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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MC-1524] Baby mob collision boxes are too large.</title>
                <link>https://bugs.mojang.com/browse/MC-1524</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;Baby mobs are visually much smaller than their adult counterparts, but they appear to use the larger adult collision boxes. For example, in the attached screenshots baby villagers and sheep appear that they should be small enough to be pushed by the water current out of their holding cells. Different size collision boxes would allow for the ability to sort adult and baby mobs.&lt;/p&gt;</description>
                <environment>Kubuntu 12.04&lt;br/&gt;
Oracle Java 1.7</environment>
        <key id="12858">MC-1524</key>
            <summary>Baby mob collision boxes are too large.</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="jeb">[Mojang] Jeb (Jens Bergensten)</assignee>
                                    <reporter username="porcupine021">Aaron Graham</reporter>
                        <labels>
                            <label>baby</label>
                            <label>collisionboxes</label>
                            <label>mob</label>
                    </labels>
                <created>Wed, 31 Oct 2012 21:58:53 +0100</created>
                <updated>Mon, 7 Sep 2015 18:58:04 +0200</updated>
                            <resolved>Wed, 6 Feb 2013 12:33:07 +0100</resolved>
                                    <version>Minecraft 1.4.2</version>
                    <version>Snapshot 13w05b</version>
                                    <fixVersion>Snapshot 13w06a</fixVersion>
                                                        <votes>24</votes>
                                    <watches>6</watches>
                                                                            <comments>
                            <comment id="51214" author="jamesloon" created="Sat, 9 Mar 2013 03:46:54 +0100"  >&lt;p&gt;Any one see a trend for ubuntu users for these things?&lt;/p&gt;</comment>
                            <comment id="44283" author="eleazzaar" created="Thu, 7 Feb 2013 20:25:12 +0100"  >&lt;p&gt;The same size hit-boxes make it hard to avoid hitting the babies when you are trying to harvest the adults when they are crowded together.&lt;/p&gt;</comment>
                            <comment id="43968" author="eris.control" created="Wed, 6 Feb 2013 16:06:00 +0100"  >&lt;p&gt;Oh. This was actually done to prevent baby animals from wandering into a smaller space than an adult would it in, growing up, then immediately suffocating. Can&apos;t find the source, but I am pretty sure Notch himself said so.&lt;/p&gt;</comment>
                            <comment id="32141" author="otee22" created="Thu, 3 Jan 2013 10:59:06 +0100"  >&lt;p&gt;That makes sense, but in that case there should be two boxes, one that prevents them from fitting in smaller spaces and one that enables the player to hit the parents.&lt;/p&gt;</comment>
                            <comment id="32107" author="nomono1" created="Thu, 3 Jan 2013 00:12:33 +0100"  >&lt;p&gt;I think this orginaly was so baby animals wouldn&apos;t wander of from their parents, as they don&apos;t fit in smaller spaces.&lt;/p&gt;</comment>
                            <comment id="28117" author="otee22" created="Thu, 13 Dec 2012 20:15:27 +0100"  >&lt;p&gt;Tomas, I agree. I have this issue with cows.&lt;/p&gt;</comment>
                            <comment id="22512" author="tt67" created="Sat, 17 Nov 2012 12:48:37 +0100"  >&lt;p&gt;If you look my crosshair is above the red baby villager, but the red shows he is still taking damage&lt;/p&gt;</comment>
                            <comment id="22511" author="tt67" created="Sat, 17 Nov 2012 12:44:20 +0100"  >&lt;p&gt;The hitbox also means you can hit baby villagers above their head and they will take damage, I find this annoying because, when I spawn baby villagers, I want to kill the adult I spawned them from because it ruins the effect but when I try to hit it,I always hit the baby villagers even though I am not looking at them.&lt;/p&gt;</comment>
                            <comment id="16386" author="eleazzaar" created="Thu, 1 Nov 2012 16:21:59 +0100"  >&lt;p&gt;Thanks for updating/improving your bug request.&lt;/p&gt;</comment>
                            <comment id="16356" author="porcupine021" created="Thu, 1 Nov 2012 14:08:35 +0100"  >&lt;p&gt;John: I&apos;ve updated this bug report&apos;s summary and description to refer to all baby mobs. Thank you for the suggestion. I&apos;ve also attached another screenshot showing the same behavior with sheep.  I suspect that Mojang may have done this intentionally to avoid cases where a mob becomes an adult in a confined space (low ceiling) which then causes them to take suffocation damage and die. That should be avoidable if they prevent the mob from growing from a baby to an adult if there is not sufficient headroom. This would also let players create galleries of baby animals that never grow up.&lt;/p&gt;</comment>
                            <comment id="16201" author="eleazzaar" created="Thu, 1 Nov 2012 02:24:16 +0100"  >&lt;p&gt;Can we extend this to &lt;em&gt;all&lt;/em&gt; baby creatures?&lt;/p&gt;

&lt;p&gt;It looks like all baby animals also used adult sized hitboxes.&lt;/p&gt;</comment>
                            <comment id="16099" author="chalmes" created="Wed, 31 Oct 2012 22:59:56 +0100"  >&lt;p&gt;Code-wise, a baby villager is the same as a normal villager, but rendered half size and with bonus AI to play or follow parents/golems.&lt;/p&gt;

&lt;p&gt;I agree though, the bounding box should be halved as well.&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="25803">MC-11638</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="16266">MC-3979</issuekey>
        </issuelink>
                            </inwardlinks>
                                    </issuelinktype>
                            <issuelinktype id="10103">
                    <name>Relates</name>
                                            <outwardlinks description="relates to">
                                        <issuelink>
            <issuekey id="16704">MC-4268</issuekey>
        </issuelink>
                            </outwardlinks>
                                                                <inwardlinks description="relates to">
                                        <issuelink>
            <issuekey id="23193">MC-9568</issuekey>
        </issuelink>
                            </inwardlinks>
                                    </issuelinktype>
                    </issuelinks>
                <attachments>
                            <attachment id="11552" name="2012-10-31_15.33.26.png" size="1554425" author="porcupine021" created="Wed, 31 Oct 2012 21:58:54 +0100"/>
                            <attachment id="11603" name="2012-11-01_07.56.23.png" size="1204169" author="porcupine021" created="Thu, 1 Nov 2012 14:00:21 +0100"/>
                            <attachment id="13444" name="2012-11-17_11.47.19.png" size="133922" author="tt67" created="Sat, 17 Nov 2012 12:48:37 +0100"/>
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