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<channel>
    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[MC-10355] Animations for items and blocks do not work properly</title>
                <link>https://bugs.mojang.com/browse/MC-10355</link>
                <project id="10400" key="MC">Minecraft: Java Edition</project>
                    <description>&lt;p&gt;All animated items and blocks (except for water, lava, fire, portal, clock and compass) are rendered white with the text &quot;missing texture&quot; on them instead loading the respective animation texture. I made sure all animations have their own txt-file (as required in Snapshot 13w09a).&lt;br/&gt;
Everything worked fine in the previous snapshots and there is no way to get them running, even with a proper txt-file for every animation, so this seems to be a massive bug.&lt;/p&gt;

&lt;p&gt;Screenshots and test files attached below ...&lt;/p&gt;

&lt;p&gt;How to use the test files (showing an animated Monster Spawner):&lt;br/&gt;
Move &quot;mobSpawner.png&quot; and &quot;mobSpawner.txt&quot; to the &quot;/textures/blocks&quot;-folder in any converted texturepack, start the game and test your Monster Spawners.&lt;/p&gt;

&lt;p&gt;EDIT:&lt;br/&gt;
Added a small test-texturepack to the attachments containing the shown monster spawner animation&lt;br/&gt;
EDIT 2:&lt;br/&gt;
When testing it with a folder-based texturepack, it seems to work fine, but the game doesn&apos;t load the animations from a zip-folder.&lt;br/&gt;
EDIT 3:&lt;br/&gt;
Further testing of folder based packs showed that compass, clock, flowing water, (+flowing lava?), portal and fire animations are broken, but all other animations work fine.&lt;/p&gt;

&lt;p&gt;------------------------------&lt;br/&gt;
Comment from Kahr:&lt;br/&gt;
------------------------------&lt;br/&gt;
&quot;I suspect the problem lies in bji.class. The method &quot;public boolean c(String)&quot; which checks if the texture pack contains a given file does not strip off the leading slash from the path. Adding a .substring(1) before calling ZipFile.getEntry should fix it.&quot;&lt;/p&gt;</description>
                <environment></environment>
        <key id="24303">MC-10355</key>
            <summary>Animations for items and blocks do not work properly</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="1">Fixed</resolution>
                                        <assignee username="grum">[Mojang] Grum (Erik Broes)</assignee>
                                    <reporter username="_zombiehunter">_zombiehunter</reporter>
                        <labels>
                            <label>animation</label>
                            <label>block</label>
                            <label>item</label>
                            <label>rendering</label>
                            <label>resource-pack</label>
                            <label>texture</label>
                    </labels>
                <created>Tue, 26 Feb 2013 21:37:25 +0100</created>
                <updated>Thu, 4 May 2017 09:59:48 +0200</updated>
                            <resolved>Thu, 28 Feb 2013 18:34:44 +0100</resolved>
                                    <version>Snapshot 13w09a</version>
                    <version>Snapshot 13w09b</version>
                                    <fixVersion>Snapshot 13w09c</fixVersion>
                                                        <votes>19</votes>
                                    <watches>4</watches>
                                                                            <comments>
                            <comment id="51219" author="novantis" created="Sat, 9 Mar 2013 04:07:37 +0100"  >&lt;p&gt;Argh! Still broken for 1.5 pre-release. &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/sad.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;

&lt;p&gt;EDIT: It seems that the format for the animations changed, so I guess this really isn&apos;t a bug in my case. Not sure for everyone else though :\&lt;/p&gt;</comment>
                            <comment id="49415" author="babbajagga" created="Sun, 3 Mar 2013 19:33:05 +0100"  >&lt;p&gt;thx for pointing me at it.&lt;/p&gt;</comment>
                            <comment id="49409" author="bljat" created="Sun, 3 Mar 2013 19:25:26 +0100"  >&lt;p&gt;See &lt;a href=&quot;https://bugs.mojang.com/browse/MC-10354&quot; title=&quot;Animations stop for 3 seconds after cycling - 13w09a&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-10354&quot;&gt;&lt;del&gt;MC-10354&lt;/del&gt;&lt;/a&gt;.&lt;/p&gt;</comment>
                            <comment id="49408" author="babbajagga" created="Sun, 3 Mar 2013 19:21:43 +0100"  >&lt;p&gt;I have still the issue with clock... &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/sad.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;br/&gt;
@snapshot 13w09c&lt;br/&gt;
unziped folder with 64-128px tp&lt;br/&gt;
I have made empty clock.txt file&lt;br/&gt;
works w/o problems in 13w03a&lt;/p&gt;

