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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MC-11607] Right click with undyed Leather armor part on cauldron with water still lower water layer</title>
                <link>https://bugs.mojang.com/browse/MC-11607</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;Right click with undyed leather armor part on cauldron with water still lower water layer from cauldron&lt;br/&gt;
normally you can wash away all the color on a leather armor by right click&lt;br/&gt;
on a cauldron with water and its will take one layer of water (theres 3 layers of water in cauldron), but right click with undyed leather armor part will still take water from it.&lt;/p&gt;</description>
                <environment></environment>
        <key id="25768">MC-11607</key>
            <summary>Right click with undyed Leather armor part on cauldron with water still lower water layer</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="dinnerbone">[Mojang] Nathan Adams</assignee>
                                    <reporter username="xamitkilox">Amit Shalev</reporter>
                        <labels>
                    </labels>
                <created>Tue, 12 Mar 2013 13:11:02 +0100</created>
                <updated>Fri, 11 Apr 2014 13:15:58 +0200</updated>
                            <resolved>Wed, 2 Apr 2014 13:19:06 +0200</resolved>
                                    <version>Minecraft 1.4.7</version>
                    <version>Minecraft 1.5</version>
                    <version>Minecraft 1.7.4</version>
                    <version>Minecraft 14w05b</version>
                    <version>Minecraft 14w06b</version>
                    <version>Minecraft 14w07a</version>
                    <version>Minecraft 14w08a</version>
                    <version>Minecraft 1.7.5</version>
                    <version>Minecraft 14w11b</version>
                                    <fixVersion>Minecraft 14w17a</fixVersion>
                                                        <votes>2</votes>
                                    <watches>5</watches>
                                                                            <comments>
                            <comment id="150602" author="minesteinmax" created="Fri, 11 Apr 2014 13:14:37 +0200"  >&lt;p&gt;I know i&apos;m not some genius, but have you tried using color code detection to make sure un-dyed leather Armour from using up water?&lt;br/&gt;
EX.   Item |      Use on cauldron enabled&lt;br/&gt;
Leather armor |             Allowed&lt;br/&gt;
(Color#EXAMPLE) |&lt;br/&gt;
Leather armor |            Action disabled, no ID specifying to color&lt;br/&gt;
(Undyed) |&lt;/p&gt;
</comment>
                            <comment id="150038" author="kumasasa" created="Sun, 6 Apr 2014 11:07:04 +0200"  >&lt;p&gt;The changelog on &lt;a href=&quot;https://mojang.com/2014/04/minecraft-1-7-6-pre-release/&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;https://mojang.com/2014/04/minecraft-1-7-6-pre-release/&lt;/a&gt; is wrong.&lt;/p&gt;</comment>
                            <comment id="150028" author="tokes" created="Sun, 6 Apr 2014 05:08:31 +0200"  >&lt;p&gt;I can confirm it&apos;s still broken on 1.7.6pre2 despite appearing on the changelist as a bugfix for that version.&lt;/p&gt;</comment>
                            <comment id="149895" author="garyclosse" created="Fri, 4 Apr 2014 20:00:47 +0200"  >&lt;p&gt;Not fixed in 1.7.6 pre 2&lt;/p&gt;</comment>
                            <comment id="149723" author="jeditfm" created="Wed, 2 Apr 2014 21:27:49 +0200"  >&lt;p&gt;Your first comment relates to washing clothes, but clothes don&apos;t get dirty in Minecraft, should be no problem&lt;/p&gt;</comment>
                            <comment id="149721" author="torabi" created="Wed, 2 Apr 2014 20:41:20 +0200"  >&lt;p&gt;I didn&apos;t think it needed to be changed either. If you&apos;ll read my &lt;a href=&quot;https://bugs.mojang.com/browse/MC-11607?focusedCommentId=55840&amp;amp;page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-55840&quot; class=&quot;external-link&quot; rel=&quot;nofollow&quot;&gt;first comment&lt;/a&gt; on this issue, you&apos;ll see that I thought the previous behavior of it consuming water even if the armor was not dyed made more sense. But now you&apos;ve convinced me that it was something that should be fixed. You might want to think hard about your argument.&lt;/p&gt;</comment>
                            <comment id="149708" author="megascience" created="Wed, 2 Apr 2014 20:12:33 +0200"  >&lt;p&gt;Sigh. Can you give me an alternative for clearing cauldrons that doesn&apos;t require me spamming full water bottles everywhere during testing? The only reason I can think of this would be an issue is if you attempt to right-click leather armor on while looking at a cauldron, which if the armor is dyed you&apos;d be actively avoiding and otherwise would be unlikely to occur. As others had noted, all this does is use up water, which you can refill into it as needed. But methods of removing water are cumbersome.&lt;/p&gt;

