>
                    <version>Minecraft 18w14a</version>
                    <version>Minecraft 18w15a</version>
                    <version>Minecraft 1.13-pre1</version>
                    <version>Minecraft 1.13-pre5</version>
                    <version>Minecraft 1.13-pre6</version>
                    <version>Minecraft 1.13-pre7</version>
                    <version>Minecraft 1.13-pre8</version>
                    <version>Minecraft 1.13-pre9</version>
                    <version>Minecraft 1.13-pre10</version>
                    <version>Minecraft 1.13</version>
                    <version>Minecraft 18w30a</version>
                    <version>Minecraft 18w31a</version>
                    <version>Minecraft 18w32a</version>
                    <version>Minecraft 18w33a</version>
                    <version>Minecraft 1.13.1-pre1</version>
                    <version>Minecraft 1.13.1-pre2</version>
                    <version>Minecraft 1.13.1</version>
                    <version>Minecraft 1.13.2-pre1</version>
                    <version>Minecraft 1.13.2-pre2</version>
                    <version>Minecraft 1.13.2</version>
                    <version>Minecraft 18w43b</version>
                    <version>Minecraft 18w43c</version>
                    <version>Minecraft 18w44a</version>
                    <version>Minecraft 18w45a</version>
                    <version>Minecraft 18w46a</version>
                    <version>Minecraft 18w47a</version>
                    <version>Minecraft 18w47b</version>
                    <version>Minecraft 18w48b</version>
                    <version>Minecraft 18w49a</version>
                    <version>Minecraft 18w50a</version>
                    <version>Minecraft 19w02a</version>
                    <version>Minecraft 19w03a</version>
                    <version>Minecraft 19w03b</version>
                    <version>Minecraft 19w03c</version>
                    <version>Minecraft 19w04a</version>
                    <version>Minecraft 19w05a</version>
                    <version>Minecraft 19w07a</version>
                    <version>Minecraft 19w08a</version>
                    <version>Minecraft 19w09a</version>
                    <version>Minecraft 19w11a</version>
                    <version>Minecraft 19w12a</version>
                    <version>Minecraft 19w12b</version>
                    <version>Minecraft 19w13a</version>
                    <version>Minecraft 19w13b</version>
                    <version>Minecraft 19w14a</version>
                    <version>Minecraft 19w14b</version>
                    <version>Minecraft 1.14 Pre-Release 1</version>
                    <version>Minecraft 1.14 Pre-Release 2</version>
                    <version>Minecraft 1.14 Pre-Release 5</version>
                    <version>Minecraft 1.14</version>
                    <version>Minecraft 1.14.1</version>
                    <version>Minecraft 1.14.2 Pre-Release 1</version>
                    <version>Minecraft 1.14.2 Pre-Release 2</version>
                    <version>Minecraft 1.14.2 Pre-Release 3</version>
                    <version>Minecraft 1.14.2</version>
                    <version>Minecraft 1.14.3 Pre-Release 1</version>
                    <version>Minecraft 1.14.3 Pre-Release 3</version>
                    <version>Minecraft 1.14.3 Pre-Release 4</version>
                    <version>Minecraft 1.14.3</version>
                    <version>Minecraft 1.14.4 Pre-Release 1</version>
                    <version>Minecraft 1.14.4 Pre-Release 3</version>
                    <version>Minecraft 1.14.4 Pre-Release 4</version>
                    <version>Minecraft 1.14.4 Pre-Release 5</version>
                    <version>Minecraft 1.14.4 Pre-Release 6</version>
                    <version>1.14.4</version>
                    <version>19w34a</version>
                    <version>19w35a</version>
                    <version>19w36a</version>
                    <version>19w37a</version>
                    <version>19w38b</version>
                    <version>19w39a</version>
                    <version>19w40a</version>
                    <version>19w41a</version>
                    <version>19w42a</version>
                    <version>19w44a</version>
                    <version>19w45b</version>
                    <version>19w46b</version>
                    <version>1.15 Pre-release 1</version>
                    <version>1.15 Pre-Release 2</version>
                    <version>1.15 Pre-release 3</version>
                    <version>1.15 Pre-release 4</version>
                    <version>1.15 Pre-release 5</version>
                    <version>1.15 Pre-release 6</version>
                    <version>1.15 Pre-release 7</version>
                    <version>1.15</version>
                    <version>1.15.1</version>
                    <version>1.15.1 Pre-release 1</version>
                    <version>1.15.2 Pre-Release 1</version>
                    <version>1.15.2 Pre-release 2</version>
                    <version>1.15.2</version>
                    <version>20w06a</version>
                    <version>20w07a</version>
                    <version>20w08a</version>
                    <version>20w09a</version>
                    <version>20w10a</version>
                    <version>20w11a</version>
                    <version>20w13a</version>
                    <version>20w13b</version>
                    <version>20w15a</version>
                    <version>20w17a</version>
                    <version>20w18a</version>
                    <version>20w19a</version>
                    <version>20w20a</version>
                    <version>20w20b</version>
                    <version>20w21a</version>
                    <version>1.16 Pre-release 3</version>
                    <version>1.16 Pre-release 6</version>
                    <version>1.16 Pre-release 7</version>
                    <version>1.16 Pre-release 8</version>
                    <version>1.16 Release Candidate 1</version>
                    <version>1.16</version>
                    <version>1.16.1</version>
                    <version>20w28a</version>
                    <version>20w30a</version>
                    <version>1.16.2 Pre-release 1</version>
                    <version>1.16.2 Release Candidate 1</version>
                    <version>1.16.2 Release Candidate 2</version>
                    <version>1.16.2</version>
                    <version>1.16.3 Release Candidate 1</version>
                    <version>1.16.3</version>
                    <version>1.16.4 Pre-release 1</version>
                    <version>1.16.4 Pre-release 2</version>
                    <version>1.16.4 Release Candidate 1</version>
                    <version>1.16.4</version>
                    <version>20w45a</version>
                    <version>20w46a</version>
                    <version>20w48a</version>
                    <version>20w49a</version>
                    <version>20w51a</version>
                    <version>21w03a</version>
                    <version>1.16.5</version>
                    <version>21w05a</version>
                    <version>21w05b</version>
                    <version>21w06a</version>
                    <version>21w07a</version>
                    <version>21w11a</version>
                    <version>1.17 Pre-release 2</version>
                    <version>1.17.1</version>
                    <version>21w37a</version>
                    <version>21w39a</version>
                    <version>21w43a</version>
                    <version>21w44a</version>
                    <version>1.18 Pre-release 8</version>
                    <version>1.18</version>
                    <version>1.18.1 Pre-release 1</version>
                    <version>1.18.1</version>
                    <version>22w03a</version>
                    <version>22w05a</version>
                    <version>22w06a</version>
                    <version>1.18.2</version>
                    <version>22w14a</version>
                    <version>22w18a</version>
                    <version>1.19 Pre-release 4</version>
                    <version>1.19</version>
                    <version>1.19.1 Release Candidate 2</version>
                    <version>1.19.1 Release Candidate 3</version>
                    <version>1.19.1</version>
                    <version>1.19.2</version>
                    <version>1.19.3</version>
                    <version>23w04a</version>
                    <version>23w05a</version>
                    <version>23w06a</version>
                    <version>1.19.4</version>
                    <version>23w14a</version>
                    <version>1.20.1</version>
                    <version>23w32a</version>
                    <version>1.20.2 Release Candidate 2</version>
                    <version>1.20.2</version>
                    <version>23w42a</version>
                    <version>1.20.5</version>
                    <version>1.21</version>
                    <version>24w33a</version>
                    <version>1.21.1</version>
                    <version>24w34a</version>
                    <version>24w36a</version>
                                                                        <votes>130</votes>
                                    <watches>57</watches>
                                                                            <comments>
                            <comment id="1317900" author="JIRAUSER558998" created="Tue, 23 Apr 2024 22:43:28 +0200"  >&lt;p&gt;Can confirm in 1.20.5.&lt;/p&gt;</comment>
                            <comment id="1313654" author="JIRAUSER558998" created="Wed, 3 Apr 2024 09:31:37 +0200"  >&lt;p&gt;Can confirm in 24w13a.&lt;/p&gt;</comment>
                            <comment id="1274281" author="JIRAUSER734481" created="Thu, 10 Aug 2023 17:43:45 +0200"  >&lt;p&gt;Can confirm in 23w32a&lt;/p&gt;</comment>
                            <comment id="1234903" author="JIRAUSER734481" created="Wed, 1 Feb 2023 17:05:24 +0100"  >&lt;p&gt;Can confirm in 23w05a&lt;/p&gt;</comment>
                            <comment id="1233501" author="JIRAUSER734481" created="Wed, 25 Jan 2023 08:24:32 +0100"  >&lt;p&gt;Can confirm in 23w04a&lt;/p&gt;</comment>
                            <comment id="1220017" author="JIRAUSER743154" created="Sat, 7 Jan 2023 21:40:25 +0100"  >&lt;p&gt;Can confirm this in the latest version, ticket owner here since I cannot currently get into my account and cannot update this issue.&lt;/p&gt;</comment>
                            <comment id="1152304" author="farogaming" created="Thu, 7 Apr 2022 13:31:03 +0200"  >&lt;p&gt;It could still be improved by combining sounds together, bypassing OpenAL etc.. Or the most common sound could get less priority, that way the effects of this issue would be basically unnoticeable. So for example if you have 300 chickens around and mine a block, the block mining would get higher priority and 43 of the chickens would make no sound.&lt;/p&gt;</comment>
                            <comment id="1152280" author="JIRAUSER640396" created="Thu, 7 Apr 2022 11:28:42 +0200"  >&lt;p&gt;&lt;b&gt;Code analysis&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;Based on 1.18.2 yarn mappings&lt;/p&gt;

