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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
    </build-info>


<item>
            <title>[BDS-3265] Custom behavior items do not work on BDS (with experimental features enabled)</title>
                <link>https://bugs.mojang.com/browse/BDS-3265</link>
                <project id="11700" key="BDS">Bedrock Dedicated Server</project>
                    <description>&lt;p&gt;Custom items created with a behavior pack do not exist when loaded into a bedrock dedicated server that has enabled experimental features.&lt;/p&gt;

&lt;p&gt;This issue is fairly easy to reproduce.&lt;/p&gt;
&lt;ul class=&quot;alternate&quot; type=&quot;square&quot;&gt;
	&lt;li&gt;On Minecraft for Windows 10, create a new world with experimental features enabled.&lt;/li&gt;
	&lt;li&gt;Create a new minimal behavior pack that simply adds an item to the game.&lt;/li&gt;
	&lt;li&gt;Load the pack into the local behavior packs folder, add it to the world within the Windows 10 game, and make sure the pack is working within the game.&lt;/li&gt;
	&lt;li&gt;Exit the game, transfer both the world and the behavior pack to a BDS instance.&lt;/li&gt;
	&lt;li&gt;Launch the server and connect with a client.&lt;/li&gt;
	&lt;li&gt;Try to use the `give` command for the item that was created (even though it was created without an accompanying resource pack, the item should still exist within the game).&lt;/li&gt;
	&lt;li&gt;For extra verification, validate that other experimental features work within the server (such as saving/loading structures), and add a simple function to the behavior pack to validate that it has loaded in properly.&lt;/li&gt;
&lt;/ul&gt;


&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Note&lt;/b&gt;: This was only tested on an Ubuntu 18.04 bedrock dedicated server, I don&apos;t know if the Windows version will experience the same issue.&lt;/p&gt;</description>
                <environment></environment>
        <key id="290635">BDS-3265</key>
            <summary>Custom behavior items do not work on BDS (with experimental features enabled)</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="6">Works As Intended</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="masterlink950">Josiah </reporter>
                        <labels>
                            <label>feature-check</label>
                    </labels>
                <created>Tue, 18 Feb 2020 02:44:25 +0100</created>
                <updated>Thu, 4 Jan 2024 18:48:15 +0100</updated>
                            <resolved>Thu, 4 Jan 2024 18:48:15 +0100</resolved>
                                    <version>1.14.21.0</version>
                    <version>1.14.30</version>
                    <version>1.14.60</version>
                    <version>1.16.0</version>
                    <version>1.16.1</version>
                                                            <votes>26</votes>
                                    <watches>24</watches>
                                                                            <comments>
                            <comment id="1140785" author="JIRAUSER558545" created="Fri, 11 Feb 2022 06:50:24 +0100"  >&lt;p&gt;As of &lt;b&gt;BDS 1.18.11.01&lt;/b&gt;, it looks like custom items still aren&apos;t working.&lt;/p&gt;</comment>
                            <comment id="1140097" author="JIRAUSER630377" created="Wed, 9 Feb 2022 00:08:55 +0100"  >&lt;p&gt;@wan6845 do you have documentation to support this, top comment is a mod saying it&apos;s supported&#160;&lt;/p&gt;</comment>
                            <comment id="1140001" author="JIRAUSER524321" created="Tue, 8 Feb 2022 17:09:43 +0100"  >&lt;p&gt;experimental gameplay is not supported on bds yet&lt;/p&gt;</comment>
                            <comment id="964166" author="JIRAUSER630377" created="Sun, 4 Apr 2021 06:50:14 +0200"  >&lt;h3&gt;&lt;a name=&quot;BDS1.16.210.05%C2%A0&quot;&gt;&lt;/a&gt;BDS 1.16.210.05&#160;&lt;/h3&gt;

&lt;p&gt;experimentalfeatures is no longer in the dat file and has been replaced by:&lt;/p&gt;