&lt;p&gt;flowing lava and water have worked weird/broken/incorrect when I had their txt files filled with numbers&lt;br/&gt;
the blocks animated, but at some point they stopped, seemed as lag, but it was just the animation frozen, after some time it started over again from 1st animation frame.&lt;br/&gt;
(ie. I have animations with 128 frames, but despite that I had written 0-127 frames in txt, it only animated like 30, then it &quot;stopped&quot; until it reached the last 127th and after it the animation repeated from start)&lt;br/&gt;
the txt file looked like this:&lt;br/&gt;
0&lt;br/&gt;
1&lt;br/&gt;
2&lt;br/&gt;
...&lt;br/&gt;
127/255&lt;/p&gt;

&lt;p&gt;when I deleted the whole &quot;text&quot; - numbers within the txt the animations started to work properly and all 128, resp. 256 frames got animated.&lt;/p&gt;

&lt;p&gt;I can provide the txt and clock png if needed.&lt;/p&gt;</comment>
                            <comment id="48777" author="guardiangamer91" created="Fri, 1 Mar 2013 20:56:03 +0100"  >&lt;p&gt;Checked, new txt. files! thanks. &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/smile.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="48747" author="_zombiehunter" created="Fri, 1 Mar 2013 19:03:32 +0100"  >&lt;p&gt;@Lane Johnson:&lt;br/&gt;
False alarm. Everything works fine on my side with 13w09c (tested all animations with zip and folder based texturepacks, no missing textures anymore), please check your txt-files !&lt;/p&gt;</comment>
                            <comment id="48737" author="guardiangamer91" created="Fri, 1 Mar 2013 18:28:30 +0100"  >&lt;p&gt;still not fixed in 13w09c&lt;/p&gt;</comment>
                            <comment id="48604" author="_zombiehunter" created="Fri, 1 Mar 2013 12:42:06 +0100"  >&lt;p&gt;@Hkliese:&lt;br/&gt;
You should read the content of an issue ticket first before posting anything here. Just read everything above, then you&apos;ll see that your comment is a bit out of place here. You can assume that everyone here already knows how animations and the respective text files work, otherwise we wouldn&apos;t have found this bug, or not? And Grum fixed it, so everything&apos;s OK again.&lt;/p&gt;</comment>
                            <comment id="48561" author="hkliese" created="Fri, 1 Mar 2013 06:43:27 +0100"  >&lt;p&gt;look on minecraft wiki under texture packs (FROM SOURCE)&lt;/p&gt;

&lt;p&gt;Texture Animations in Minecraft 1.5&lt;/p&gt;

&lt;p&gt;Snapshot 13w09a note: Starting from this snapshot, in order to have an animated texture, this animation definition text file is mandatory.&lt;/p&gt;

&lt;p&gt;Any sheet image can be animated by placing additional frames of animation in the same image in y-axis slots. The default behavior will be that, at 10 updates per second (100 ms per frame), the game will copy the next slot into the active texture. Once the bottom of the sheet image is reached, the game will start over from the topmost slot again. For example, to create a block texture that quickly flips between two 16x16 images, place them above each other in a 16x32 sheet image.&lt;/p&gt;

&lt;p&gt;It will be possible to customize the duration and selection of which frames to use. For example you may want to &quot;ping-pong&quot; the animation (using frames 1-2-3-2-1) instead of looping it (1-2-3-1-2-3). This will be done by creating a text file with the same name as the sheet image (such as &quot;dirt.txt&quot; for &quot;dirt.png&quot;) and specifying which frame indices the game should pick when it&apos;s ticked.&lt;/p&gt;

