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    <title>Mojang Studios Jira</title>
    <link>https://bugs.mojang.com</link>
    <description>This file is an XML representation of an issue</description>
    <language>en</language>    <build-info>
        <version>9.12.2</version>
        <build-number>9120002</build-number>
        <build-date>10-01-2024</build-date>
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<item>
            <title>[BDS-10231] Server crashes after connect</title>
                <link>https://bugs.mojang.com/browse/BDS-10231</link>
                <project id="11700" key="BDS">Bedrock Dedicated Server</project>
                    <description>&lt;p&gt;&lt;font color=&quot;#000000&quot;&gt;This happens when starting the server and connecting&lt;/font&gt;&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;span class=&quot;error&quot;&gt;&amp;#91;INFO&amp;#93;&lt;/span&gt; Server started. &lt;/font&gt;&lt;br/&gt;
&lt;span class=&quot;error&quot;&gt;&amp;#91;INFO&amp;#93;&lt;/span&gt; Player connected: XXXXXXXXXXX, xuid: XXXXXXXXXXXXX &lt;br/&gt;
&lt;span class=&quot;error&quot;&gt;&amp;#91;INFO&amp;#93;&lt;/span&gt; Package: com.mojang.minecraft.dedicatedserver &lt;br/&gt;
Version: 1.16.101.1 &lt;br/&gt;
OS: Linux &lt;br/&gt;
Server start: 2020-11-29 16:42:15 CET &lt;br/&gt;
Dmp timestamp: 2020-11-29 16:42:46 CET &lt;br/&gt;
Upload Date: 2020-11-29 16:42:46 CET &lt;br/&gt;
Session ID: XXXXXXXXXXXXXXXXXXXXXXXXXXXXX &lt;br/&gt;
Commit hash: &lt;br/&gt;
Build id: development &lt;br/&gt;
CrashReporter Key: 6428d53a-f3c1-3066-b082-c1e61f315eb1 &lt;/p&gt;

