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    <title>Mojang Studios Jira</title>
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        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MC-10825] Using /clear on more than 1 player will stop clearing inventories once an empty inventory is encountered</title>
                <link>https://bugs.mojang.com/browse/MC-10825</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;How to reproduce: Join a game with 2 players with empty inventories. Run /say @a. Give the player with the last name on that list an item. Run /clear @a. That player will still have his item. Example: redstonehelper and relper have an empty inventory, relper is given a stone sword. /clear @a will not clear that stone sword.&lt;/p&gt;</description>
                <environment></environment>
        <key id="24802">MC-10825</key>
            <summary>Using /clear on more than 1 player will stop clearing inventories once an empty inventory is encountered</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="dinnerbone">[Mojang] Nathan Adams</assignee>
                                    <reporter username="redstonehelper">[Mod] redstonehelper</reporter>
                        <labels>
                            <label>/clear</label>
                            <label>clearing</label>
                            <label>empty</label>
                            <label>inventory</label>
                            <label>multiple</label>
                            <label>players</label>
                    </labels>
                <created>Sat, 2 Mar 2013 21:36:36 +0100</created>
                <updated>Sun, 6 Sep 2015 22:48:55 +0200</updated>
                            <resolved>Mon, 4 Mar 2013 13:43:00 +0100</resolved>
                                    <version>Snapshot 13w09c</version>
                                    <fixVersion>Snapshot 13w10a</fixVersion>
                                                        <votes>0</votes>
                                    <watches>2</watches>
                                                                            <comments>
                            <comment id="49242" author="grafikal" created="Sun, 3 Mar 2013 01:29:01 +0100"  >&lt;p&gt;This is confirmed for me as well in a different way. I created a dynamic arena. After a match, I used a button to activate a line of command blocks that contain /clear @a &lt;span class=&quot;error&quot;&gt;&amp;#91;id&amp;#93;&lt;/span&gt;. Several IDs to remove the armor and weapons after the match. Every player will only have 1 of those items cleared but not all (even though all commandblocks are activated). Pressing the button to rerun those blocks does nothing. &lt;/p&gt;

&lt;p&gt;I find that if ALL players have the same item in their inventories then the commandblocks are run, then stuff begins to get cleared.&lt;/p&gt;</comment>
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