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        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[BDS-16092] No Mobs generate after unknown amount of server uptime</title>
                <link>https://bugs.mojang.com/browse/BDS-16092</link>
                <project id="11700" key="BDS">Bedrock Dedicated Server</project>
                    <description>&lt;p&gt;This has been occurring for many releases and can remember as far back as early 1.17.&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;New Mobs both passive and hostile mods of every type do not spawn. This occurs in all biomes that I have seen including underwater. Mobs that have been tamed, pre-existing like cows, horses, and chickens in a pen still exist and haven&apos;t de-spawned. Villagers as well still exist in houses that have been locked with Iron Doors (Enchantment Farming).&lt;/p&gt;

&lt;p&gt;I have not encountered an Ocean Monument while this is occurring but will test if guardians have spawned under this condition.&lt;/p&gt;



&lt;p&gt;The only solution to date that provides the longest solution is to copy the server files into the Server Directory again. The world files and config files are not altered during this re-copy. Essentially performing the same steps as a server update.&lt;/p&gt;</description>
                <environment>Dedicated Windows 10 Pro PC (21H1) and previous versions running only as a Minecraft Bedrock Server.</environment>
        <key id="478668">BDS-16092</key>
            <summary>No Mobs generate after unknown amount of server uptime</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
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                                    <resolution id="3">Duplicate</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="SilentTwister">Joseph Kasal</reporter>
                        <labels>
                    </labels>
                <created>Sun, 31 Oct 2021 02:31:02 +0200</created>
                <updated>Sat, 20 Nov 2021 21:22:33 +0100</updated>
                            <resolved>Sat, 20 Nov 2021 21:22:33 +0100</resolved>
                                    <version>1.17.40</version>
                                                            <votes>0</votes>
                                    <watches>1</watches>
                                                                            <comments>
                            <comment id="1108030" author="JIRAUSER700858" created="Sat, 13 Nov 2021 19:37:10 +0100"  >&lt;p&gt;I will test the mod cap but yes, seems this could be the case as there is could be a large number of passive mobs in the vicinity of 1 player when this happens.&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;Thank you!&lt;/p&gt;</comment>
                            <comment id="1099932" author="ocelotonesie" created="Sun, 31 Oct 2021 14:14:00 +0100"  >&lt;p&gt;Does &lt;a href=&quot;https://bugs.mojang.com/browse/BDS-5094&quot; title=&quot;Global mob cap limiting spawns on populated server&quot; class=&quot;issue-link&quot; data-issue-key=&quot;BDS-5094&quot;&gt;BDS-5094&lt;/a&gt; describe your issue?&lt;/p&gt;</comment>
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