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<channel>
    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MC-1297] You can attack and be attacked through glass panes</title>
                <link>https://bugs.mojang.com/browse/MC-1297</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;h3&gt;&lt;a name=&quot;TheBug%3A&quot;&gt;&lt;/a&gt;&lt;b&gt;The Bug:&lt;/b&gt;&lt;/h3&gt;

&lt;p&gt;You can attack and be attacked through glass panes.&lt;/p&gt;
&lt;h3&gt;&lt;a name=&quot;StepstoReproduce%3A&quot;&gt;&lt;/a&gt;&lt;b&gt;Steps to Reproduce:&lt;/b&gt;&lt;/h3&gt;
&lt;ol&gt;
	&lt;li&gt;Summon a box with a glass pane wall by using the commands provided below.
&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;
/fill ~1 ~-1 ~1 ~11 ~3 ~5 minecraft:tinted_glass hollow&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;code panel&quot; style=&quot;border-width: 1px;&quot;&gt;&lt;div class=&quot;codeContent panelContent&quot;&gt;
&lt;pre class=&quot;code-java&quot;&gt;
/fill ~2 ~ ~1 ~10 ~2 ~1 minecraft:glass_pane&lt;/pre&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/li&gt;
	&lt;li&gt;Summon a zombie inside of the box and break any block of glass pane that&apos;s at eye height, so that the zombie can be able to notice you.&lt;/li&gt;
	&lt;li&gt;Switch into survival mode and get the zombie to notice you.&lt;/li&gt;
	&lt;li&gt;When it does, move away from the hole in the glass pane, but remain standing as close as you can to adjacent glass pane blocks.&lt;/li&gt;
	&lt;li&gt;Wait for the zombie to approach you.&lt;/li&gt;
	&lt;li&gt;Take note as to whether or not you can attack and be attacked through glass panes.&lt;/li&gt;
&lt;/ol&gt;


&lt;h3&gt;&lt;a name=&quot;ObservedBehavior%3A&quot;&gt;&lt;/a&gt;&lt;b&gt;Observed Behavior:&lt;/b&gt;&lt;/h3&gt;

&lt;p&gt;You can attack and be attacked through glass panes.&lt;/p&gt;
&lt;h3&gt;&lt;a name=&quot;ExpectedBehavior%3A&quot;&gt;&lt;/a&gt;&lt;b&gt;Expected Behavior:&lt;/b&gt;&lt;/h3&gt;