&lt;p&gt;I believe the issue is contained here and increasing streaming sources would help with the issue though I think 247 (in my case) is way too many.&lt;/p&gt;

&lt;p&gt;SoundEngine#init&lt;/p&gt;
&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;
&lt;span class=&quot;code-object&quot;&gt;int&lt;/span&gt; i = &lt;span class=&quot;code-keyword&quot;&gt;this&lt;/span&gt;.getMonoSourceCount();
&lt;span class=&quot;code-object&quot;&gt;int&lt;/span&gt; j = MathHelper.clamp((&lt;span class=&quot;code-object&quot;&gt;int&lt;/span&gt;)MathHelper.sqrt((&lt;span class=&quot;code-object&quot;&gt;float&lt;/span&gt;)i), 2, 8);
&lt;span class=&quot;code-object&quot;&gt;int&lt;/span&gt; k = MathHelper.clamp(i - j, 8, 255);
&lt;span class=&quot;code-keyword&quot;&gt;this&lt;/span&gt;.streamingSources = &lt;span class=&quot;code-keyword&quot;&gt;new&lt;/span&gt; SoundEngine.SourceSetImpl(k);
&lt;span class=&quot;code-keyword&quot;&gt;this&lt;/span&gt;.staticSources = &lt;span class=&quot;code-keyword&quot;&gt;new&lt;/span&gt; SoundEngine.SourceSetImpl(j); &lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;Taking a look at getMonoSourceCount()&lt;/p&gt;
&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;
&lt;span class=&quot;code-comment&quot;&gt;// ...
&lt;/span&gt;IntBuffer intBuffer = memoryStack.mallocInt(i);
ALC10.alcGetIntegerv(&lt;span class=&quot;code-keyword&quot;&gt;this&lt;/span&gt;.devicePointer, ALC10.ALC_ALL_ATTRIBUTES, intBuffer);

&lt;span class=&quot;code-object&quot;&gt;int&lt;/span&gt; j = 0;
&lt;span class=&quot;code-keyword&quot;&gt;while&lt;/span&gt;(j &amp;lt; i) {
    &lt;span class=&quot;code-object&quot;&gt;int&lt;/span&gt; k = intBuffer.get(j++);
    &lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; (k == 0) {
        &lt;span class=&quot;code-keyword&quot;&gt;break&lt;/span&gt;;
    }

    &lt;span class=&quot;code-object&quot;&gt;int&lt;/span&gt; l = intBuffer.get(j++);
    &lt;span class=&quot;code-keyword&quot;&gt;if&lt;/span&gt; (k == ALC11.ALC_MONO_SOURCES) {
        &lt;span class=&quot;code-keyword&quot;&gt;return&lt;/span&gt; l;
    }
}

&lt;span class=&quot;code-comment&quot;&gt;// ...
&lt;/span&gt;
&lt;span class=&quot;code-keyword&quot;&gt;return&lt;/span&gt; 30;&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;In my case, this method returns 255. Because OpenAL can have a maximum of 256 sounds. (255 for mono, 1 for stereo)&lt;/p&gt;

&lt;p&gt;OpenAL Soft has a practical limit of 256 simultaneous sources (the same maximum that can be allocated). It&apos;s all done in software, so the OS doesn&apos;t affect it.&lt;/p&gt;