&lt;p&gt;The format of the animation file is simply numbers specifying which frames to pick (indices start from 0), separated by either commas or new lines. For example, if you would want to ping-pong an animation that has 4 frames, the contents of text file would look like this:&lt;br/&gt;
 0,1,2,3,2,1&lt;/p&gt;

&lt;p&gt;... or like this:&lt;br/&gt;
 0&lt;br/&gt;
1&lt;br/&gt;
2&lt;br/&gt;
3&lt;br/&gt;
2&lt;br/&gt;
1&lt;/p&gt;

&lt;p&gt;To make the animation slower than 10 updates per second, the animation file can be specified to keep the frame for any number of ticks using an asterisk and the number of ticks to keep it. For example, to make the animation above four times slower, the file would look like this:&lt;br/&gt;
 0*4,1*4,2*4,3*4,2*4,1*4&lt;/p&gt;

&lt;p&gt;The water, lava, and lava_flow textures all have default text files which must be overwritten if you have an animation that varies from the default length of 32 frames for water and 16 frames for lava.&lt;/p&gt;</comment>
                            <comment id="48386" author="grum" created="Thu, 28 Feb 2013 19:08:25 +0100"  >&lt;p&gt;Thanks for reporting; stupid stuff slipping through cracks of manual testing &amp;gt;.&amp;gt;&lt;br/&gt;
I&apos;ve tested the animations with folders only &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/sad.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;</comment>
                            <comment id="48375" author="_zombiehunter" created="Thu, 28 Feb 2013 18:41:38 +0100"  >&lt;p&gt;Thanks a lot for fixing that, Grum &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/smile.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;br/&gt;
And thanks to everyone who helped testing and investigating this.&lt;/p&gt;</comment>
                            <comment id="48373" author="grum" created="Thu, 28 Feb 2013 18:34:44 +0100"  >&lt;p&gt;Fixed for 1.5!&lt;/p&gt;</comment>
                            <comment id="48342" author="_zombiehunter" created="Thu, 28 Feb 2013 17:10:20 +0100"  >&lt;p&gt;Master Kahr has spoken. Thx. I&apos;ll add your comment to the main post. Let&apos;s hope they fix it before they pre-release Minecraft 1.5.&lt;/p&gt;</comment>
                            <comment id="48338" author="kahr" created="Thu, 28 Feb 2013 16:52:35 +0100"  >&lt;p&gt;I suspect the problem lies in bji.class.  The method &quot;public boolean c(String)&quot; which checks if the texture pack contains a given file does not strip off the leading slash from the path.  Adding a .substring(1) before calling ZipFile.getEntry should fix it.&lt;/p&gt;</comment>
                            <comment id="48323" author="_zombiehunter" created="Thu, 28 Feb 2013 16:38:37 +0100"  >&lt;p&gt;@Lane Johnson:&lt;br/&gt;
Can confirm this for compass, clock, flowing water, portal and fire animations when using folder based packs (but strangely, my flowing lava works).&lt;br/&gt;
Updated the main post, thx for that information. Mojang really made a huge mess with everything related to animations, time to fix that !!!&lt;/p&gt;</comment>
                            <comment id="48311" author="guardiangamer91" created="Thu, 28 Feb 2013 15:56:23 +0100"  >&lt;p&gt;tried the folder type for my texture pack and my textures work, but now water flow, lava flow, compass and clock are broken.&lt;/p&gt;</comment>
                            <comment id="48294" author="_zombiehunter" created="Thu, 28 Feb 2013 13:33:25 +0100"  >&lt;p&gt;Come on, Mojang. You can&apos;t do a pre-release without this bug fixed. You messed up the whole texture animation system!&lt;/p&gt;