&lt;p&gt;You would not be able to attack or be attacked through glass panes.&lt;/p&gt;</description>
                <environment></environment>
        <key id="12620">MC-1297</key>
            <summary>You can attack and be attacked through glass panes</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="Avoma">[Mod] Avoma</reporter>
                        <labels>
                            <label>glass_pane</label>
                    </labels>
                <created>Tue, 30 Oct 2012 11:44:39 +0100</created>
                <updated>Sun, 18 Aug 2024 02:27:48 +0200</updated>
                            <resolved>Wed, 18 Oct 2023 14:52:11 +0200</resolved>
                                    <version>Minecraft 1.4.2</version>
                    <version>Minecraft 1.4.7</version>
                    <version>Snapshot 13w06a</version>
                    <version>Minecraft 1.5</version>
                    <version>Snapshot 13w11a</version>
                    <version>Minecraft 1.5.1</version>
                    <version>Minecraft 1.5.2</version>
                    <version>Minecraft 1.6.2</version>
                    <version>Minecraft 1.6.4</version>
                    <version>Minecraft 13w39a</version>
                    <version>Minecraft 13w39b</version>
                    <version>Minecraft 1.7.9</version>
                    <version>Minecraft 14w25b</version>
                    <version>Minecraft 1.7.10</version>
                    <version>Minecraft 14w33c</version>
                    <version>Minecraft 14w34a</version>
                    <version>Minecraft 14w34b</version>
                    <version>Minecraft 14w34c</version>
                    <version>Minecraft 14w34d</version>
                    <version>Minecraft 1.8-pre1</version>
                    <version>Minecraft 1.8</version>
                    <version>Minecraft 1.8.1-pre3</version>
                    <version>Minecraft 1.8.8</version>
                    <version>Minecraft 15w39c</version>
                    <version>Minecraft 1.9.1</version>
                    <version>Minecraft 1.9.2</version>
                    <version>Minecraft 16w14a</version>
                    <version>Minecraft 1.10</version>
                    <version>Minecraft 1.10.1</version>
                    <version>Minecraft 1.10.2</version>
                    <version>Minecraft 16w32a</version>
                    <version>Minecraft 16w32b</version>
                    <version>Minecraft 16w33a</version>
                    <version>Minecraft 16w35a</version>
                    <version>Minecraft 16w40a</version>
                    <version>Minecraft 16w41a</version>
                    <version>Minecraft 16w44a</version>
                    <version>Minecraft 1.11 Pre-Release 1</version>
                    <version>Minecraft 1.11.2</version>
                    <version>Minecraft 17w06a</version>
                    <version>Minecraft 1.12</version>
                    <version>Minecraft 1.13-pre6</version>
                    <version>Minecraft 1.13.1</version>
                    <version>Minecraft 1.13.2</version>
                    <version>Minecraft 18w43a</version>
                    <version>Minecraft 18w43b</version>
                    <version>1.14.4</version>
                    <version>19w45b</version>
                    <version>1.15.2</version>
                    <version>1.16 Pre-release 2</version>
                    <version>1.16.1</version>
                    <version>20w30a</version>
                    <version>1.16.2 Pre-release 1</version>
                    <version>1.16.2 Release Candidate 1</version>
                    <version>1.16.2</version>
                    <version>1.16.3 Release Candidate 1</version>
                    <version>1.16.3</version>
                    <version>1.16.4 Pre-release 2</version>
                    <version>1.16.4</version>
                    <version>20w46a</version>
                    <version>20w49a</version>
                    <version>20w51a</version>
                    <version>21w03a</version>
                    <version>21w05a</version>
                    <version>21w05b</version>
                    <version>21w06a</version>
                    <version>21w07a</version>
                    <version>21w11a</version>
                    <version>1.17</version>
                    <version>1.17.1</version>
                    <version>21w42a</version>
                    <version>1.18.2</version>
                    <version>1.19</version>
                    <version>1.19.1 Pre-release 5</version>
                    <version>1.19.1</version>
                    <version>1.19.2</version>
                    <version>22w43a</version>
                    <version>1.19.3</version>
                    <version>23w03a</version>
                    <version>23w04a</version>
                    <version>23w05a</version>
                    <version>23w06a</version>
                    <version>1.19.4</version>
                    <version>1.20</version>
                    <version>1.20.1</version>
                    <version>23w32a</version>
                    <version>23w33a</version>
                                    <fixVersion>23w35a</fixVersion>
                                                        <votes>66</votes>
                                    <watches>31</watches>
                                                                            <comments>
                            <comment id="1285810" author="JIRAUSER566325" created="Wed, 18 Oct 2023 14:53:35 +0200"  >&lt;p&gt;I tested this issue myself and it has indeed been fixed in 23w35a, so I&apos;ve marked this ticket as fixed. Thank you!&lt;/p&gt;</comment>
                            <comment id="1277714" author="JIRAUSER502025" created="Wed, 30 Aug 2023 21:07:36 +0200"  >&lt;p&gt;Yeah, what I meant by my comment was that i tested most of the mobs trying to attack through panes, even trapdoors and I wasn&apos;t able to reproduce this issue anymore.&lt;/p&gt;</comment>
                            <comment id="1277710" author="bugi74" created="Wed, 30 Aug 2023 20:14:55 +0200"  >&lt;p&gt;It is almost never &quot;safe to assume&quot;, but...&lt;/p&gt;

&lt;p&gt;It seems that the attack and pathing behaviors of zombies (and maybe spiders, too) have changed since I last tested this (i.e. very long time ago), too.. I could not reproduce with the old test method, not even to the point of zombies getting as close to glass panes as before (they don&apos;t &quot;hug the pane&quot; now, but stay about at the center of the full free block outside). And could not get them to even to try to attack as soon as there was glass in between. So whatever has changed (in addition to those other two issues), a proper fix or not, has apparently made them unable/unwilling to attack through at least glass panes (in normal situations).&lt;/p&gt;

&lt;p&gt;Spiders could get closer the glass pane (as they climb it), but no attacks through the pane.&lt;/p&gt;

&lt;p&gt;I tried with only 3 zombies simultaneously, so they didn&apos;t push each other much towards the pane, as they all tried to get to the center of the same block, not straight towards the player &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/tongue.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&#160; &#160;Perhaps with a bigger horde, some could get pushed against the pane, close enough, but that would then probably be more about the problem of containing too many mobs in too little space.&lt;/p&gt;