&lt;p&gt;This means that you can either trade streaming sources (records etc) or be stuck with 255.&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;TLDR:&lt;/b&gt;&#160;Minecraft is already using all the sound streams available for the hardware. This should be closed.&lt;/p&gt;</comment>
                            <comment id="1115208" author="JIRAUSER648933" created="Wed, 24 Nov 2021 23:04:32 +0100"  >&lt;p&gt;The log spamming caused by multiple sounds was tracked separately in &lt;a href=&quot;https://bugs.mojang.com/browse/MC-177664&quot; title=&quot;Sound system warning messages are spamming the system log&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-177664&quot;&gt;&lt;del&gt;MC-177664&lt;/del&gt;&lt;/a&gt;, which was already fixed in 1.18 Pre-release 5.&lt;/p&gt;</comment>
                            <comment id="1112416" author="lovexyn0827" created="Sat, 20 Nov 2021 12:41:54 +0100"  >&lt;p&gt;These log items are sometimes supposed to be produced,as they are only presenting when failure in playing a sound the server intends to have it played takes place.However, outputting them is not a good choice, beacuse such a large amount of log printing is very expensive.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Some Solutions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
	&lt;li&gt;Remove the code of printing the log items driectly.&lt;/li&gt;
	&lt;li&gt;Batch the outputting,like printing the number of sound handles which is failed to be created per minute&lt;/li&gt;
	&lt;li&gt;Print the log only when the debugging mode is enabled&lt;/li&gt;
&lt;/ul&gt;
</comment>
                            <comment id="1103466" author="JIRAUSER701674" created="Fri, 5 Nov 2021 19:06:10 +0100"  >&lt;p&gt;Observed this behavior in 21w44a with a large block of tnt&lt;/p&gt;</comment>
                            <comment id="1063132" author="JIRAUSER623695" created="Sat, 28 Aug 2021 13:08:20 +0200"  >&lt;p&gt;Requesting ownership of this ticket, as the owner of this ticket is my old deleted Jira account.&lt;/p&gt;</comment>
                            <comment id="1040499" author="lovexyn0827" created="Sat, 17 Jul 2021 23:28:05 +0200"  >&lt;p&gt;It is a very annoying problem which makes the client more lagged or crash by sending so many messages to the console.You may know that calculating the square root of integers between 0 and 1M and output to the console is more than 10 times slower than only calculating them.So the carpetmod decides to avoid the annoying messages by adding a rule to decide if messages like this should be output.&lt;/p&gt;</comment>
                            <comment id="1038016" author="blublu_owns_123" created="Fri, 16 Jul 2021 11:54:55 +0200"  >&lt;p&gt;Can confirm in 1.17.1.&lt;/p&gt;</comment>
                            <comment id="1037607" author="farogaming" created="Thu, 15 Jul 2021 18:16:21 +0200"  >&lt;p&gt;Such a concept does not exist on a bug tracker. This is not a forum, please only comment if you have additional relevant information.&lt;/p&gt;</comment>
                            <comment id="1037517" author="JIRAUSER648933" created="Thu, 15 Jul 2021 17:16:04 +0200"  >&lt;p&gt;Can confirm in 1.17.1.&lt;/p&gt;</comment>
                            <comment id="1022192" author="tpehep" created="Wed, 23 Jun 2021 23:12:32 +0200"  >&lt;p&gt;I would like to request ownership of this ticket because reporter is deactivated&lt;/p&gt;</comment>
                            <comment id="950300" author="blublu_owns_123" created="Sun, 21 Mar 2021 14:13:48 +0100"  >&lt;p&gt;Can confirm in 1.16.5&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;</comment>
                            <comment id="938361" author="JIRAUSER521445" created="Sun, 7 Mar 2021 07:52:45 +0100"  >&lt;p&gt;Game crashes on 1.16.4/.5 when cap is regularly reached (i.e.  constant spider hisses).  Turning sound off in menu helps to circumvent the issue when rejoining the world.&lt;/p&gt;</comment>
                            <comment id="927129" author="blublu_owns_123" created="Fri, 19 Feb 2021 23:09:17 +0100"  >&lt;p&gt;having a question does any have by any chance set the Friendly Creatures off at Music &amp;amp; Sound Options??? at my end have turn my to 100% and i can hear again&lt;/p&gt;</comment>
                            <comment id="911306" author="JIRAUSER566325" created="Wed, 3 Feb 2021 20:10:51 +0100"  >&lt;p&gt;Can confirm in 21w05a.&lt;/p&gt;</comment>
                            <comment id="895741" author="blublu_owns_123" created="Thu, 14 Jan 2021 15:19:08 +0100"  >&lt;p&gt;still in latest release for snapshot&lt;/p&gt;</comment>
                            <comment id="891276" author="blublu_owns_123" created="Thu, 7 Jan 2021 16:32:39 +0100"  >&lt;p&gt;still in latest release for snapshot and java edition&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;</comment>