&lt;p&gt;Everyone else: Please upvote this! Animated blocks/items are one of the main features of the new texturepack format, this has to be fixed BEFORE the 1.5 pre-release!&lt;/p&gt;</comment>
                            <comment id="48280" author="grandchaos9000" created="Thu, 28 Feb 2013 12:02:44 +0100"  >&lt;p&gt;@Mark Cashion That is impossible to 1.5 pre-release yet.&lt;/p&gt;</comment>
                            <comment id="48124" author="theslipspeedminer" created="Wed, 27 Feb 2013 22:47:54 +0100"  >&lt;p&gt;Ok, I just tried the .zip version of my 32x texture pack &amp;amp; the animations don&apos;t work. The only ones that work are the portal, fire, water, &amp;amp; lava animations. None of the other ones work. I have all the .txt definitions for my animations too, so I didn&apos;t mess up. This is a bug that I&apos;m experiencing too.&lt;/p&gt;</comment>
                            <comment id="48118" author="theslipspeedminer" created="Wed, 27 Feb 2013 22:41:46 +0100"  >&lt;p&gt;Ok, I tried the folder version of my 32x texture pack &amp;amp; the animations work fine. I&apos;m about to try it with the .zip version of my 32x texture pack, &amp;amp; see what happens.&lt;/p&gt;</comment>
                            <comment id="48102" author="theslipspeedminer" created="Wed, 27 Feb 2013 22:27:27 +0100"  >&lt;p&gt;@Jayvee D. Enaguas&lt;br/&gt;
There is no 13w09c snapshot at this time.&lt;/p&gt;</comment>
                            <comment id="48038" author="tomthorogood" created="Wed, 27 Feb 2013 20:06:30 +0100"  >&lt;p&gt;I have the same problem.&lt;/p&gt;</comment>
                            <comment id="48012" author="guardiangamer91" created="Wed, 27 Feb 2013 18:52:56 +0100"  >&lt;p&gt;have the same problem with my 32x32 pack. animation descriptions are there and the log says that there is a broken aspect ratio. All normal textures are good it only effects the animated ones. &lt;/p&gt;</comment>
                            <comment id="47995" author="grandchaos9000" created="Wed, 27 Feb 2013 17:57:04 +0100"  >&lt;p&gt;What about 13w09c about animation blocks has been fixed?&lt;/p&gt;</comment>
                            <comment id="47983" author="_zombiehunter" created="Wed, 27 Feb 2013 17:27:31 +0100"  >&lt;p&gt;Still not fixed in 13w09b, please upvote this. Besides, would any mod please officially confirm this and change the confirmation status?&lt;/p&gt;</comment>
                            <comment id="47975" author="_zombiehunter" created="Wed, 27 Feb 2013 16:44:54 +0100"  >&lt;p&gt;thx @Jnrm3, can confirm this. Animations work with folder based texturepacks (but ONLY with folder based packs!). Texturepacks are commonly used as zip-folders, so this bug still affects the majority of all texturepack users.&lt;/p&gt;</comment>
                            <comment id="47974" author="jnrm3" created="Wed, 27 Feb 2013 16:39:22 +0100"  >&lt;p&gt;Ok, now it does the same thing. It appears that animations in zip files do not work, but they work fine when in folders. Tested with several packs in both folder and zip form.&lt;/p&gt;</comment>
                            <comment id="47972" author="_zombiehunter" created="Wed, 27 Feb 2013 16:34:53 +0100"  >&lt;p&gt;Come on ... this bug is at least as important as &lt;a href=&quot;https://bugs.mojang.com/browse/MC-10309&quot; title=&quot;GUI text is messed up when changing textures / Block &amp;amp; item textures replaced by letters or other textures&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-10309&quot;&gt;&lt;del&gt;MC-10309&lt;/del&gt;&lt;/a&gt;, item and block animations DO NOT WORK!&lt;br/&gt;
This is one of the main features of the new 1.5 texturepack format and needs to be fixed, so UPVOTE !!!&lt;br/&gt;
I tested it on other computers too, it happens evrywhere. Would any mod please officially confirm this and change the confirmation status?&lt;/p&gt;</comment>
                            <comment id="47948" author="_zombiehunter" created="Wed, 27 Feb 2013 14:18:04 +0100"  >&lt;p&gt;@xland44, I quote myself:&lt;br/&gt;
&quot;I made sure all animations have their own txt-file (as required in Snapshot 13w09a).&quot; - &lt;a href=&quot;https://bugs.mojang.com/browse/MC-10355&quot; title=&quot;Animations for items and blocks do not work properly&quot; class=&quot;issue-link&quot; data-issue-key=&quot;MC-10355&quot;&gt;&lt;del&gt;MC-10355&lt;/del&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;If you take a look at the attached test pack, there IS a proper txt-file in it, but the in-game result is still white with that silly &quot;missing texture&quot; message.&lt;/p&gt;</comment>
                            <comment id="47941" author="xland44" created="Wed, 27 Feb 2013 13:47:33 +0100"  >&lt;p&gt;Um, animated blocks and items in texture packs now requires the animation definition in snapshot 13w09a (previously it was optional)&lt;/p&gt;</comment>
                            <comment id="47940" author="odisos" created="Wed, 27 Feb 2013 13:41:55 +0100"  >&lt;p&gt;I also have this problem&lt;/p&gt;</comment>
                            <comment id="47925" author="_zombiehunter" created="Wed, 27 Feb 2013 12:21:22 +0100"  >&lt;p&gt;C&apos;mon everyone, can anyone cofirm this?&lt;br/&gt;
I can&apos;t be the only one with this problem! As far as I know, I did nothing wrong with my animations and I used a clean, unmodded minecraft.jar (Snapshot 13w09a!).&lt;br/&gt;
If anyone can confirm this, please upvote, we need to get this fixed for the 1.5 pre-release, it seems to be a pretty massive bug!&lt;/p&gt;