&lt;p&gt;... Or need new/better reproduction steps to catch the remaining situations, if any left.&lt;/p&gt;</comment>
                            <comment id="1277677" author="JIRAUSER502025" created="Wed, 30 Aug 2023 18:43:01 +0200"  >&lt;p&gt;It&apos;s safe to assume this has been fixed in 23w35a due to the fixes for &lt;a href=&quot;https://bugs.mojang.com/browse/MC-2310&quot; title=&quot;Wrong attack radius calculation damages/kills entities through blocks and corners&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-2310&quot;&gt;&lt;del&gt;MC-2310&lt;/del&gt;&lt;/a&gt; &amp;amp; &lt;a href=&quot;https://bugs.mojang.com/browse/MC-264915&quot; title=&quot;Some mobs can still attack you through blocks&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-264915&quot;&gt;&lt;del&gt;MC-264915&lt;/del&gt;&lt;/a&gt;, at least for mobs. There&apos;s still the other minor issue that is already stated in the title, which is players being able to attack through panes/blocks, but that one could be considered a completely different issue.&lt;/p&gt;

&lt;p&gt;In certain protected areas, such as the spawn protection in servers, the player can attack other entities through blocks, because when the player breaks a block client-side, the gap remains for a few milliseconds until it regenerates, giving the player the opportunity to strike the entity behind, as can be seen in these screenshots:&lt;/p&gt;