                            <comment id="860798" author="cubethethird" created="Fri, 11 Dec 2020 00:28:33 +0100"  >&lt;p&gt;&lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=blublu_owns_123&quot; class=&quot;user-hover&quot; rel=&quot;blublu_owns_123&quot;&gt;blublu_owns_123&lt;/a&gt;, while appreciated, it isn&apos;t necessary to confirm a report for a certain game version when it is already part of the &quot;Affects Version&quot; list. Understandable if you happen to miss it though, since it&apos;s fairly lengthy at this point.&lt;/p&gt;</comment>
                            <comment id="860729" author="blublu_owns_123" created="Thu, 10 Dec 2020 23:07:46 +0100"  >&lt;p&gt;still in 1.16.4&lt;/p&gt;</comment>
                            <comment id="857513" author="thulxyphan" created="Sun, 6 Dec 2020 01:21:39 +0100"  >&lt;p&gt;Sculk sensors can be used to easily achieve the sound limit.&lt;/p&gt;</comment>
                            <comment id="796539" author="JIRAUSER451586" created="Thu, 27 Aug 2020 00:06:29 +0200"  >&lt;p&gt;Can confirm, can i have ownership as their is no user that owns this.&lt;/p&gt;</comment>
                            <comment id="549979" author="farogaming" created="Thu, 23 May 2019 00:41:22 +0200"  >&lt;p&gt;No, it&apos;s not the same. Did you maybe change something about your audio setup (connected headphones, muted or unmuted something, etc.) in the meantime? Minecraft didn&apos;t deal very well with that.&lt;/p&gt;</comment>
                            <comment id="549968" author="dsmith77" created="Thu, 23 May 2019 00:29:31 +0200"  >&lt;p&gt;Questioning whether this is the bug I&apos;m experiencing in Minecraft 1.14.1. If I pause the game and return to it some of the sounds (walking on grass, breaking blocks, harvesting berries) become way louder. Moving the main slider doesn&apos;t fix this although some sounds do obey the slider.&#160;&lt;/p&gt;</comment>
                            <comment id="548219" author="zenico13" created="Fri, 17 May 2019 20:12:05 +0200"  >&lt;p&gt;Still in &lt;b&gt;1.14.2 Pre-Release 1&lt;/b&gt; and &lt;b&gt;1.14.2 Pre-Release 2&lt;/b&gt;&lt;/p&gt;</comment>
                            <comment id="546495" author="zenico13" created="Mon, 13 May 2019 17:51:49 +0200"  >&lt;p&gt;Still in &lt;b&gt;1.14.1 Release&lt;/b&gt;&lt;/p&gt;</comment>
                            <comment id="538221" author="zenico13" created="Tue, 23 Apr 2019 21:07:43 +0200"  >&lt;p&gt;Still in &lt;b&gt;1.14 Release&lt;/b&gt;&lt;/p&gt;</comment>
                            <comment id="536957" author="zenico13" created="Fri, 19 Apr 2019 11:37:36 +0200"  >&lt;p&gt;Still in &lt;b&gt;1.14 pre-3&lt;/b&gt;, &lt;b&gt;1.14 pre-4&lt;/b&gt; and &lt;b&gt;1.14 pre-5&lt;/b&gt;&lt;/p&gt;</comment>
                            <comment id="533651" author="zenico13" created="Wed, 10 Apr 2019 21:39:25 +0200"  >&lt;p&gt;Still in &lt;b&gt;1.14 Pre-Release 1&lt;/b&gt;&lt;/p&gt;</comment>
                            <comment id="532423" author="rexliang" created="Sun, 7 Apr 2019 13:21:25 +0200"  >&lt;p&gt;in 19w14b you can reproduce it by putting 3 working beacons and a lot of mobs nearby and start a melon farm and sometimes when you farm the melons they won&apos;t play the breaking sound&lt;/p&gt;</comment>
                            <comment id="531755" author="pokechu22" created="Thu, 4 Apr 2019 17:17:37 +0200"  >&lt;p&gt;I have to assume that there&apos;s some kind of performance or memory tradeoff or else they wouldn&apos;t make it configurable (I&apos;d assume that the library uses a pre-sized array or something and using MAX_INT would allocate several gigabytes memory, but I&apos;m not sure).&lt;/p&gt;</comment>
                            <comment id="531730" author="awesoman3000" created="Thu, 4 Apr 2019 15:33:48 +0200"  >&lt;p&gt;I&apos;d say a sound limit of 2147483647 would fix this issue.&lt;/p&gt;</comment>
                            <comment id="531620" author="boq" created="Thu, 4 Apr 2019 09:13:01 +0200"  >&lt;p&gt;Limit is in OpenAL-soft library we are using. Seems like we can increase it all the way up to MAX_INT, but for now we are testing default settings.&lt;/p&gt;</comment>
                            <comment id="531448" author="farogaming" created="Wed, 3 Apr 2019 22:54:24 +0200"  >&lt;p&gt;Why is there a limit at all? What&apos;s the downside of increasing it?&lt;/p&gt;</comment>
                            <comment id="531417" author="zenico13" created="Wed, 3 Apr 2019 22:04:35 +0200"  >&lt;p&gt;Fixed in 19w14a? Because it&apos;s very hard to reproduce now with the new sounds limit.&lt;/p&gt;</comment>
                            <comment id="531396" author="awesoman3000" created="Wed, 3 Apr 2019 21:25:50 +0200"  >&lt;p&gt;I suppose you could rectify that by increasing the sound limit even more, but that might not be feasible.&lt;/p&gt;