&lt;p&gt;Crash &lt;br/&gt;
&lt;span class=&quot;error&quot;&gt;&amp;#91;INFO&amp;#93;&lt;/span&gt; &#160;at std::vector&amp;lt;ItemStack, std::allocator&amp;lt;ItemStack&amp;gt; &amp;gt;::size[] const (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at FillingContainer::serverInitItemStackIds[int, int, std::function&amp;lt;void &lt;span class=&quot;error&quot;&gt;&amp;#91;int, ItemStack const&amp;amp;&amp;#93;&lt;/span&gt;&amp;gt;] (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at ChestBlockActor::serverInitItemStackIds[int, int, std::function&amp;lt;void &lt;span class=&quot;error&quot;&gt;&amp;#91;int, ItemStack const&amp;amp;&amp;#93;&lt;/span&gt;&amp;gt;] (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at ContainerModel::serverInitItemStackIds[] (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at ContainerManagerModel::_serverInitItemStackIds&lt;span class=&quot;error&quot;&gt;&amp;#91;ContainerModel*&amp;#93;&lt;/span&gt; (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at ContainerManagerModel::serverInitItemStackIds[] (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at InventoryContentPacket::fromPlayerInventoryId&lt;span class=&quot;error&quot;&gt;&amp;#91;ContainerID, Player&amp;amp;&amp;#93;&lt;/span&gt; (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at VanillaServerGameplayEventListener::onPlayerOpenContainer&lt;span class=&quot;error&quot;&gt;&amp;#91;Player&amp;amp;, ContainerType, BlockPos const&amp;amp;, ActorUniqueID&amp;#93;&lt;/span&gt; (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at std::function&amp;lt;EventResult &lt;span class=&quot;error&quot;&gt;&amp;#91;gsl::not_null&amp;lt;PlayerEventListener*&amp;gt;&amp;#93;&lt;/span&gt;&amp;gt;::operator[]&lt;span class=&quot;error&quot;&gt;&amp;#91;gsl::not_null&amp;lt;PlayerEventListener*&amp;gt;&amp;#93;&lt;/span&gt; const (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at EventCoordinator&amp;lt;PlayerEventListener&amp;gt;::processEvent[std::function&amp;lt;EventResult &lt;span class=&quot;error&quot;&gt;&amp;#91;gsl::not_null&amp;lt;PlayerEventListener*&amp;gt;&amp;#93;&lt;/span&gt;&amp;gt;] (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at PlayerEventCoordinator::sendPlayerOpenContainer&lt;span class=&quot;error&quot;&gt;&amp;#91;Player&amp;amp;, ContainerType, BlockPos const&amp;amp;, ActorUniqueID&amp;#93;&lt;/span&gt; (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at ChestBlockActor::openBy&lt;span class=&quot;error&quot;&gt;&amp;#91;Player&amp;amp;&amp;#93;&lt;/span&gt; (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at ChestBlock::use&lt;span class=&quot;error&quot;&gt;&amp;#91;Player&amp;amp;, BlockPos const&amp;amp;, unsigned char&amp;#93;&lt;/span&gt; const (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at Block::use&lt;span class=&quot;error&quot;&gt;&amp;#91;Player&amp;amp;, BlockPos const&amp;amp;, unsigned char&amp;#93;&lt;/span&gt; const (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at GameMode::useItemOn&lt;span class=&quot;error&quot;&gt;&amp;#91;ItemStack&amp;amp;, BlockPos const&amp;amp;, unsigned char, Vec3 const&amp;amp;, Block const*&amp;#93;&lt;/span&gt; (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at SurvivalMode::useItemOn&lt;span class=&quot;error&quot;&gt;&amp;#91;ItemStack&amp;amp;, BlockPos const&amp;amp;, unsigned char, Vec3 const&amp;amp;, Block const*&amp;#93;&lt;/span&gt; (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at std::function&amp;lt;void []&amp;gt;::operator[][] const (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at Container::createTransactionContext[std::function&amp;lt;void &lt;span class=&quot;error&quot;&gt;&amp;#91;Container&amp;amp;, int, ItemStack const&amp;amp;, ItemStack const&amp;amp;&amp;#93;&lt;/span&gt;&amp;gt;, std::function&amp;lt;void []&amp;gt;] (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at PlayerInventory::createTransactionContext[std::function&amp;lt;void &lt;span class=&quot;error&quot;&gt;&amp;#91;Container&amp;amp;, int, ItemStack const&amp;amp;, ItemStack const&amp;amp;&amp;#93;&lt;/span&gt;&amp;gt;, std::function&amp;lt;void []&amp;gt;] (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at ItemUseInventoryTransaction::handle&lt;span class=&quot;error&quot;&gt;&amp;#91;Player&amp;amp;, bool&amp;#93;&lt;/span&gt; const (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at ServerNetworkHandler::handle&lt;span class=&quot;error&quot;&gt;&amp;#91;NetworkIdentifier const&amp;amp;, InventoryTransactionPacket const&amp;amp;&amp;#93;&lt;/span&gt; (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at PacketHandlerDispatcherInstance&amp;lt;InventoryTransactionPacket, false&amp;gt;::handle&lt;span class=&quot;error&quot;&gt;&amp;#91;NetworkIdentifier const&amp;amp;, NetEventCallback&amp;amp;, std::shared_ptr&amp;lt;Packet&amp;gt;&amp;amp;&amp;#93;&lt;/span&gt; const (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at Packet::handle&lt;span class=&quot;error&quot;&gt;&amp;#91;NetworkIdentifier const&amp;amp;, NetEventCallback&amp;amp;, std::shared_ptr&amp;lt;Packet&amp;gt;&amp;amp;&amp;#93;&lt;/span&gt; (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at NetworkHandler::_sortAndPacketizeEvents&lt;span class=&quot;error&quot;&gt;&amp;#91;NetworkHandler::Connection&amp;amp;, std::chrono::time_point&amp;lt;std::chrono::_V2::system_clock, std::chrono::duration&amp;lt;long, std::ratio&amp;lt;1l, 1000000000l&amp;gt; &amp;gt; &amp;gt;&amp;#93;&lt;/span&gt; (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at NetworkHandler::runEvents&lt;span class=&quot;error&quot;&gt;&amp;#91;bool&amp;#93;&lt;/span&gt; (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at Minecraft::update[] (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at ServerInstance::_update[] (UnknownFile:?) &lt;br/&gt;
 &#160;&#160;&#160;&#160;&#160;&#160;&#160;at clone (UnknownFile:?)&lt;/p&gt;