&lt;p&gt; &lt;span class=&quot;image-wrap&quot; style=&quot;&quot;&gt;&lt;a id=&quot;48626_thumb&quot; href=&quot;https://bugs.mojang.com/secure/attachment/48626/48626_2013-11-22_05.06.18.png&quot; title=&quot;2013-11-22_05.06.18.png&quot; file-preview-type=&quot;image&quot; file-preview-id=&quot;48626&quot; file-preview-title=&quot;2013-11-22_05.06.18.png&quot;&gt;&lt;img src=&quot;https://bugs.mojang.com/secure/thumbnail/48626/_thumb_48626.png&quot; style=&quot;border: 0px solid black&quot; role=&quot;presentation&quot;/&gt;&lt;/a&gt;&lt;/span&gt;  &lt;span class=&quot;image-wrap&quot; style=&quot;&quot;&gt;&lt;a id=&quot;48627_thumb&quot; href=&quot;https://bugs.mojang.com/secure/attachment/48627/48627_2013-11-22_05.13.50.png&quot; title=&quot;2013-11-22_05.13.50.png&quot; file-preview-type=&quot;image&quot; file-preview-id=&quot;48627&quot; file-preview-title=&quot;2013-11-22_05.13.50.png&quot;&gt;&lt;img src=&quot;https://bugs.mojang.com/secure/thumbnail/48627/_thumb_48627.png&quot; style=&quot;border: 0px solid black&quot; role=&quot;presentation&quot;/&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;However, i haven&apos;t tested this so i don&apos;t know if it&apos;s still the case in 1.20.1. If it is, the report should probably be centered around that, or either be covered in a new report.&lt;/p&gt;</comment>
                            <comment id="1275065" author="JIRAUSER639207" created="Wed, 16 Aug 2023 14:31:46 +0200"  >&lt;p&gt;Can confirm in 23w32a&lt;/p&gt;</comment>
                            <comment id="1237114" author="JIRAUSER734481" created="Sat, 11 Feb 2023 16:31:59 +0100"  >&lt;p&gt;Can confirm in 23w06a&lt;/p&gt;</comment>
                            <comment id="1234898" author="JIRAUSER734481" created="Wed, 1 Feb 2023 17:05:02 +0100"  >&lt;p&gt;Can confirm in 23w05a&lt;/p&gt;</comment>
                            <comment id="1233496" author="JIRAUSER734481" created="Wed, 25 Jan 2023 08:23:18 +0100"  >&lt;p&gt;Can confirm in 23w04a&lt;/p&gt;</comment>
                            <comment id="1221784" author="JIRAUSER734481" created="Wed, 18 Jan 2023 17:14:27 +0100"  >&lt;p&gt;Can confirm in 23w03a&lt;/p&gt;</comment>
                            <comment id="1185508" author="bugi74" created="Sat, 23 Jul 2022 10:14:34 +0200"  >&lt;p&gt;@Hubbi GamingTV, slightly incorrect: as described in earlier comments, at least in earlier versions (I have not checked the bug lately), in certain situations one could go as close to the pane as possible without getting hit by zombies.&#160; If it was simply due to hitbox getting through the pane, zombies would have been able hit through the pane in all situations (where the player was close enough).&lt;/p&gt;</comment>
                            <comment id="1185439" author="JIRAUSER670809" created="Sat, 23 Jul 2022 01:42:50 +0200"  >&lt;p&gt;this is because you can walk so close to the glass panes that your hitbox passes through the glass pane. making you hittable through&#160; the panes&lt;/p&gt;</comment>
                            <comment id="1184453" author="JIRAUSER681109" created="Wed, 20 Jul 2022 12:51:28 +0200"  >&lt;p&gt;in 1.19.1 pre5&lt;/p&gt;</comment>
                            <comment id="1176822" author="JIRAUSER566325" created="Fri, 24 Jun 2022 14:17:28 +0200"  >&lt;p&gt;Can confirm in 1.19. I&apos;d be happy to take ownership of this ticket and keep it updated since the reporter is no longer active.&lt;/p&gt;</comment>
                            <comment id="1144829" author="JIRAUSER566325" created="Wed, 2 Mar 2022 15:00:04 +0100"  >&lt;p&gt;Can confirm in 1.18.2.&lt;/p&gt;</comment>
                            <comment id="1020929" author="JIRAUSER566325" created="Tue, 22 Jun 2021 13:16:20 +0200"  >&lt;p&gt;Can confirm in 1.17.&lt;/p&gt;</comment>
                            <comment id="947708" author="JIRAUSER566325" created="Thu, 18 Mar 2021 10:50:36 +0100"  >&lt;p&gt;Can confirm in 21w11a.&lt;/p&gt;</comment>
                            <comment id="926007" author="JIRAUSER566325" created="Thu, 18 Feb 2021 19:35:07 +0100"  >&lt;p&gt;Can confirm in 21w07a.&lt;/p&gt;</comment>
                            <comment id="919962" author="JIRAUSER566325" created="Fri, 12 Feb 2021 13:58:10 +0100"  >&lt;p&gt;Can confirm in 21w06a.&lt;/p&gt;</comment>
                            <comment id="912618" author="JIRAUSER566325" created="Thu, 4 Feb 2021 19:26:20 +0100"  >&lt;p&gt;Can confirm in 21w05b.&lt;/p&gt;</comment>
                            <comment id="911299" author="JIRAUSER566325" created="Wed, 3 Feb 2021 20:09:05 +0100"  >&lt;p&gt;Can confirm in 21w05a.&lt;/p&gt;</comment>
                            <comment id="901872" author="JIRAUSER566325" created="Fri, 22 Jan 2021 11:50:36 +0100"  >&lt;p&gt;Can confirm in 21w03a.&lt;/p&gt;</comment>
                            <comment id="893874" author="JIRAUSER566325" created="Mon, 11 Jan 2021 20:48:41 +0100"  >&lt;p&gt;Can confirm in 20w51a.&lt;/p&gt;</comment>
                            <comment id="750066" author="rafe2486" created="Tue, 30 Jun 2020 01:09:38 +0200"  >&lt;p&gt;Confirmed in 1.16.1&lt;/p&gt;</comment>
                            <comment id="723138" author="JIRAUSER499978" created="Mon, 8 Jun 2020 18:18:14 +0200"  >&lt;p&gt;Confirmed in 1.16-pre2.&lt;/p&gt;</comment>
                            <comment id="706356" author="JIRAUSER491458" created="Sun, 24 May 2020 23:05:28 +0200"  >&lt;p&gt;Confirmed in 1.16 20w20b.&#160; A phantom was able to attack me through a wall of glass panes.&lt;/p&gt;</comment>
                            <comment id="599836" author="theboy358" created="Fri, 8 Nov 2019 16:16:13 +0100"  >&lt;p&gt;Confirmed in 1.14.4 and 19w45a.&lt;/p&gt;</comment>
                            <comment id="599835" author="theboy358" created="Fri, 8 Nov 2019 16:16:11 +0100"  >&lt;p&gt;Confirmed in 1.14.4 and 19w45b.&lt;/p&gt;</comment>
                            <comment id="500543" author="azbo93" created="Mon, 12 Nov 2018 13:52:32 +0100"  >&lt;p&gt;Have no idea about the head movement, radius does seem to be higher for the beast, And I can reproduce with other mobs too.&lt;/p&gt;</comment>
                            <comment id="499861" author="farogaming" created="Thu, 8 Nov 2018 08:31:02 +0100"  >&lt;p&gt;Does that happen because it moves its head forwards maybe? Can you reproduce with other mobs? Is the radius higher for the beast?&lt;/p&gt;</comment>
                            <comment id="484616" author="kraif" created="Fri, 24 Aug 2018 23:16:35 +0200"  >&lt;p&gt;I couldn&apos;t reproduce this for 1.13.1.&lt;/p&gt;