&lt;p&gt;Would it be at all reasonable to have the sound limit be a customisable feature, like render distance is, so it can be adjusted if framerate/memory/other issues become a big enough problem with too high a limit? Or would that just be unreasonable?&lt;/p&gt;</comment>
                            <comment id="531391" author="boq" created="Wed, 3 Apr 2019 21:16:57 +0200"  >&lt;p&gt;Just as a note: second number is absolute limit, not high-water mark. And other pair is for streaming sounds (music, jukeboxes, etc).&lt;/p&gt;

&lt;p&gt;As for closing: I&apos;m not yet sure, since this should be enough for normal gameplay, but I can still hit limit on my machine.&lt;/p&gt;</comment>
                            <comment id="531385" author="awesoman3000" created="Wed, 3 Apr 2019 21:06:52 +0200"  >&lt;p&gt;Should we resolve this as fixed then, since you can&apos;t come across it without trying super hard and it&apos;s therefore effectively impossible to encounter in any notable magnitude?&lt;/p&gt;</comment>
                            <comment id="531353" author="farogaming" created="Wed, 3 Apr 2019 20:12:12 +0200"  >&lt;p&gt;With the test I mentioned in my second to last comment, I can no longer reproduce this issue, at least it&apos;s no longer obvious. But F3 shows something like &quot;200/247+0/8&quot;, which I guess means that 247 was the maximum number of simultaneous sounds I had at any point, not 300 or more. Whenever I spawn more cows, I get so much server lag that I can&apos;t say for sure anymore if the bug is present.&lt;/p&gt;</comment>
                            <comment id="531325" author="boq" created="Wed, 3 Apr 2019 19:22:21 +0200"  >&lt;p&gt;Maximum number of concurrent sounds has been increased, so it&apos;s bit harder to hit limit (though it is still possible, for example with about 300 cows). Also, F3 menu now displays number of playing sounds.&lt;/p&gt;</comment>
                            <comment id="531289" author="awesoman3000" created="Wed, 3 Apr 2019 18:38:26 +0200"  >&lt;p&gt;Having difficulty reproducing in 19w14a; potentially fixed.&lt;/p&gt;</comment>
                            <comment id="530817" author="johnibur" created="Mon, 1 Apr 2019 14:38:14 +0200"  >&lt;p&gt;Can confirm for 19w13b. Sometimes, the eating sound is missing when you eat while it&apos;s raining. Opening doors, chests, is sometimes missing while the bubble sound is playing. Other sounds missing as well when many are playing the same time, which ruins the gaming experience. And when you throw an enderpearl, generally you can&apos;t hear yourself taking damages at the point of impact.&lt;/p&gt;</comment>
                            <comment id="529861" author="xenocorpse" created="Thu, 28 Mar 2019 19:31:37 +0100"  >&lt;p&gt;I found that my audio randomly cuts out from time to time. Walking or running around, I can hear the noise from my speakers go silent for a second or two and the footstep sounds cutting out for that time. It isn&apos;t a hardware issue.&lt;/p&gt;</comment>
                            <comment id="529546" author="awesoman3000" created="Wed, 27 Mar 2019 21:41:06 +0100"  >&lt;p&gt;...despite it already being marked as such three hours ago?&lt;/p&gt;</comment>
                            <comment id="529189" author="doubletoad74" created="Tue, 26 Mar 2019 21:52:16 +0100"  >&lt;p&gt;Both issues were affected by&#160;19w12a.&lt;/p&gt;