&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;Replacing the world with an old Version fixes the issue.&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;</description>
                <environment></environment>
        <key id="391521">BDS-10231</key>
            <summary>Server crashes after connect</summary>
                <type id="1" iconUrl="https://bugs.mojang.com/secure/viewavatar?size=xsmall&amp;avatarId=18903&amp;avatarType=issuetype">Bug</type>
                                    <status id="5" iconUrl="https://bugs.mojang.com/images/icons/statuses/resolved.png" description="A resolution has been taken, and it is awaiting verification by reporter. From here issues are either reopened, or are closed.">Resolved</status>
                    <statusCategory id="3" key="done" colorName="success"/>
                                    <resolution id="4">Incomplete</resolution>
                                        <assignee username="-1">Unassigned</assignee>
                                    <reporter username="redflo">Flo</reporter>
                        <labels>
                            <label>awaiting-response</label>
                    </labels>
                <created>Sun, 29 Nov 2020 17:18:13 +0100</created>
                <updated>Mon, 19 Apr 2021 12:33:05 +0200</updated>
                            <resolved>Mon, 19 Apr 2021 12:33:05 +0200</resolved>
                                    <version>1.16.40</version>
                                                            <votes>1</votes>
                                    <watches>1</watches>
                                                                            <comments>
                            <comment id="975630" author="JIRAUSER484247" created="Mon, 19 Apr 2021 12:33:05 +0200"  >&lt;p&gt;Cleaning up old tickets: This ticket had been set to &apos;Awaiting Response&apos;, but has not received a response from the reporter (~3 months+) so is being closed as &lt;em&gt;Incomplete&lt;/em&gt;. If you feel this is still a valid issue then please comment, or create a new ticket following the &lt;a href=&quot;http://help.mojang.com/customer/portal/articles/801354-writing-helpful-bug-reports-for-minecraft&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Issue Guidelines&lt;/a&gt; which includes steps to reproduce the problem.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Quick Links&lt;/b&gt;:&lt;br/&gt;
 &#128211; &lt;a href=&quot;http://help.mojang.com/customer/portal/articles/801354-writing-helpful-bug-reports-for-minecraft&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Issue Guidelines&lt;/a&gt; &#8211; &#128172; &lt;a href=&quot;https://help.minecraft.net/hc/en-us/requests/new&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Mojang Support&lt;/a&gt; &#8211; &#128231; &lt;a href=&quot;https://feedback.minecraft.net/&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Suggestions&lt;/a&gt; &#8211; &#128214; &lt;a href=&quot;http://minecraft.gamepedia.com/Minecraft_Wiki&quot; class=&quot;external-link&quot; target=&quot;_blank&quot; rel=&quot;nofollow noopener&quot;&gt;Minecraft Wiki&lt;/a&gt;&lt;/p&gt;</comment>
                            <comment id="859203" author="ionicecko" created="Wed, 9 Dec 2020 04:15:07 +0100"  >&lt;p&gt;Have you got a copy of the world file from when the corrupted chest was still there?&lt;/p&gt;

&lt;p&gt;I can often forward crash reports that have a reproducible world attached but if the world is no longer available we usually leave it to the automatic crash logging Mojang receives when BDS crashes.&lt;/p&gt;</comment>
                            <comment id="853744" author="amuhn" created="Tue, 1 Dec 2020 00:33:38 +0100"  >&lt;p&gt;Further Information:&lt;/p&gt;

&lt;p&gt;This appears to only happen to Double Chests, and only when the two component parts of the chest are in different chunks.&#160;&lt;/p&gt;

&lt;p&gt;Possibly caused by the updating of the chunks into 1.16.100&lt;/p&gt;</comment>
                            <comment id="853741" author="amuhn" created="Tue, 1 Dec 2020 00:19:05 +0100"  >&lt;p&gt;It appears that there is an issue with a chest entity.&lt;/p&gt;

&lt;p&gt;Had this happen on our server also.&#160; Identified the chest in-game (see screenshot).&lt;/p&gt;

&lt;p&gt;Opening the chest causes a crash,&#160; Breaking the chest with an axe seems to be sufficient to repair the damaged data.&lt;/p&gt;</comment>
                    </comments>
                    <attachments>
                            <attachment id="354973" name="BDS10231 - Corrupted chest viewed ingame.png" size="85969" author="Amuhn" created="Tue, 1 Dec 2020 00:17:50 +0100"/>
                    </attachments>
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