&lt;p&gt;Second opinion?&lt;/p&gt;</comment>
                            <comment id="468166" author="awesoman3000" created="Fri, 6 Jul 2018 14:25:49 +0200"  >&lt;p&gt;&lt;del&gt;Affects 1.13-pre6&lt;/del&gt;&lt;/p&gt;

&lt;p&gt;Actually, said test was performed by throwing a snowball at a glass pane from a distance with a mob behind it; would that be considered a different issue?&lt;/p&gt;</comment>
                            <comment id="368982" author="bugi74" created="Tue, 21 Feb 2017 18:49:24 +0100"  >&lt;p&gt;At least with the zombies attacking through glass pane, back then years ago, it was not only attack distance; when the zombies could not hit through the pane, the player could go as close as he wanted and be safe (if i remember it correctly).  But code may have changed since. Also, I probably never got to fully reverse engineer this case, so it is just educated guesses and speculation from me. (I probably did try to take a look at the code, though, but likely gave up after a while in this particular case.)&lt;/p&gt;

&lt;p&gt;Considering the door case / &lt;a href=&quot;https://bugs.mojang.com/browse/MC-2310&quot; title=&quot;Wrong attack radius calculation damages/kills entities through blocks and corners&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-2310&quot;&gt;&lt;del&gt;MC-2310&lt;/del&gt;&lt;/a&gt;, your analysis at least sounds plausible; relying only on distance could explain a lot (except that ancient glass pane -case, but again, things could have changed since).&lt;/p&gt;

&lt;p&gt;(For getting code analysis (or checks) from me nowadays:  I have given up on doing the MCP level debugging on these Minecraft issues as it takes like hours to days for a single reverse-engineering, and few hours for a fix, but then, years for Mojang to do absolutely nothing about it... when they could probably find and fix most of the issues I&apos;ve been meddling with in half the time, with no reverse-engineering phase needed.  (There has been few exceptions, though, where Mojang has finally applied my fixes or at least gotten some benefit from the analysis. But too few fixes, way too rarely.)  That is, the benefits for me digging into the obfuscated code are nearly zero, yet needing substantial effort from me.)&lt;/p&gt;

&lt;p&gt;Zombie glass panes &lt;em&gt;could&lt;/em&gt; be part of &lt;a href=&quot;https://bugs.mojang.com/browse/MC-2310&quot; title=&quot;Wrong attack radius calculation damages/kills entities through blocks and corners&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-2310&quot;&gt;&lt;del&gt;MC-2310&lt;/del&gt;&lt;/a&gt;, but as long as it is not certain, I&apos;d keep them only as &quot;related to&quot;, to avoid the common end result of Mojang closing one issue (in one or another resolution), yet leaving multiple other bugs combined to the one actually unhandled. Being just related to, Mojang has to actually itself check whether they are fixed with the same change or not. (Or like it has happened, they don&apos;t necessarily even look at the related issue, leaving it unfixed for more years, but in that case, the other issue is at least still open as it should be until properly resolved.)&lt;/p&gt;</comment>
                            <comment id="368975" author="marcono1234" created="Tue, 21 Feb 2017 18:05:38 +0100"  >&lt;p&gt;I did not look at the screenshots carefully enough. It looks like this report contains multiple bugs:&lt;/p&gt;
&lt;ul class=&quot;alternate&quot; type=&quot;square&quot;&gt;
	&lt;li&gt;One close to &lt;a href=&quot;https://bugs.mojang.com/browse/MC-2310&quot; title=&quot;Wrong attack radius calculation damages/kills entities through blocks and corners&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-2310&quot;&gt;&lt;del&gt;MC-2310&lt;/del&gt;&lt;/a&gt;&lt;/li&gt;
	&lt;li&gt;One describing kind of the opposite of &lt;a href=&quot;https://bugs.mojang.com/browse/MC-73162&quot; title=&quot;Breaking an entity that instantly breaks in Creative sometimes destroys the block behind it&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-73162&quot;&gt;MC-73162&lt;/a&gt;
	&lt;ul class=&quot;alternate&quot; type=&quot;square&quot;&gt;
		&lt;li&gt;&lt;a href=&quot;https://bugs.mojang.com/browse/MC-1297?focusedCommentId=120441&amp;amp;page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-120441&quot; class=&quot;external-link&quot; rel=&quot;nofollow&quot;&gt;this comment&lt;/a&gt;&lt;/li&gt;
		&lt;li&gt;attached screenshots&lt;/li&gt;
	&lt;/ul&gt;
	&lt;/li&gt;
&lt;/ul&gt;