&lt;p&gt;This bug changed to sounds being blocked from playing instead of exchanging current playing sounds with new ones, and&#160;&lt;a href=&quot;https://bugs.mojang.com/browse/MC-146297&quot; title=&quot;Sounds can be heard very far away&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-146297&quot;&gt;&lt;del&gt;MC-146297&lt;/del&gt;&lt;/a&gt;&#160;resulted in the same snapshot. They were likely caused by the same change in code, or the rewrite of the sound system entirely.&lt;/p&gt;</comment>
                            <comment id="529063" author="farogaming" created="Tue, 26 Mar 2019 13:56:51 +0100"  >&lt;p&gt;Why? Because it&apos;s also something with sound?&lt;/p&gt;</comment>
                            <comment id="529057" author="doubletoad74" created="Tue, 26 Mar 2019 13:36:04 +0100"  >&lt;p&gt;Relates to&#160;&lt;a href=&quot;https://bugs.mojang.com/browse/MC-146297&quot; title=&quot;Sounds can be heard very far away&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-146297&quot;&gt;&lt;del&gt;MC-146297&lt;/del&gt;&lt;/a&gt;.&lt;/p&gt;</comment>
                            <comment id="527054" author="farogaming" created="Wed, 20 Mar 2019 20:07:16 +0100"  >&lt;p&gt;Confirmed, they no longer cut off, but now just a lot don&apos;t play at all if there are many. Test scenario: Spawn a gazillion cows in a close space until they start squishing each other to death. Due to all the ambient sounds, most death sounds don&apos;t play. Really easy to see, due to all the red cows falling over and the rare death sounds.&lt;/p&gt;</comment>
                            <comment id="527008" author="qwerty23495" created="Wed, 20 Mar 2019 18:41:14 +0100"  >&lt;p&gt;The patch notes for this snapshot says that sound system was rewritten to reduce stuttering.&lt;/p&gt;</comment>
                            <comment id="527007" author="awesoman3000" created="Wed, 20 Mar 2019 18:40:06 +0100"  >&lt;p&gt;Is sound handled differently in 19w12a? Sounds do not appear to be cut off anymore, but can fail to play.&lt;/p&gt;</comment>
                            <comment id="484396" author="poslobug" created="Fri, 24 Aug 2018 10:20:17 +0200"  >&lt;p&gt;Affect 1.13.1&lt;/p&gt;</comment>
                            <comment id="468743" author="pokechu22" created="Sun, 8 Jul 2018 19:16:41 +0200"  >&lt;p&gt;So that &lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=Awesoman3000&quot; class=&quot;user-hover&quot; rel=&quot;Awesoman3000&quot;&gt;Awesoman3000&lt;/a&gt; can update the affected versions instead of having to comment each time, since they&apos;ve been more recently active on the tracker.  (You&apos;re still recorded as the original creator in the history tab)&lt;/p&gt;</comment>
                            <comment id="468741" author="andychay2" created="Sun, 8 Jul 2018 19:09:51 +0200"  >&lt;p&gt;Why reporter were changed !?&lt;/p&gt;</comment>
                            <comment id="468242" author="doubletoad74" created="Fri, 6 Jul 2018 18:41:55 +0200"  >&lt;p&gt;Just an addition, if a creeper explodes in an ice spikes biome (snow blocks are the ground), the explosion sound doesn&apos;t play. Only the snow breaking sound plays.&lt;/p&gt;</comment>
                            <comment id="467961" author="ichttt" created="Thu, 5 Jul 2018 22:22:51 +0200"  >&lt;p&gt;This can be fixed by increasing the count of &quot;normal&quot; channels in the Paulscode&apos;s Sound Libary. The default count is 28, so 28 normal (non-streaming) sounds can be played at the same time. If you call &quot;SoundSystemConfig.setNumberNormalChannels(int)&quot; with a value like 128, 128 normal sounds can be played in parallel. Choosing a high enough number fixes this issue.&lt;/p&gt;</comment>
                            <comment id="467953" author="awesoman3000" created="Thu, 5 Jul 2018 21:53:27 +0200"  >&lt;p&gt;Affects 1.13-pre6.&lt;/p&gt;