&lt;p&gt;Added a small test-texturepack to the attachments containing the shown files ...&lt;/p&gt;</comment>
                            <comment id="47815" author="_zombiehunter" created="Tue, 26 Feb 2013 22:16:36 +0100"  >&lt;p&gt;You mean an empty mobSpawner.txt-file ?&lt;br/&gt;
Does not work, besides how should I define the frame durations with an empty file?&lt;/p&gt;</comment>
                            <comment id="47814" author="monestic" created="Tue, 26 Feb 2013 22:03:52 +0100"  >&lt;p&gt;Please add an empty txt file with the animated *.png names and test again?&lt;/p&gt;</comment>
                            <comment id="47812" author="_zombiehunter" created="Tue, 26 Feb 2013 22:01:05 +0100"  >&lt;p&gt;OK, that&apos;s strange, it seems to work for some people. I just added the test files to another texturepack to make sure, but the animation does not load. Everything white. My Minecraft is not modded, I tested it with a clean minecraft.jar (Snapshot 13w09a) !&lt;/p&gt;</comment>
                            <comment id="47811" author="monestic" created="Tue, 26 Feb 2013 21:58:33 +0100"  >&lt;p&gt;Same here, No &quot;missing texture&quot; for me.&lt;/p&gt;</comment>
                            <comment id="47809" author="jnrm3" created="Tue, 26 Feb 2013 21:54:29 +0100"  >&lt;p&gt;Tried this and it works as expected, no &quot;missing texture&quot; thing happens when I tested it.&lt;/p&gt;</comment>
                    </comments>
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                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="24266">MC-10318</issuekey>
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            <issuelink>
            <issuekey id="24276">MC-10328</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="24340">MC-10389</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="24421">MC-10463</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="24812">MC-10834</issuekey>
        </issuelink>
                            </inwardlinks>
                                    </issuelinktype>
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                            <attachment id="22511" name="Bild1.jpg" size="166111" author="_zombiehunter" created="Tue, 26 Feb 2013 21:37:25 +0100"/>
                            <attachment id="22518" name="default pack + test files.jpg" size="123017" author="_zombiehunter" created="Tue, 26 Feb 2013 22:11:31 +0100"/>
                            <attachment id="22512" name="mobSpawner.png" size="4851" author="_zombiehunter" created="Tue, 26 Feb 2013 21:37:25 +0100"/>
                            <attachment id="22513" name="mobSpawner.txt" size="95" author="_zombiehunter" created="Tue, 26 Feb 2013 21:37:25 +0100"/>
                            <attachment id="22565" name="test.zip" size="5479" author="_zombiehunter" created="Wed, 27 Feb 2013 12:34:46 +0100"/>
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