&lt;p&gt;I hope the code analysis for &lt;a href=&quot;https://bugs.mojang.com/browse/MC-2310&quot; title=&quot;Wrong attack radius calculation damages/kills entities through blocks and corners&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-2310&quot;&gt;&lt;del&gt;MC-2310&lt;/del&gt;&lt;/a&gt; is correct, if not please correct me. Because you mentioned doors in an &lt;a href=&quot;https://bugs.mojang.com/browse/MC-1297?focusedCommentId=107832&amp;amp;page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-107832&quot; class=&quot;external-link&quot; rel=&quot;nofollow&quot;&gt;older comment&lt;/a&gt; as well I was pretty sure it is a duplicate. I am going to re-check this now.&lt;/p&gt;

&lt;p&gt;Edit: After testing it, I still feel like this zombie glass pane part is &lt;a href=&quot;https://bugs.mojang.com/browse/MC-2310&quot; title=&quot;Wrong attack radius calculation damages/kills entities through blocks and corners&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-2310&quot;&gt;&lt;del&gt;MC-2310&lt;/del&gt;&lt;/a&gt;.&lt;/p&gt;</comment>
                            <comment id="368974" author="bugi74" created="Tue, 21 Feb 2017 17:40:09 +0100"  >&lt;p&gt;Did you try it using the trick of first removing removing one pane, moving against another, then replacing the removed pane (allowed at least mobs to get a bit closer)? (Described in earlier comments for zombies attacking player, but could possibly apply also for players; I didn&apos;t check players back then, since at that time this issue was only about mobs attacking players, at least according to description. For some reason, &lt;a href=&quot;https://bugs.mojang.com/browse/MC-2310&quot; title=&quot;Wrong attack radius calculation damages/kills entities through blocks and corners&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-2310&quot;&gt;&lt;del&gt;MC-2310&lt;/del&gt;&lt;/a&gt; has a mention about this issue being for players.)&lt;/p&gt;

&lt;p&gt;Also, a prime example of the dangers of too eagerly claiming issues as duplicates. In this case, if the player side is indeed fixed, apparently player (with e.g. bow) vs. mobs could be handled more or less differently (in the code), and thus should have kept their issues only as &quot;related to&quot;.&lt;/p&gt;</comment>
                            <comment id="368968" author="marcono1234" created="Tue, 21 Feb 2017 16:03:53 +0100"  >&lt;p&gt;Cannot confirm that you as a player are able to hit through glass panes in 17w06a (at least not when trying to hit other mobs). Zombies or other mobs being able to attack through them is &lt;a href=&quot;https://bugs.mojang.com/browse/MC-2310&quot; title=&quot;Wrong attack radius calculation damages/kills entities through blocks and corners&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-2310&quot;&gt;&lt;del&gt;MC-2310&lt;/del&gt;&lt;/a&gt;.&lt;/p&gt;</comment>
                            <comment id="316381" author="farogaming" created="Wed, 22 Jun 2016 23:26:04 +0200"  >&lt;p&gt;Confirmed for 1.10.1.&lt;/p&gt;</comment>
                            <comment id="312586" author="farogaming" created="Fri, 10 Jun 2016 22:52:40 +0200"  >&lt;p&gt;Confirmed for 1.10.&lt;/p&gt;</comment>
                            <comment id="295134" author="kingsupernova" created="Thu, 17 Mar 2016 08:25:07 +0100"  >&lt;p&gt;When I say they are the same base issue, I don&apos;t mean it&apos;s the same code. I just mean that they are all the same problem- In this case, mobs attacking things behind blocks.&lt;/p&gt;

&lt;p&gt;I haven&apos;t looked at the code, I was just using &quot;attack radius&quot; as a clear way of describing the problem. To the naked eye, that is how the problem appears.&lt;/p&gt;</comment>
                            <comment id="295132" author="bugi74" created="Thu, 17 Mar 2016 08:09:43 +0100"  >&lt;p&gt;KingSupernova, unless you have confirmed in the code that they have indeed the same root cause, do not assume they are one issue. Minecraft&apos;s code is made in many places in ways (e.g. duplication) that causes same or similar issues for multiple things, yet need different fixes. And history proves Mojang devs are not very capable of handling such cases if they are under the same ticket.&lt;/p&gt;

&lt;p&gt;But certainly mark them all as related.&lt;/p&gt;