&lt;p&gt;&lt;span class=&quot;error&quot;&gt;&amp;#91;vt&amp;#93;&lt;/span&gt;&lt;span class=&quot;error&quot;&gt;&amp;#91;nul&amp;#93;&lt;/span&gt; experiments&lt;span class=&quot;error&quot;&gt;&amp;#91;soh&amp;#93;&lt;/span&gt;&lt;span class=&quot;error&quot;&gt;&amp;#91;nak&amp;#93;&lt;/span&gt;&lt;span class=&quot;error&quot;&gt;&amp;#91;nul&amp;#93;&lt;/span&gt; experiments_ever_used&lt;span class=&quot;error&quot;&gt;&amp;#91;nul&amp;#93;&lt;/span&gt;&lt;span class=&quot;error&quot;&gt;&amp;#91;soh&amp;#93;&lt;/span&gt;&lt;span class=&quot;error&quot;&gt;&amp;#91;rs&amp;#93;&lt;/span&gt;&lt;span class=&quot;error&quot;&gt;&amp;#91;nul&amp;#93;&lt;/span&gt; saved_with_toggled_experiments&lt;span class=&quot;error&quot;&gt;&amp;#91;nul&amp;#93;&lt;/span&gt;&lt;span class=&quot;error&quot;&gt;&amp;#91;nul&amp;#93;&lt;/span&gt;&lt;span class=&quot;error&quot;&gt;&amp;#91;soh&amp;#93;&lt;/span&gt;&#160;&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;as someone unfamiliar with hex i have no clue what to change here, can anyone give me some pointers&lt;/p&gt;</comment>
                            <comment id="828095" author="agentsparrow" created="Wed, 21 Oct 2020 19:35:11 +0200"  >&lt;p&gt;Using BDS 1.16.40 on ubuntu 18.04. Using TerrariaMod 0.9.5. behavior pack and resource pack are installed. I create a new world, then modify the level.dat to enable experimental gameplay. Playing from server doesn&apos;t do some of the gameplay mechanics like moving into stone blocks with pickaxe selected. Works fine in singleplayer on Win10 using same version of mod.&lt;/p&gt;</comment>
                            <comment id="785147" author="JIRAUSER498891" created="Wed, 12 Aug 2020 05:06:50 +0200"  >&lt;p&gt;I&apos;m going to start testing 1.16.20 BDS server as I see it&apos;s now available.&#160; I&apos;m trying to understand is Experimental Gameplay supposed to work by simply creating a world with Experimental turned on then transferring it and my behavior pack OR is the only way to get this to work is editing the level.dat with a hex editor?&#160; I&apos;m just trying to understand expected behavior.&#160; Thanks.&lt;/p&gt;</comment>
                            <comment id="783263" author="ionicecko" created="Sun, 9 Aug 2020 08:48:31 +0200"  >&lt;p&gt;My testing indicates this works in BDS when enabling &quot;Experimental Features&quot; per the comment from Joe.&lt;/p&gt;

