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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MC-11883] Cured zombie villagers don&apos;t keep their profession</title>
                <link>https://bugs.mojang.com/browse/MC-11883</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;When a zombie is cured, he should become the same type of villager he was before (priest -&amp;gt; zombie -&amp;gt; priest). The trades re-randomizing is understandable since he went through a huge trauma.&lt;/p&gt;

&lt;p&gt;This doesn&apos;t happen, so I think it is a bug.&lt;/p&gt;</description>
                <environment></environment>
        <key id="26597">MC-11883</key>
            <summary>Cured zombie villagers don&apos;t keep their profession</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="criticalminer">critical miner</reporter>
                        <labels>
                    </labels>
                <created>Fri, 15 Mar 2013 02:58:38 +0100</created>
                <updated>Wed, 17 Apr 2019 23:22:13 +0200</updated>
                            <resolved>Sat, 17 Oct 2015 11:13:04 +0200</resolved>
                                    <version>Minecraft 1.5</version>
                    <version>Snapshot 13w11a</version>
                    <version>Minecraft 1.7.4</version>
                    <version>Minecraft 14w05b</version>
                    <version>Minecraft 14w06b</version>
                    <version>Minecraft 14w07a</version>
                    <version>Minecraft 14w08a</version>
                    <version>Minecraft 1.7.5</version>
                    <version>Minecraft 14w33a</version>
                    <version>Minecraft 1.8</version>
                    <version>Minecraft 1.8.1-pre3</version>
                    <version>Minecraft 15w35b</version>
                    <version>Minecraft 15w35e</version>
                    <version>Minecraft 15w38b</version>
                                    <fixVersion>Minecraft 15w42a</fixVersion>
                                                        <votes>14</votes>
                                    <watches>9</watches>
                                                                            <comments>
                            <comment id="256283" author="marcono1234" created="Sun, 18 Oct 2015 15:36:08 +0200"  >&lt;p&gt;A way to fix this would be to store parts of the villager data in a compound tag called &lt;tt&gt;&quot;VillagerData&quot;&lt;/tt&gt; (or similar). Storing and reading the data could work like this then:&lt;/p&gt;

&lt;h4&gt;&lt;a name=&quot;Storingthedata%28Villager%5C%3EZombie%29&quot;&gt;&lt;/a&gt;Storing the data (Villager &amp;#45;&amp;gt; Zombie)&lt;/h4&gt;
&lt;ol&gt;
	&lt;li&gt;For all tags in the villager data:
	&lt;ol&gt;
		&lt;li&gt;If the tag is also a tag of a Zombie, use the value for the zombie&lt;/li&gt;
		&lt;li&gt;If the tag is not a tag of a Zombie write it in the &lt;tt&gt;&quot;VillagerData&quot;&lt;/tt&gt; tag&lt;/li&gt;
	&lt;/ol&gt;
	&lt;/li&gt;
&lt;/ol&gt;


&lt;h4&gt;&lt;a name=&quot;Readingthedata%28Zombie%5C%3EVillager%29&quot;&gt;&lt;/a&gt;Reading the data (Zombie &amp;#45;&amp;gt; Villager)&lt;/h4&gt;
&lt;ol&gt;
	&lt;li&gt;For all tags in the zombie data (except &lt;tt&gt;VillagerData&lt;/tt&gt;):
	&lt;ol&gt;
		&lt;li&gt;If the tag is also a tag of a Villager, use the tag&lt;/li&gt;
		&lt;li&gt;If the tag is not a tag of a Villager, ignore&lt;/li&gt;
	&lt;/ol&gt;
	&lt;/li&gt;
	&lt;li&gt;For all tags in the &lt;tt&gt;VillagerData&lt;/tt&gt; tag:
	&lt;ol&gt;
		&lt;li&gt;Put the tag to the compound of the Villager&lt;/li&gt;
	&lt;/ol&gt;
	&lt;/li&gt;
&lt;/ol&gt;
</comment>
                            <comment id="256224" author="pancakeman77" created="Sun, 18 Oct 2015 01:42:17 +0200"  >&lt;p&gt;Sid Ben, I know this has been discussed in another report, but I don&apos;t think that that is a bug really. When a villager turns into a zombie, it spawns a Zombie with the Villager tag, and the Profession tag. The same would happen with a baby villager, except it would have the Baby tag. So it has a 5% chance to be baby, if it not already. Then, if it is a baby, it has a 5% chance to be a chicken jockey. Then there is the armor chances and all that. So if that is a bug, it would probably be more work to fix it then is worth it.&lt;/p&gt;</comment>
                            <comment id="256011" author="sidben" created="Sat, 17 Oct 2015 03:36:54 +0200"  >&lt;p&gt;This bug is FIXED in 15w42a. Did many tests:&lt;/p&gt;

&lt;ul class=&quot;alternate&quot; type=&quot;square&quot;&gt;
	&lt;li&gt;*&lt;b&gt;Villager to Zombie:&lt;/b&gt;* Keep profession and custom name (name tag). May not keep age, I had one case where an adult librarian turned into a chicken-jockey librarian;&lt;/li&gt;
&lt;/ul&gt;


&lt;ul class=&quot;alternate&quot; type=&quot;square&quot;&gt;
	&lt;li&gt;*&lt;b&gt;Zombie to Villager:&lt;/b&gt;* Keep profession and name tag. Do not keep career level (how many trades you unlocked), trades or equipment. It&apos;s like you get a brand new villager of the same profession. They DO NOT keep sub-profession, so a blacksmith zombie could become an Armorer, Tool Smith or Weapon Smith, regardless of the original sub-profession;&lt;/li&gt;
&lt;/ul&gt;

</comment>
                            <comment id="246172" author="courtney" created="Sat, 29 Aug 2015 17:48:44 +0200"  >&lt;p&gt;Confirmed for 15w35e&lt;/p&gt;</comment>
                            <comment id="245535" author="alal132" created="Wed, 26 Aug 2015 00:58:15 +0200"  >&lt;p&gt;Confirmed for 15w35b&lt;/p&gt;</comment>
                            <comment id="245182" author="redstonehelper" created="Mon, 24 Aug 2015 18:28:05 +0200"  >&lt;p&gt;Partially fixed in 15w35a:&lt;/p&gt;

&lt;p&gt;Villagers turning into villager zombies keep their profession and name, but converting them back to villagers only keeps their name. Reducing ticket to remaining issues.&lt;/p&gt;</comment>
                            <comment id="188506" author="redstonehelper" created="Thu, 14 Aug 2014 00:27:15 +0200"  >&lt;p&gt;Still happening in 14w33a.&lt;/p&gt;</comment>
                            <comment id="143866" author="garyclosse" created="Sat, 1 Mar 2014 19:03:45 +0100"  >&lt;p&gt;Still a concern in 1.7.4/5 and 1.8&lt;/p&gt;</comment>
                            <comment id="53381" author="banana478" created="Fri, 15 Mar 2013 03:16:15 +0100"  >&lt;p&gt;Confirmed in 13w11a.&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10101">
                    <name>Cloners</name>
                                                                <inwardlinks description="is cloned by">
                                        <issuelink>
            <issuekey id="236135">MC-148564</issuekey>
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                                        <issuelink>
            <issuekey id="119476">MC-87204</issuekey>
        </issuelink>
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            <issuekey id="119617">MC-87329</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="119913">MC-87584</issuekey>
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            <issuekey id="121911">MC-88967</issuekey>
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