&lt;p&gt;Also, a bit of semantics, maybe, but the problem is not attack radius, per se, but more likely a bug in how entities can end up sort of inside things and/or how their line-of-attack is calculated. That is, their movement algorithms can think an entity is on one side, but attack code thinks it is already on the other side. (Or something, that is just my educated assumption, but an assumption nonetheless.)&lt;/p&gt;</comment>
                            <comment id="295123" author="kingsupernova" created="Thu, 17 Mar 2016 07:26:54 +0100"  >&lt;p&gt;There are a number of bug reports about attack radius that are all very similar. &lt;a href=&quot;https://bugs.mojang.com/browse/MC-2310&quot; title=&quot;Wrong attack radius calculation damages/kills entities through blocks and corners&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-2310&quot;&gt;&lt;del&gt;MC-2310&lt;/del&gt;&lt;/a&gt;, &lt;a href=&quot;https://bugs.mojang.com/browse/MC-18326&quot; title=&quot;Hit by mob through solid wall&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-18326&quot;&gt;&lt;del&gt;MC-18326&lt;/del&gt;&lt;/a&gt;, &lt;a href=&quot;https://bugs.mojang.com/browse/MC-50668&quot; title=&quot;Mobs&amp;#39; Hitbox disregards Blocks&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-50668&quot;&gt;&lt;del&gt;MC-50668&lt;/del&gt;&lt;/a&gt;, &lt;a href=&quot;https://bugs.mojang.com/browse/MC-63965&quot; title=&quot;Zombies can Attack Villagers through Fences&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-63965&quot;&gt;&lt;del&gt;MC-63965&lt;/del&gt;&lt;/a&gt;, &lt;a href=&quot;https://bugs.mojang.com/browse/MC-71834&quot; title=&quot;Video: Cave Spiders attack through solid floors when aggro on player&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-71834&quot;&gt;&lt;del&gt;MC-71834&lt;/del&gt;&lt;/a&gt;, and &lt;a href=&quot;https://bugs.mojang.com/browse/MC-74907&quot; title=&quot;Iron Golems can hurt players and mobs through walls&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-74907&quot;&gt;&lt;del&gt;MC-74907&lt;/del&gt;&lt;/a&gt; are all about the attack radius of mobs extending through blocks. (Some mobs are more bugged then others, but it&#8217;s the same basic problem). There are also a few related issues:&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://bugs.mojang.com/browse/MC-1297&quot; title=&quot;You can attack and be attacked through glass panes&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-1297&quot;&gt;&lt;del&gt;MC-1297&lt;/del&gt;&lt;/a&gt; is the same as the above, but for players.&lt;br/&gt;
&lt;a href=&quot;https://bugs.mojang.com/browse/MC-3059&quot; title=&quot;Projectiles can pass through thin surfaces&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-3059&quot;&gt;MC-3059&lt;/a&gt; is the same as the above, but for arrows.&lt;/p&gt;


&lt;p&gt;Most or all of these reports should be consolidated into one, as they are all caused by the same base issue.&lt;/p&gt;</comment>
                            <comment id="158549" author="bugi74" created="Sun, 18 May 2014 19:53:51 +0200"  >&lt;p&gt;Can reproduce still in 1.7.9, just follow the steps in earlier comments (i.e. open one pane, let a zombie hit, close the glass pane &quot;wall&quot; again fully... and the hitting zombie can still keep hitting through the glass wall).&lt;/p&gt;</comment>
                            <comment id="158546" author="themeaningofblah" created="Sun, 18 May 2014 19:43:46 +0200"  >&lt;p&gt;Cannot reproduce in 1.7.9&lt;/p&gt;</comment>
                            <comment id="120441" author="addicted" created="Fri, 22 Nov 2013 05:10:13 +0100"  >&lt;p&gt;1.7.2 is also affected&lt;/p&gt;

&lt;p&gt;I actually believe this applies to any gamemode and all blocks,&lt;br/&gt;
its just easier to notice with blocks that can easely be destroyed&lt;/p&gt;

&lt;p&gt;See both attachments where i hit someone behind a wall/glass, in a grief-protected spawn/area, while having creative mode:&lt;/p&gt;

&lt;p&gt;Glass: &lt;a href=&quot;http://i.imgur.com/BcndZzd.png&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://i.imgur.com/BcndZzd.png&lt;/a&gt;&lt;br/&gt;
Wood: &lt;a href=&quot;http://i.imgur.com/iqMgH98.png&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://i.imgur.com/iqMgH98.png&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="107920" author="_zombiehunter" created="Mon, 30 Sep 2013 15:58:03 +0200"  >&lt;p&gt;Affects Versions: 1.6.4, .... can confirm this up to 13w39b !&lt;/p&gt;</comment>
                            <comment id="107919" author="cubethethird" created="Mon, 30 Sep 2013 15:54:08 +0200"  >&lt;p&gt;Reopening&lt;/p&gt;</comment>
                            <comment id="107832" author="bugi74" created="Mon, 30 Sep 2013 08:47:56 +0200"  >&lt;p&gt;Nope, the bug is still there. Read my previous comment how to reproduce. (I use creative mode to first create a small &quot;hut&quot; from normal blocks and glass pane walls, leave one pane out, use some zombie eggs from outside, switch to creative, let zombie(s) to hit, add the missing glass pane, approach the wall again and zombie(s) keep hitting...&lt;/p&gt;