&lt;p&gt;If there is still something that isn&apos;t working please provide details and reproduction steps in a comment so they can be assessed.&lt;/p&gt;</comment>
                            <comment id="749040" author="JIRAUSER516287" created="Mon, 29 Jun 2020 08:01:53 +0200"  >&lt;p&gt;Wow, this explains my issue right on point. I Wonder if there is a server besides Realms that supports behaviors,&#160; like hand_equipped true, I thought i was doing something wrong, what a frustrating bug. So mush for adding custom weapons to BDS( They are always held as items not tools ). Still exsits in 1.16 BDS. Im sick of the clostrophobic feel of Realms. AKA view distance.&#160;&lt;/p&gt;</comment>
                            <comment id="740340" author="JIRAUSER485544" created="Tue, 23 Jun 2020 19:30:00 +0200"  >&lt;p&gt;This appears to be fixed in 1.16.0.2.&#160; I did have to manually enable &apos;experimentalgameplay&apos; in the level.dat using a hex editor, but after copying my test resource and behavior packs (along with the world_behavior_pack &amp;amp; world_resource_pack json files) I was able to &quot;cook&quot; my custom fried egg item with custom graphic and it appeared correctly. The eating animation didn&apos;t trigger but that could be a bug on my part still. I tested on Windows, but I&apos;m assuming the Ubuntu version will behave the same. I&apos;ll test that out later today.&lt;/p&gt;</comment>
                            <comment id="721194" author="JIRAUSER473608" created="Sat, 6 Jun 2020 15:10:53 +0200"  >&lt;p&gt;Lack of knowledge regarding what we can and can&apos;t do yet or what is coming on bds is confounding. This feature along with a few other custom or &quot;new&quot; features(items, entities, recipes, etc) missing are a deal breaker for a lot of potentially new players to bedrock and others from the java version. Lack of proper scripting support across all bedrock versions is also a HUGE feature missing and deal breaker for most. I&apos;ve seen IonicEcko running around doing their best (which ty btw, you always answer to the best of your knowledge and rather promptly) to provide all the info they can but, we need some concrete information on when features are coming(if any planned) since we have soo many features still missing in bds vs smp with no official channel to follow up on it.&lt;/p&gt;</comment>
                            <comment id="721115" author="JIRAUSER501090" created="Sat, 6 Jun 2020 13:12:01 +0200"  >&lt;p&gt;i am confirming it does not work as well on win 10&lt;/p&gt;</comment>
                            <comment id="695843" author="JIRAUSER485031" created="Tue, 12 May 2020 21:48:26 +0200"  >&lt;p&gt;This is a show stopper.&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;</comment>
                            <comment id="683911" author="gpablo1" created="Wed, 29 Apr 2020 18:57:18 +0200"  >&lt;p&gt;Yes, I can confim, many gamers stop to playing in betrock server because it hasn&apos;t that important feature.&lt;/p&gt;</comment>
                            <comment id="683572" author="JIRAUSER475683" created="Wed, 29 Apr 2020 10:49:35 +0200"  >&lt;p&gt;Could you please update the status of this issue and stop keeping us in the dark? If this is not going to be fixed, there is absolutely no incentive for people to run a dedicated Bedrock server.&lt;/p&gt;</comment>
                            <comment id="679177" author="jagreaper" created="Fri, 24 Apr 2020 14:52:46 +0200"  >&lt;p&gt;Any word on when this is going to be patched? It was disappointing to find out that support for custom items through behavior packs is not actually supported on BDS.&lt;/p&gt;</comment>
                            <comment id="644967" author="ionicecko" created="Mon, 9 Mar 2020 04:50:50 +0100"  >&lt;p&gt;Using this as the master for the question of Experimental features in BDS.&lt;/p&gt;</comment>
                            <comment id="636450" author="gpablo1" created="Wed, 19 Feb 2020 21:38:41 +0100"  >&lt;p&gt;In the Windows version exactly the same happens.&lt;/p&gt;</comment>
                            <comment id="635869" author="ionicecko" created="Tue, 18 Feb 2020 10:13:30 +0100"  >&lt;p&gt;Hey Josiah,&lt;/p&gt;

&lt;p&gt;There is unofficial evidence in a couple of places that experimental gameplay isn&apos;t supported in BDS. However there&apos;s no official word as far as I know (the old FAQ no longer exists) so will leave this here until that changes or I&apos;m proven wrong &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/tongue.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;

&lt;p&gt;Ionic&lt;/p&gt;</comment>
                    </comments>
                <issuelinks>
                            <issuelinktype id="10102">
                    <name>Duplicate</name>
                                                                <inwardlinks description="is duplicated by">
                                        <issuelink>
            <issuekey id="294382">BDS-3514</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="326354">BDS-5525</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="329200">BDS-5633</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="347023">BDS-6702</issuekey>
        </issuelink>
            <issuelink>
            <issuekey id="349678">BDS-6942</issuekey>
        </issuelink>
                            </inwardlinks>
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