&lt;p&gt;Placing numerous armour stands in lava on top of a conduit is an easy way to test this.&lt;/p&gt;</comment>
                            <comment id="464838" author="wolfleader116" created="Fri, 29 Jun 2018 01:48:31 +0200"  >&lt;p&gt;I can confirm this is still an issue in 1.13-pre release 5.&lt;br/&gt;
I&apos;m not entirely sure, but it seems like it may have improved a tiny bit from 1.12.2 though.&lt;/p&gt;</comment>
                            <comment id="444811" author="wolfleader116" created="Thu, 5 Apr 2018 11:10:17 +0200"  >&lt;p&gt;Confirmed for 18w14a.&lt;/p&gt;</comment>
                            <comment id="430463" author="farogaming" created="Mon, 22 Jan 2018 09:11:54 +0100"  >&lt;p&gt;Please stop editing your comment, use the preview instead. And in general you can now delete it. The versions are added and the other half is off-topic.&lt;/p&gt;</comment>
                            <comment id="430451" author="craft kid" created="Mon, 22 Jan 2018 06:08:36 +0100"  >&lt;p&gt;&lt;b&gt;Confirmed for 1.12.2&lt;/b&gt; &lt;br/&gt;
&lt;b&gt;Also Confirmed for 18w03b&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Soon as this gets fixed we can finally get Audio loops and all the missing game audio we have been missing for years:&lt;/em&gt; &lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://youtu.be/eyzKuKAFOHU?t=1685&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;https://youtu.be/eyzKuKAFOHU?t=1685&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="393753" author="wolfleader116" created="Wed, 12 Jul 2017 03:13:49 +0200"  >&lt;p&gt;Confirmed for 1.12.&lt;/p&gt;</comment>
                            <comment id="383645" author="ericz1" created="Thu, 18 May 2017 07:23:40 +0200"  >&lt;p&gt;Confirmed in 1.12-pre3.&lt;/p&gt;</comment>
                            <comment id="351814" author="wolfleader116" created="Mon, 2 Jan 2017 01:10:22 +0100"  >&lt;p&gt;Confirmed for 1.11.2.&lt;br/&gt;
It&apos;d be really great if the sound engine didn&apos;t limit how many sounds could be played at once as I was building a noteblock song, but it ignores half the notes...&lt;/p&gt;</comment>
                            <comment id="346845" author="wonderdave" created="Fri, 2 Dec 2016 03:35:07 +0100"  >&lt;p&gt;Confirmed for 1.11.&lt;/p&gt;</comment>
                            <comment id="325218" author="farogaming" created="Sat, 13 Aug 2016 17:36:48 +0200"  >&lt;p&gt;Can someone confirm for 16w32b?&lt;/p&gt;</comment>
                            <comment id="317458" author="husky2490" created="Sun, 26 Jun 2016 01:31:56 +0200"  >&lt;p&gt;&lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=Nathanael+Tronerud&quot; class=&quot;user-hover&quot; rel=&quot;Nathanael Tronerud&quot;&gt;Nathanael Tronerud&lt;/a&gt;&apos;s idea would be thousands of times more pleasant to listen to, it&apos;s just extremely hard to code because object-oriented programming. Each instance of a chicken, for example, plays a sound randomly regardless of nearby chickens.  The only reasonable place to limit sounds created by large groups of things is by controlling the shared link, the sound engine itself.  If I recall correctly, Minecraft&apos;s sound engine was not created by Mojang; so they might end up having to create a new sound engine and it only gets messier from there.&lt;/p&gt;</comment>
                            <comment id="316387" author="farogaming" created="Wed, 22 Jun 2016 23:27:46 +0200"  >&lt;p&gt;Confirmed for 1.10.1.&lt;/p&gt;</comment>
                            <comment id="313030" author="farogaming" created="Sun, 12 Jun 2016 18:03:50 +0200"  >&lt;p&gt;Confirmed for 1.10.&lt;/p&gt;</comment>
                            <comment id="306674" author="jtech_" created="Mon, 23 May 2016 05:17:04 +0200"  >&lt;p&gt;Riding this track will stop the mine cart sound&lt;/p&gt;</comment>
                            <comment id="288896" author="thephysician2000" created="Wed, 24 Feb 2016 00:15:34 +0100"  >&lt;p&gt;I&apos;ve never been able to understand this glitch. Even if the sound would cause performance issues (probably why it&apos;s made to clip the sound), you usually get more issues for rendering the entities instead.&lt;br/&gt;
Additionally, @Nathanael Tronerud&apos;s idea sounds pretty good to me&lt;/p&gt;</comment>
                            <comment id="288878" author="11people5" created="Tue, 23 Feb 2016 23:22:27 +0100"  >&lt;p&gt;Sounds like your problem is different. Maybe not completely different, but different nonetheless.&lt;/p&gt;</comment>
                            <comment id="288852" author="thetamedwolf" created="Tue, 23 Feb 2016 22:23:29 +0100"  >&lt;p&gt;Question! Is this ticket about loosing sound randomly too? Like I have a lot of cows and sheep in the same pen but I am in a different world now, creative flat no mobs and I just lost my sound. Nothing is playing. No music no water/lava no placing blocks sound nothing at all. Fortunately I get it back if I restart the game. Or is my problem completely different?&lt;/p&gt;</comment>
                            <comment id="286726" author="immaterialise" created="Wed, 17 Feb 2016 18:38:59 +0100"  >&lt;p&gt;Confirmed for 1.9-pre1&lt;/p&gt;</comment>
                            <comment id="260059" author="litargirio" created="Fri, 30 Oct 2015 23:33:52 +0100"  >&lt;p&gt;Confirmed for 15w44b.&lt;/p&gt;

