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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MC-133] Mobs walking slow when you hit them</title>
                <link>https://bugs.mojang.com/browse/MC-133</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;If you hit a mob they just walk really slowly towards you.&lt;br/&gt;
But when they&apos;re not agro they walk fast again..&lt;/p&gt;

&lt;p&gt;&lt;b&gt;What I expected to happen was...:&lt;/b&gt;&lt;br/&gt;
They would walk normal&lt;/p&gt;

&lt;p&gt;&lt;b&gt;What actually happened was...:&lt;/b&gt;&lt;br/&gt;
Describe what happened here&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Steps to Reproduce:&lt;/b&gt;&lt;br/&gt;
1. Find a mod&lt;br/&gt;
2. Hit them&lt;br/&gt;
3. Watch them walk&lt;/p&gt;</description>
                <environment>Windows 7</environment>
        <key id="11379">MC-133</key>
            <summary>Mobs walking slow when you hit them</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="dinnerbone">[Mojang] Nathan Adams</assignee>
                                    <reporter username="ifamasssxd">Dardan Kabashi</reporter>
                        <labels>
                            <label>mob</label>
                            <label>speed</label>
                    </labels>
                <created>Wed, 24 Oct 2012 20:53:21 +0200</created>
                <updated>Thu, 4 Aug 2022 17:46:02 +0200</updated>
                            <resolved>Fri, 14 Dec 2012 11:13:07 +0100</resolved>
                                    <version>Minecraft 1.4.2</version>
                    <version>Minecraft 1.4.4</version>
                    <version>Minecraft 1.4.5</version>
                                    <fixVersion>Snapshot 12w50b</fixVersion>
                                                        <votes>29</votes>
                                    <watches>5</watches>
                                                                            <comments>
                            <comment id="29198" author="darkfigure" created="Tue, 18 Dec 2012 01:03:31 +0100"  >&lt;p&gt;I have to agree with Meta on this one, I understand they aren&apos;t suppose to attack you and forget about you, but to see them walking slowly, in creative mode only, is quite strange. However I am glad this bug was finally fixed for Survival mode at least, and wanna say thank you and the rest of the Minecraft team for the hard work you guys have been doing and fixing bugs. &lt;/p&gt;</comment>
                            <comment id="28805" author="meta" created="Sun, 16 Dec 2012 17:39:07 +0100"  >&lt;p&gt;@Mighty Lord Dinnerbone: I know that they won&apos;t kepp attacking you in creative, but they at least should not slow down, should they?&lt;/p&gt;</comment>
                            <comment id="28418" author="dinnerbone" created="Fri, 14 Dec 2012 20:13:42 +0100"  >&lt;p&gt;Creative mode is special. They won&apos;t keep attacking you and that&apos;s intentional. Please try in survival.&lt;/p&gt;</comment>
                            <comment id="28402" author="league" created="Fri, 14 Dec 2012 18:00:39 +0100"  >&lt;p&gt;confirmed in creative. &lt;/p&gt;</comment>
                            <comment id="28395" author="meta" created="Fri, 14 Dec 2012 17:41:31 +0100"  >&lt;p&gt;Zombies still walk slow for me in 12w50b in creative mode, when they come for you for like 5 seconds&lt;/p&gt;</comment>
                            <comment id="27978" author="firehunterx" created="Thu, 13 Dec 2012 01:12:43 +0100"  >&lt;p&gt;Can confirm for 12w49a.&lt;/p&gt;