&lt;p&gt;Also, zombies can hit villagers through doors (another thin vertical block) in some situations, or at least could in 1.6.2, haven&apos;t tested yet on 1.6.4 or checked if there already exist another issue for that; both issues may or may not have the same cause.&lt;/p&gt;</comment>
                            <comment id="107815" author="cubethethird" created="Mon, 30 Sep 2013 04:53:10 +0200"  >&lt;p&gt;Seems to be fixed.&lt;/p&gt;</comment>
                            <comment id="107685" author="doglover129" created="Sun, 29 Sep 2013 22:49:47 +0200"  >&lt;p&gt;Doesn&apos;t seem to be an issue for me anymore, I haven&apos;t been playing as much though.&lt;/p&gt;</comment>
                            <comment id="106345" author="cubethethird" created="Thu, 26 Sep 2013 04:26:31 +0200"  >&lt;p&gt;Is this still a concern in the &lt;em&gt;current Minecraft version&lt;/em&gt; &lt;b&gt;1.6.4&lt;/b&gt; / Launcher version &lt;b&gt;1.2.5&lt;/b&gt; ? If so, please &lt;em&gt;update the affected versions&lt;/em&gt; in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.&lt;/p&gt;</comment>
                            <comment id="80047" author="doglover129" created="Mon, 1 Jul 2013 23:00:37 +0200"  >&lt;p&gt;I am having the same issue in 1.6.1. To specify, I am on a pre-release server using the release client. (Because they did not add the updated server to minecraft.net) I am running windows 8 and it is survival. The server itself is Ubuntu Linux. Thanks!&lt;/p&gt;</comment>
                            <comment id="44202" author="bugi74" created="Thu, 7 Feb 2013 16:01:47 +0100"  >&lt;p&gt;I managed to repeat with Paul Davis&apos; latest example. But only if the zombie was lured to the glass pane wall (with a hole) first, and then the wall was closed. Zombies that were a bit away, or which were pushed a little bit on the other side, could not punch me; only a zombie that had gotten a hit on me before the wall was closed could continue punching me.&lt;/p&gt;

&lt;p&gt;The zombies that could punch me through the pane were also sort of stuck in it; they could only move along the glass pane wall; e.g. when I moved to other side, they could not leave the glass wall to get to me. (EDIT: they could leave it eventually as I moved around; once the got unstuck, they couldn&apos;t punch me through the panes.)&lt;/p&gt;

&lt;p&gt;This could perhaps indicate that the zombies are actually somehow inside that glass pane.&lt;/p&gt;</comment>
                            <comment id="44194" author="pazz_dog" created="Thu, 7 Feb 2013 15:39:17 +0100"  >&lt;p&gt;I can confirm it does work in the latest update. I made a cell with one wall made of glass panes. I removed a glass pane to bring the zombies I had spawned closer. after checking that they could hit me (I let one hit me) I replaced the glass pane. the wall was now solid, and walking right up to the glass pane made the zombie hit me again.&lt;/p&gt;</comment>
                            <comment id="43744" author="bljat" created="Tue, 5 Feb 2013 16:57:30 +0100"  >&lt;p&gt;Unable to reproduce. Not even cave spiders are able to poison me through glass panes.&lt;/p&gt;</comment>
                            <comment id="43675" author="pazz_dog" created="Tue, 5 Feb 2013 05:26:12 +0100"  >&lt;p&gt;Changed it, confirmed for the latest release.&lt;/p&gt;</comment>
                            <comment id="15729" author="pazz_dog" created="Wed, 31 Oct 2012 06:46:17 +0100"  >&lt;p&gt;Thanks, this is my first bug report, so I was just hoping I&apos;d done it right. &lt;/p&gt;</comment>
                            <comment id="15422" author="do" created="Tue, 30 Oct 2012 14:57:34 +0100"  >&lt;p&gt;Nice bug report. Don&apos;t worry about duplication across projects. &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/smile.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="15387" author="robbielee1" created="Tue, 30 Oct 2012 12:52:47 +0100"  >&lt;p&gt;This happens to me too&lt;/p&gt;</comment>
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