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    <title>Mojang Studios Jira</title>
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    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[MC-1061] A Wither Skeleton spawned with a spawner don&apos;t spawn holding a stone sword</title>
                <link>https://bugs.mojang.com/browse/MC-1061</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;When wither skeletons are spawned by an otherwise un-edited spawner, they don&apos;t by default spawn holding a stone sword.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;What I was expecting to happen was:&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;The Wither Skeleton to spawn holding a stone sword.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;What actually happened:&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;The Wither Skeleton spawned empty handed.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Steps to reproduce:&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;-Create a skeleton spawner with the SpawnData of SkeletonType: 1&lt;/p&gt;

&lt;p&gt;-Watch it spawn a Wither Skeleton without a stone sword.&lt;/p&gt;</description>
                <environment></environment>
        <key id="12360">MC-1061</key>
            <summary>A Wither Skeleton spawned with a spawner don&apos;t spawn holding a stone sword</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="7">Invalid</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="macwinexpert">macwinexpert</reporter>
                        <labels>
                    </labels>
                <created>Sun, 28 Oct 2012 18:52:09 +0100</created>
                <updated>Thu, 1 Jun 2017 11:57:46 +0200</updated>
                            <resolved>Mon, 29 Oct 2012 15:13:32 +0100</resolved>
                                    <version>Minecraft 1.4.2</version>
                                                                        <votes>0</votes>
                                    <watches>1</watches>
                                                                            <comments>
                            <comment id="15044" author="macwinexpert" created="Mon, 29 Oct 2012 16:02:00 +0100"  >&lt;p&gt;Ah, ok. I thought it would treat each custom tag separately, seeing which ones had been made to decide what to auto-fill in rather than see if any custom tags had been made and then not auto-fill in anything.&lt;/p&gt;</comment>
                            <comment id="15032" author="dinnerbone" created="Mon, 29 Oct 2012 15:45:06 +0100"  >&lt;p&gt;No, I said &quot;all of the blanks&quot;. Stuff like health is a default constant setting, whereas stuff like equipment is too variable and dynamic. You either don&apos;t set any data and it&apos;ll figure it out for you, or you set some and it&apos;ll assume you know what you&apos;re doing.&lt;/p&gt;</comment>
                            <comment id="15030" author="macwinexpert" created="Mon, 29 Oct 2012 15:42:41 +0100"  >&lt;p&gt;I&apos;m also not setting any equipment data for the Wither Skeleton, the only thing I have changed is the SkeletonType. That&apos;s like saying if I don&apos;t specify a Health, it will spawn with 0 health rather than the default health. I know it is a really minor thing, but I think it just makes things slightly easier for map makers!&lt;/p&gt;</comment>
                            <comment id="15027" author="dinnerbone" created="Mon, 29 Oct 2012 15:34:35 +0100"  >&lt;p&gt;But not when you consider that you&apos;re not setting any data at all for the pigman. If you set some, it won&apos;t have the rest.&lt;/p&gt;</comment>
                            <comment id="15022" author="macwinexpert" created="Mon, 29 Oct 2012 15:28:16 +0100"  >&lt;p&gt;Seeing as it spawns naturally with a stone sword, I think a standard Wither Skeleton spawner should spawn with a stone sword as well. If you make a Zombie Pigman spawner, it spawns with a gold sword without you having to give it custom equipment. It&apos;s really more just being consistent!&lt;/p&gt;</comment>
                            <comment id="15008" author="dinnerbone" created="Mon, 29 Oct 2012 15:13:24 +0100"  >&lt;p&gt;If you specify some custom data you need to specify all of it; it&apos;s not going to fill in all of the blanks for you. Give it the equipment tag.&lt;/p&gt;</comment>
                    </comments>
                    <attachments>
                            <attachment id="11288" name="Screen Shot 2012-10-28 at 17.50.35.png" size="939654" author="macwinexpert" created="Sun, 28 Oct 2012 18:52:09 +0100"/>
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