[MCPE-9999] Entity hit and collision boxes will still exist during the death animation Created: 12/Aug/15  Updated: 22/Feb/24  Resolved: 22/May/19

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.11.1, 0.12.1 Beta 8, 0.12.1, 0.12.2, 0.12.3, 0.13.0, 0.14.0, 0.14.1, 1.0.2, 1.1.0.9, 1.0.8.1, 1.1.0.55, 1.4.0.5, 1.5.0.4
Fix Version/s: None

Type: Bug
Reporter: Katten
Resolution: Cannot Reproduce Votes: 9
Labels: entity, hitbox

Issue Links:
Cloners
is cloned by MCPE-162048 Mob collision boxes still function wh... Resolved
Duplicate
is duplicated by MCPE-18909 When we throw a potion of invisibilit... Resolved
is duplicated by MCPE-19071 When the mobs die or when we hit them... Resolved
is duplicated by MCPE-19078 Mobs make death sound when they die m... Resolved
is duplicated by MCPE-19085 Shulker not die after throwing invisi... Resolved
is duplicated by MCPE-19449 Mob drop doubles Resolved
is duplicated by MCPE-24229 Zombies,if not zombies, has an extra ... Resolved
is duplicated by MCPE-27218 The damage sound plays even the mob i... Resolved
is duplicated by MCPE-28930 Mob hitbox is a bit wonky Resolved
is duplicated by MCPE-33533 Skeleton hitbox bugged Resolved
Relates
relates to MCPE-140257 Dead mobs don't cast shadows anymore Open
relates to MCPE-14426 Slimes & magma cubes continue to infl... Resolved
relates to MCPE-28266 Attack sounds are heard when nothing ... Resolved
relates to MC-1246 Mob hitbox still exists during death ... Resolved
Confirmation Status: Confirmed
Platform: iOS
CHK:
ADO: 55059

 Description   

A dying entity's hit and collision boxes will still exist in their proceeding death animations, capable of pushing the player and blocking attacks directed towards entities behind the animation.
Tested in creative and survival mode, with zombies and villagers killed by the player. Additional testing by rplatham on Samsung Galaxy S4 (Android 5.0.1).



 Comments   
Comment by [Mod] GoldenHelmet [ 08/Sep/22 ]

Apparently the fix was made for hitboxes in distinction from collision boxes. However, the changelog mentioned by OcelotOnesie states that both hitboxes and collision boxes were to be removed. So, I have created MCPE-162048 for the continuing issue with collision boxes.

Comment by user-189af (Inactive) [ 04/Sep/20 ]

I can still push the entities. So not fixed.

Comment by [Mod] OcelotOnesie [ 25/Oct/19 ]

Even though this ticket is resolved as "Cannot Reproduce", it is linked in the fixes section for the 1.13.0.9 Beta changelog.

Comment by Sprunkles [ 23/Jul/19 ]

I'm still experiencing this issue in v1.12.0; I can hit an entity a second time during its death animation. Not sure if that's related to what this bug report details...

Comment by [Mojang] Mega_Spud (Jay Wells) [ 22/May/19 ]

Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

Comment by [Mojang] Mega_Spud (Jay Wells) [ 21/May/18 ]

Adding pertinent point from MCPE-33533:

If skeletons are in a 1x space (as in a monster farm) you can only kill one skeleton at a time.

You can hit one skeleton, then you have to wait until the falling-and-dying animation finishes before you can hit another skeleton. You should be able to hit skeletons continuously.

Example: swinging with the sword repeatedly will only hit one skeleton and will not hit again until his death animation is complete.

Comment by Chris Rennie [ 21/Jan/17 ]

Confirmed in Version 1.0.2 Plus if the player keeps hitting the mob after death the death sound will play multiple times along with the sword swing sound also if the mob does proximity damage (slime and magma cube) the player will take damage if they step in the hit box during the death animation.

Comment by Zeb [ 21/Jan/17 ]

Confirmed to affect 1.0.2.

Comment by AMAN4700 [ 08/Aug/16 ]

Please respond and add the current version if you can reproduce this issue.

Comment by Sammy Garza [ 13/Aug/15 ]

Too. Not sure this is a duplicate. And this bug is kinda creepy to me when this happens.

Comment by Sammy Garza [ 13/Aug/15 ]

Comfirm on iPad 4 and iPhone 5

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