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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[BDS-2347] feedback for bds 1.14</title>
                <link>https://bugs.mojang.com/browse/BDS-2347</link>
                <project id="11700" key="BDS">Bedrock Dedicated Server</project>
                    <description>&lt;p&gt;Here is my overall feedback for BDS 1.14 :&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;horionclient dot eu allows many things which should be patched..&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;Nuker: fast breaking/nuker should be patched&#160;&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;Items cheating: .give and .dupe should be patched as well (items cheating)&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;Performance: the performance is OK, could be better. Currently without any modifications BDS can not hold more than 30 players with my i9 cpu. Over 30 players = high tps drops&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;customization: Allow us to set mob spawn rates similar to Bukkit.yml. mob spawning is broken. If you set easy, nothing spawns and if you set hard too much entities spawn.&#160;&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;Scripting api/plugins api for bds in cpp/c#/js:&lt;/p&gt;

&lt;p&gt;it would be cool, if there could be a modding/plugin api for bds which allows us to code spigot-like plugins for bds. This is already possible, but only through 3rd party mod loaders (bdlauncher for example) which means those mod loaders could break in any new update including their plugins.&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;Multithreading:&lt;/p&gt;

&lt;p&gt;Bds currently is not multithreaded. It would be better, if cpu intensive tasks like mob spawning, tnt, redstone, chunk generation&#160; would be async threaded&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;Crash chunks: thanks a lot that this got fixed in 1.14! My old server (its an anarchy one) had many crash chunks and the map did not work until bds 1.14. But there are still spawn eggs which allows you create crash chunks with spawners and entity painting and Item Frame spawn eggs. (This can be patched if you use bdlauncher mod loader)&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;Yes, BDS is still in alpha stage. I know, that&#8217;s ok and I accept this. I get this always as an answer when I share my feedback. This is just a feedback, it does not mean they have to fix this above in a short time frame. Its meant to be as help to improve the software overall and make it useable for the community. &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/wink.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt;&lt;/p&gt;