&lt;p&gt;Seems to work better with Zombies, but can&apos;t reproduce with both Creepers and Spiders.&lt;/p&gt;</comment>
                            <comment id="25760" author="bljat" created="Fri, 30 Nov 2012 00:46:19 +0100"  >&lt;p&gt;Can confirm for 1.4.5.&lt;/p&gt;</comment>
                            <comment id="21583" author="darkfigure" created="Wed, 14 Nov 2012 23:58:57 +0100"  >&lt;p&gt;Dunno if this is related, I believe it is, but now that Skeletons can use swords and rush at you, if you hit them, they slow down for a second but speed back up, just like the Wither Skeleton will and the other mobs I listed earlier. However, if they hold a bow, they will move at normal speed and not &quot;bug&quot; out. Started happening in 1.4.4. &lt;/p&gt;</comment>
                            <comment id="21093" author="lorenking" created="Tue, 13 Nov 2012 00:27:11 +0100"  >&lt;p&gt;true!&lt;/p&gt;</comment>
                            <comment id="16768" author="bahzur" created="Thu, 1 Nov 2012 23:24:31 +0100"  >&lt;p&gt;Isnt this gonna be fixed in 1.4.3? This bugged me for a long time now. &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/sad.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="15423" author="sidben" created="Tue, 30 Oct 2012 14:58:21 +0100"  >&lt;p&gt;For me this only happens when I use a Knockback sword.&lt;/p&gt;</comment>
                            <comment id="14182" author="darkfigure" created="Sat, 27 Oct 2012 00:04:44 +0200"  >&lt;p&gt;I know it happens to Creepers, Witches, Zombies, Iron Golems, Wolves, and Wither Skeletons. The Skeleton used to do it but it was oddly fixed in one of the 1.4. snapshots, I believe the one where Dinnerbone made mobs jump down at the player if they would survive the fall. Spiders, Zombie Pigmen, Blazes, anything with the old AI do not suffer from this bug.&lt;/p&gt;</comment>
                            <comment id="14068" author="bahzur" created="Fri, 26 Oct 2012 19:26:33 +0200"  >&lt;p&gt;Happens for creepers and zombies, but not for skeletons and spiders here.&lt;/p&gt;</comment>
                            <comment id="13251" author="ifamasssxd" created="Thu, 25 Oct 2012 17:01:30 +0200"  >&lt;p&gt;Was this resolved in 1.4.2?&lt;/p&gt;</comment>
                            <comment id="12759" author="gravity" created="Thu, 25 Oct 2012 01:48:25 +0200"  >&lt;p&gt;It&apos;s referring to the NPC logic in-game. Grum will be looking into how to solve this.&lt;/p&gt;</comment>
                            <comment id="12749" author="ifamasssxd" created="Thu, 25 Oct 2012 01:40:37 +0200"  >&lt;p&gt;&apos;Goal&apos;? Not sure what that is.. Well glad to help and hope its resolved.&lt;/p&gt;</comment>
                            <comment id="12588" author="grum" created="Thu, 25 Oct 2012 00:01:49 +0200"  >&lt;p&gt;Apparently this is a &apos;goal&apos; problem.&lt;/p&gt;</comment>
                            <comment id="12583" author="zebest" created="Wed, 24 Oct 2012 23:59:41 +0200"  >&lt;p&gt;Not only 1.4.2 was affected, but from 1.3 &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/tongue.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt; Just pointing that out.&lt;/p&gt;</comment>
                            <comment id="12565" author="chalmes" created="Wed, 24 Oct 2012 23:50:12 +0200"  >&lt;p&gt;It&apos;d be nice to see some variation perhaps.  I can understand mobs slowing down if say my sword damaged their legs, but a glancing blow could also make them move FASTER as if angered.  Imagine having to run from a creeper and being forced to block to save yourself because for a short time, it could out-distance you.  Just a random concept.&lt;/p&gt;</comment>
                            <comment id="12476" author="darkfigure" created="Wed, 24 Oct 2012 22:53:39 +0200"  >&lt;p&gt;This also causes them to cancel their attack on you. I&apos;ve been able to stand inside a zombie spamming the attack button and they barely attack, if at all. Another extreme example is wolves; spawn a single wolf, go to survival, and hit it. It will slowly follow you but then stop, even if it is still angry, when it should attack you. Glad someone finally reported this bug! &lt;/p&gt;</comment>
                            <comment id="12452" author="ifamasssxd" created="Wed, 24 Oct 2012 22:31:21 +0200"  >&lt;p&gt;For a while I thought it was a feature because it was never addressed but then I put 2 and 2 together and figured i should say something &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/smile.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="12419" author="league" created="Wed, 24 Oct 2012 22:01:04 +0200"  >&lt;p&gt;gravity is right&lt;/p&gt;</comment>
                            <comment id="12414" author="gravity" created="Wed, 24 Oct 2012 21:58:07 +0200"  >&lt;p&gt;You didn&apos;t see this happen, Grum? For me I just spawned a few zombies, let the follow me, and directly after punching them they would animate like they were walking through a spider web, and move about the same speed. After about 4 seconds, they would return to normal speed. &lt;/p&gt;</comment>
                            <comment id="12402" author="grum" created="Wed, 24 Oct 2012 21:52:21 +0200"  >&lt;p&gt;Really strange, they do not change speed and it doesn&apos;t happen when they fall or are on fire.&lt;/p&gt;</comment>
                            <comment id="12385" author="gravity" created="Wed, 24 Oct 2012 21:35:28 +0200"  >&lt;p&gt;Was able to reproduce on 1.4.2 pre-release, thanks.&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10100">
                    <name>Blocks</name>
                                            <outwardlinks description="blocks">
                                        <issuelink>
            <issuekey id="14773">MC-2904</issuekey>
        </issuelink>
                            </outwardlinks>
                                                        </issuelinktype>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="18412">MC-5761</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="28837">MC-13657</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="12009">MC-731</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="14000">MC-2381</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="14377">MC-2613</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="14570">MC-2790</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="14910">MC-3024</issuekey>
        </issuelink>
                            </inwardlinks>
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