&lt;p&gt;I remember watching redstoners who told me using cauldrons as door-control mechanisms was impractical since emptying them was a pain, and when I told them you could use leather armor, they became interested. It&apos;s a simple way of controlling cauldron water level, I don&apos;t see why it needs to be changed.&lt;/p&gt;</comment>
                            <comment id="149699" author="kumasasa" created="Wed, 2 Apr 2014 19:51:20 +0200"  >&lt;p&gt;LOL&lt;/p&gt;</comment>
                            <comment id="149698" author="torabi" created="Wed, 2 Apr 2014 19:50:52 +0200"  >&lt;p&gt;Aww, you beat me, &lt;a href=&quot;https://bugs.mojang.com/secure/ViewProfile.jspa?name=kumasasa&quot; class=&quot;user-hover&quot; rel=&quot;kumasasa&quot;&gt;kumasasa&lt;/a&gt;. I have never seen a more appropriate time to post that than what I just read.&lt;/p&gt;</comment>
                            <comment id="149697" author="kumasasa" created="Wed, 2 Apr 2014 19:49:01 +0200"  >&lt;p&gt;&lt;a href=&quot;https://xkcd.com/1172/&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;https://xkcd.com/1172/&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="149685" author="megascience" created="Wed, 2 Apr 2014 18:44:24 +0200"  >&lt;p&gt;I personally used this as a feature. Since cauldrons with comparators give off signal, I&apos;d use undyed leather armor to test different strengths when incorporating them into redstone contraptions. I know you can lower the water level via using empty bottles and putting out burning entities, but resetting is a pain. The ability to hold leather armor and right click to adjust levels as needed was actually incredibly useful.&lt;/p&gt;

&lt;p&gt;This complicates the process of adjusting water level when using cauldrons in this way. Now, you must always have a valid method set up, which makes adjusting water level more cumbersome. You must either dye armor for EACH water level you want to remove, have a bottle you must keep drinking to empty/lots of bottles, or just start burning tons of entities and dropping them in. This is far less than preferable. Idea-wise you could say you are washing the armor, but I believe this should stay in the game to help those putting cauldrons to use in such ways.&lt;/p&gt;

&lt;p&gt;Could someone give me reason why this shouldn&apos;t be possible? I understand this was originally intended for undying, but as I&apos;ve stated above, it has other uses.&lt;/p&gt;

&lt;p&gt;Edit: Not to mention I had JUST set this up last snapshot as a test for different data values on cauldrons, after watching a video on concepts for them. If this does not get reverted, setting up arrangements will become painfully impractical: &lt;a href=&quot;http://i.imgur.com/MaL9TtS.png&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://i.imgur.com/MaL9TtS.png&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Edit2: &lt;a href=&quot;http://i.imgur.com/dJlChQx.png&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;http://i.imgur.com/dJlChQx.png&lt;/a&gt; This was a system I made long ago. Whenever the cauldron empties, the droppers give you a water bucket to refill it. I always used undyed leather armor to test it, but now I&apos;ll have to keep redying armor or have lots of empty bottles I&apos;ll have to re-empty afterward.&lt;/p&gt;</comment>
                            <comment id="147423" author="garyclosse" created="Sat, 15 Mar 2014 21:46:41 +0100"  >&lt;p&gt;Confirmed for 14w10c and 14w11b&lt;/p&gt;</comment>
                            <comment id="144656" author="garyclosse" created="Wed, 5 Mar 2014 13:17:53 +0100"  >&lt;p&gt;Still a concern in 1.7.4/5 and 14w08a&lt;/p&gt;</comment>
                            <comment id="76584" author="amitkilo" created="Mon, 24 Jun 2013 11:20:59 +0200"  >&lt;p&gt;So?&lt;/p&gt;</comment>
                            <comment id="57191" author="xamitkilox" created="Mon, 25 Mar 2013 20:23:09 +0100"  >&lt;p&gt;You shouldn&apos;t be able to wash undyed leather armor, this feature came to remove dyes from leather armor by taking water from cauldaron&lt;br/&gt;
but it still takes water if the armor is undyed.&lt;/p&gt;</comment>
                            <comment id="55840" author="torabi" created="Wed, 20 Mar 2013 18:20:17 +0100"  >&lt;p&gt;You&apos;re still washing the leather armor, even if it&apos;s not dyed. Are you saying that washing undyed leather armor shouldn&apos;t consume water, or that you should be prevented from washing undyed leather armor?&lt;/p&gt;</comment>
                            <comment id="53463" author="firehunterx" created="Fri, 15 Mar 2013 13:03:03 +0100"  >&lt;p&gt;I don&apos;t think it&apos;s intended either. However, it doesn&apos;t really cause anything bad, it uses up water (which can be infinitely collected).&lt;/p&gt;

&lt;p&gt;I don&apos;t see why it would be intended, it is supposed to remove dye. And as the OP stated, it does it for undyed armor.&lt;/p&gt;</comment>
                            <comment id="52335" author="xamitkilox" created="Wed, 13 Mar 2013 19:06:38 +0100"  >&lt;p&gt;I dont think its intended...&lt;/p&gt;</comment>
                            <comment id="52011" author="banana478" created="Tue, 12 Mar 2013 14:27:01 +0100"  >&lt;p&gt;Confirmed in 1.5, but may be intended.&lt;/p&gt;</comment>
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