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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MC-13] Arrows do not stick (and stay) in mobs</title>
                <link>https://bugs.mojang.com/browse/MC-13</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;Arrows do not stuck in mob, but in adventure update was such innovation&lt;/p&gt;</description>
                <environment>Windows XP</environment>
        <key id="11251">MC-13</key>
            <summary>Arrows do not stick (and stay) in mobs</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="arionwt">Arion White</reporter>
                        <labels>
                    </labels>
                <created>Wed, 24 Oct 2012 16:34:48 +0200</created>
                <updated>Tue, 28 Jul 2020 01:12:19 +0200</updated>
                            <resolved>Tue, 30 Oct 2012 12:41:56 +0100</resolved>
                                    <version>Minecraft 1.4.1</version>
                                    <fixVersion>Minecraft 1.4.3</fixVersion>
                                                        <votes>6</votes>
                                    <watches>8</watches>
                                                                            <comments>
                            <comment id="124025" author="kat_in_a_bowl" created="Mon, 9 Dec 2013 00:10:46 +0100"  >&lt;p&gt;This is a removed feature. It was buggy, like when shooting a ghast or big slime, it would put a giant arrow in them.&lt;/p&gt;</comment>
                            <comment id="17218" author="eggz123" created="Fri, 2 Nov 2012 17:28:04 +0100"  >&lt;p&gt;well that kinda sucks i was hoping it was meant to be there on purpose so i could laugh at where a skeleton hit me XD&lt;/p&gt;</comment>
                            <comment id="16678" author="nevercast" created="Thu, 1 Nov 2012 22:06:03 +0100"  >&lt;p&gt;On collision it should raytrace itself to one of the boxes of the mob, and then solve it&apos;s location on the face it hit, it should then child itself to that box with it&apos;s rotation point and offset set accordingly to it&apos;s collision point and travelling vector at the time of impact. That said the raytrace is probably not required as all the collisions in game use AABB anyway.&lt;/p&gt;

&lt;p&gt;Edit: It already works on players so all this code is already implemented, It&apos;s probably just a pain to get it rendering correctly once the arrow becomes a child of the entities model, due to said scaling.&lt;/p&gt;</comment>
                            <comment id="16674" author="lecrayen" created="Thu, 1 Nov 2012 22:03:47 +0100"  >&lt;p&gt;I don&apos;t believe they meant &quot;scaling&quot; as in the size of the arrow, more of the distance of the arrow relative to the center of the mob. For example, if you shoot a chicken, should the arrow be a whole block away while it&apos;s stuck?&lt;/p&gt;</comment>
                            <comment id="16673" author="nevercast" created="Thu, 1 Nov 2012 22:03:38 +0100"  >&lt;p&gt;Each entity has it&apos;s own instance, id&apos;s are irrelevant. You can scale differently depending on the size of the slime, which is just a datavalue thing I believe anyway, as you can spawn really large slimes with plugins/mob spawners/mods/other spawny thingies.&lt;/p&gt;</comment>
                            <comment id="16671" author="jespertheend" created="Thu, 1 Nov 2012 22:00:18 +0100"  >&lt;p&gt;I think the &apos;scaling it back&apos; idea is a good idea, but there would probably be a problem with certain mob&apos;s like slimes and skeletons, since they have the same entity ID. Not sure if this will be implemented again.&lt;/p&gt;</comment>
                            <comment id="16629" author="nevercast" created="Thu, 1 Nov 2012 21:25:17 +0100"  >&lt;p&gt;I&apos;m not quite sure how the arrows were attached, but you could probably glScale the inverse of the scale used on the rest of the mob when rendering the arrow. But as I&apos;m not aware of how it was implemented I can&apos;t suggest anything, We&apos;ll just have to wait and see if Mojang comes up with something.&lt;/p&gt;</comment>
                            <comment id="16626" author="meta" created="Thu, 1 Nov 2012 21:22:03 +0100"  >&lt;p&gt;So they would need to make a getScale() method, return the scale and pass it to the arrow.&lt;/p&gt;

&lt;p&gt;I don&apos;t know how they set up their entity systems, but it does not seem to be that hard.&lt;/p&gt;</comment>
                            <comment id="16622" author="nevercast" created="Thu, 1 Nov 2012 21:18:28 +0100"  >&lt;p&gt;Probably because the arrow was attached to the model, @Meta.&lt;br/&gt;
But because some of the models are scaled, the arrow would also be scaled.&lt;/p&gt;</comment>
                            <comment id="16613" author="meta" created="Thu, 1 Nov 2012 21:04:46 +0100"  >&lt;p&gt;Seriously. Why scale arrows? Why should they shrink or grow when being shot?&lt;br/&gt;
Does Jeb want to say that when (if it worked) we shoot the enderdragon or a ghast, the arrow gets sized to a size of 4 blocks and slimes got a little needle sticked in?&lt;/p&gt;

&lt;p&gt;Senseless o.o&lt;/p&gt;</comment>
                            <comment id="15693" author="xxcoder" created="Wed, 31 Oct 2012 02:23:19 +0100"  >&lt;p&gt;Honestly? I would make function float scaleArrow() part of all mobs. Just call it to scale arrow.&lt;/p&gt;</comment>
                            <comment id="15688" author="thestickystickman" created="Wed, 31 Oct 2012 02:11:19 +0100"  >&lt;p&gt;Couldn&apos;t the arrows just be scaled down when they hit a larger mob?&lt;/p&gt;</comment>
                            <comment id="15382" author="jeb" created="Tue, 30 Oct 2012 12:41:56 +0100"  >&lt;p&gt;Because of scaling problems, we&apos;ve only re-enabled this feature when shooting other players&lt;/p&gt;</comment>
                            <comment id="12801" author="ninjayoshi" created="Thu, 25 Oct 2012 02:16:26 +0200"  >&lt;p&gt;I think there should be a toggle in the options for this that when you press it it refreshes your render so even if it was glitches you could simply retoggle it&lt;/p&gt;</comment>
                            <comment id="12702" author="inertia" created="Thu, 25 Oct 2012 01:04:56 +0200"  >&lt;p&gt;The original reason Mojang stated for removing stuck arrows was due to enlarged mobs having comically enlarged arrows stuck in them.  Rather than fix it or disabling stuck arrows only for enlarged mobs, Mojang opted to just disable it completely.&lt;/p&gt;

&lt;p&gt;I can imaging that the code required to fix it right (so that even enlarged mobs have the correct arrow size) is rather complicated.  Personally, I&apos;d be happy if just PVP stuck arrows worked.  That&apos;s the most fun situation for them.&lt;/p&gt;</comment>
                            <comment id="12281" author="league" created="Wed, 24 Oct 2012 19:51:56 +0200"  >&lt;p&gt;it&apos;s because it caused too many other issues. It will be fixed once the entire rendering has been rewritten&lt;/p&gt;</comment>
                            <comment id="12215" author="jespertheend" created="Wed, 24 Oct 2012 18:42:00 +0200"  >&lt;p&gt;I&apos;ve had this problem also sometimes, but sometimes it is fixed after closing minecraft and logging back in again. It appears to happen very random.&lt;/p&gt;</comment>
                            <comment id="12077" author="masterchief95" created="Wed, 24 Oct 2012 16:42:37 +0200"  >&lt;p&gt;Yes, the arrows doesn&apos;t work!! &lt;a href=&quot;http://i.imgur.com/GQZhK.png?1&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://i.imgur.com/GQZhK.png?1&lt;/a&gt;&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="22710">MC-9172</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="12948">MC-1604</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="13533">MC-2136</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="14316">MC-2561</issuekey>
        </issuelink>
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