&lt;p&gt;To reproduce, create a big pen and put too many mobs inside it.&lt;/p&gt;</comment>
                            <comment id="222001" author="stickyscott" created="Sun, 15 Mar 2015 19:19:43 +0100"  >&lt;p&gt;so how can i restore my sound back to normal?...&lt;/p&gt;</comment>
                            <comment id="194731" author="ericz1" created="Thu, 28 Aug 2014 02:58:25 +0200"  >&lt;p&gt;Confirmed for 1.8-pre2 (seems to be a tad bit better than before, but definitely still there).&lt;/p&gt;</comment>
                            <comment id="176708" author="11people5" created="Thu, 17 Jul 2014 21:17:11 +0200"  >&lt;p&gt;This still occurs in the latest snapshot (14w29b).&lt;/p&gt;</comment>
                            <comment id="133570" author="ezekielelin" created="Wed, 22 Jan 2014 17:00:07 +0100"  >&lt;p&gt;Is this still a concern in the latest Minecraft version &lt;b&gt;14w03b&lt;/b&gt;? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.&lt;/p&gt;</comment>
                            <comment id="96675" author="dustinmaxim" created="Fri, 2 Aug 2013 11:37:34 +0200"  >&lt;p&gt;STILL AN ISSUE IN 1.6.2. MOD PLEASE UPDATE.&lt;/p&gt;</comment>
                            <comment id="91041" author="nate_dawww" created="Sun, 14 Jul 2013 20:39:50 +0200"  >&lt;p&gt;What really should happen is the game needs to detect how many of a particular sound source is within earshot of the player and if it is over X number of units, it should transition to a single sound file representing the entire multitude. For instance, if I have a certain number of chickens nearby, it will play &quot;smallchickengroup.wav&quot;, or &quot;mediumchickengroup.wav&quot; or similar, rather than trying to call individual chicken noises for each chicken. This would be less resource intensive and it would be much more pleasant overall by avoiding phasing, chorusing, and overlap in the sfx.&lt;/p&gt;

&lt;p&gt;To add a little bit of sophistication to the mix, the game might also try and still call individual chicken noises for any in your direct line of sight, even if within a larger group, as this would mimic how our brains actually filter sounds.&lt;/p&gt;</comment>
                            <comment id="40766" author="asycz" created="Mon, 28 Jan 2013 21:52:13 +0100"  >&lt;p&gt;I don&apos;t know how involved it is to code but I always wondered why entity to sound relationship within a time slice is 1-to-1? Within certain radius, new sound from an entity/block should not be generated/processed/emitted if the same type of (other) entity has the sound still playing. At the very least, to preserve ambiance, this should be capped at 3 and no more. Playing tens or hundreds of cows mooing in a pen makes neither any sense nor actually sounds any good with sound bytes eventually cutting each other out, not to mention causing way too many issues to be anywhere near worth it.&lt;/p&gt;</comment>
                            <comment id="39648" author="cultist_o" created="Fri, 25 Jan 2013 06:23:49 +0100"  >&lt;p&gt;It makes sense to me that the number of sounds played at a given time would have a cap, however if that&apos;s what&apos;s going on the priority seems screwed up, for as you pointed out, blaze ambience seems to win out over everything.&lt;/p&gt;

&lt;p&gt;I would suggest the following priorities:&lt;br/&gt;
1. Player Damage&lt;br/&gt;
2. Mob Death/damage&lt;br/&gt;
3. block change (pistons, buttons)&lt;br/&gt;
4. Hostile Mob ambience&lt;br/&gt;
5. Passive mob ambience&lt;br/&gt;
6. Constant sounds (water, lava, fire &lt;span class=&quot;error&quot;&gt;&amp;#91;including blaze burning noise&amp;#93;&lt;/span&gt;, rain)&lt;/p&gt;

&lt;p&gt;obviously I have missed some sounds (minecarts, explosions, drops) but I think you get the point&lt;/p&gt;</comment>
                            <comment id="24974" author="cubethethird" created="Mon, 26 Nov 2012 00:21:29 +0100"  >&lt;p&gt;Can confirm.&lt;/p&gt;</comment>
                            <comment id="23033" author="theant" created="Sun, 18 Nov 2012 21:42:45 +0100"  >&lt;p&gt;Bug still exists in 1.4.4&lt;br/&gt;
It is an old glitch. One I wish would be fixed.&lt;/p&gt;</comment>
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                                                                <customfield id="customfield_11901" key="com.atlassian.jira.plugin.system.customfieldtypes:multiselect">
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                                <customfieldvalue key="11616"><![CDATA[Sound]]></customfieldvalue>
    
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                                                                <customfield id="customfield_10500" key="com.atlassian.jira.plugin.system.customfieldtypes:radiobuttons">
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                                                                                                                        <customfield id="customfield_11700" key="com.atlassian.jira.plugins.jira-development-integration-plugin:devsummary">
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                                                                                                                                                                                <customfield id="customfield_11100" key="com.atlassian.jira.plugin.system.customfieldtypes:float">
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                                                                                            <customfield id="customfield_12200" key="com.atlassian.jira.plugin.system.customfieldtypes:select">
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                                <customfieldvalue key="11702"><![CDATA[Normal]]></customfieldvalue>

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                                                                                                                                                                                                                                        <customfield id="customfield_11600" key="com.pyxis.greenhopper.jira:gh-lexo-rank">
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                            <customfieldvalue>0|i0eqwn:</customfieldvalue>

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                                                                                                                                                                                                                                                                                                                                                        <customfield id="customfield_12201" key="com.atlassian.jira.plugin.system.customfieldtypes:datetime">
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