&lt;p&gt;I am thankfully for this awesome software, it currently works very well for whitelisted servers and its good that we have an alternative to realms. Keep it up, good work mojang/microsoft &lt;img class=&quot;emoticon&quot; src=&quot;https://bugs.mojang.com/images/icons/emoticons/smile.png&quot; height=&quot;16&quot; width=&quot;16&quot; align=&quot;absmiddle&quot; alt=&quot;&quot; border=&quot;0&quot;/&gt; &amp;lt;3&lt;/p&gt;</description>
                <environment>Here is my overall feedback for BDS 1.14 :&lt;br/&gt;
&lt;br/&gt;
&amp;#xA0;&lt;br/&gt;
&lt;br/&gt;
horionclient dot eu allows many things which should be patched..&lt;br/&gt;
&lt;br/&gt;
&amp;#xA0;&lt;br/&gt;
&lt;br/&gt;
Nuker: fast breaking/nuker should be patched&amp;#xA0;&lt;br/&gt;
&lt;br/&gt;
&amp;#xA0;&lt;br/&gt;
&lt;br/&gt;
Items cheating: .give and .dupe should be patched as well (items cheating)&lt;br/&gt;
&lt;br/&gt;
&amp;#xA0;&lt;br/&gt;
&lt;br/&gt;
Performance: the performance is OK, could be better. Currently without any modifications BDS can not hold more than 30 players with my i9 cpu. Over 30 players = high tps drops&lt;br/&gt;
&lt;br/&gt;
&amp;#xA0;&lt;br/&gt;
&lt;br/&gt;
customization: Allow us to set mob spawn rates similar to Bukkit.yml. mob spawning is broken. If you set easy, nothing spawns and if you set hard too much entities spawn.&amp;#xA0;&lt;br/&gt;
&lt;br/&gt;
&amp;#xA0;&lt;br/&gt;
&lt;br/&gt;
Scripting api/plugins api for bds in cpp/c#/js:&lt;br/&gt;
&lt;br/&gt;
it would be cool, if there could be a modding/plugin api for bds which allows us to code spigot-like plugins for bds. This is already possible, but only through 3rd party mod loaders (bdlauncher for example) which means those mod loaders could break in any new update including their plugins.&lt;br/&gt;
&lt;br/&gt;
&amp;#xA0;&lt;br/&gt;
&lt;br/&gt;
Multithreading:&lt;br/&gt;
&lt;br/&gt;
Bds currently is not multithreaded. It would be better, if cpu intensive tasks like mob spawning, tnt, redstone, chunk generation&amp;#xA0; would be async threaded&lt;br/&gt;
&lt;br/&gt;
&amp;#xA0;&lt;br/&gt;
&lt;br/&gt;
Crash chunks: thanks a lot that this got fixed in 1.14! My old server (its an anarchy one) had many crash chunks and the map did not work until bds 1.14. But there are still spawn eggs which allows you create crash chunks with spawners and entity painting and Item Frame spawn eggs. (This can be patched if you use bdlauncher mod loader)&lt;br/&gt;
&lt;br/&gt;
&amp;#xA0;&lt;br/&gt;
&lt;br/&gt;
Yes, BDS is still in alpha stage. I know, that&#8217;s ok and I accept this. I get this always as an answer when I share my feedback. This is just a feedback, it does not mean they have to fix this above in a short time frame. Its meant to be as help to improve the software overall and make it useable for the community. ;)&lt;br/&gt;
&lt;br/&gt;
I am thankfully for this awesome software, it currently works very well for whitelisted servers and its good that we have an alternative to realms. Keep it up, good work mojang/microsoft :) &amp;lt;3</environment>
        <key id="279199">BDS-2347</key>
            <summary>feedback for bds 1.14</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="7">Invalid</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="iC0de55">el mexi</reporter>
                        <labels>
                    </labels>
                <created>Tue, 17 Dec 2019 10:31:06 +0100</created>
                <updated>Tue, 11 Feb 2020 14:29:51 +0100</updated>
                            <resolved>Tue, 11 Feb 2020 14:25:16 +0100</resolved>
                                    <version>1.13.0.34</version>
                                                            <votes>0</votes>
                                    <watches>0</watches>
                                                                            <comments>
                            <comment id="632604" author="ic0de55" created="Tue, 11 Feb 2020 14:29:51 +0100"  >&lt;p&gt;im not gonna post it there, its not my game at the end (not my problem). the devs or concept designers kill their game themself. re-post it there, or do not do it, idc.&lt;/p&gt;</comment>
                            <comment id="632518" author="ionicecko" created="Tue, 11 Feb 2020 11:48:10 +0100"  >&lt;p&gt;&lt;b&gt;Thank you for your report!&lt;/b&gt;&lt;br/&gt;
However, this issue is &lt;font color=&quot;#FF5722&quot;&gt;&lt;b&gt;Invalid&lt;/b&gt;&lt;/font&gt;.&lt;/p&gt;

&lt;p&gt;You have posted a feature request or a suggestion. This site is for &lt;b&gt;bug reports&lt;/b&gt; only.&lt;br/&gt;
For suggestions, please visit &lt;a href=&quot;http://www.reddit.com/r/minecraftsuggestions&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Minecraft Suggestions on Reddit&lt;/a&gt; or visit the &lt;a href=&quot;https://feedback.minecraft.net/hc/en-us&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Feedback website&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Quick Links&lt;/b&gt;:&lt;br/&gt;
&#128211; &lt;a href=&quot;https://bugs.mojang.com/projects/MCPE/summary&quot; class=&quot;external-link&quot; rel=&quot;nofollow&quot;&gt;Issue Guidelines&lt;/a&gt; &amp;#8211; &#128172; &lt;a href=&quot;http://hopper.minecraft.net/help/technical-support-resources/&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Community Support&lt;/a&gt; &amp;#8211; &#128231; &lt;a href=&quot;https://help.minecraft.net/hc/en-us/requests/new&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Customer Support&lt;/a&gt; &amp;#8211; &#128214; &lt;a href=&quot;https://minecraft.gamepedia.com/Minecraft_Wiki&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Game Wiki&lt;/a&gt;&lt;/p&gt;</comment>
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