[MCPE-992] Mobs can't move through deep water Created: 17/Sep/12 Updated: 21/Jul/14 Resolved: 21/Jul/14 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.5.0, 0.6.0, 0.6.1, 0.7.1, 0.7.2, 0.7.3, 0.7.4, 0.7.5 |
| Fix Version/s: | 0.8.0 beta build 2 |
| Type: | Bug | ||
| Reporter: | Tom | ||
| Resolution: | Fixed | Votes: | 33 |
| Labels: | None | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Community Consensus | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Platform: | Phone - iOS - iPhone 4S | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| CHK: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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All the animals in my world seem to have a preference for sea over land... please fix! Means I have to dive underwater to collect drops and difficult to herd. |
| Comments |
| Comment by tommo [ 21/Nov/13 ] |
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New AI! |
| Comment by Victor Tran [ 04/Oct/13 ] |
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Oh, and Vegard's idea is a pretty good idea. At least any new coloured/colored (Australian English!) sheep will not get stuck in the water. |
| Comment by Vegard Bakke [ 03/Oct/13 ] |
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Please, if proper AI handling is too much work to make it into 0.8, then please make a quick fix in 0.8. If any mob falls into water, and a land block is nearby, make the mob go to the land block and not to another water block. Won't be as realistic, but at least the most voted bug can be ticked as fixed. Then improvements can be added in 0.9. |
| Comment by Caleb Stewart [ 03/Oct/13 ] |
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A really annoying bug, hard to get wool because once I sheer the sheep it won't go back to land to eat and if I eventually push it back it goes back in before eating :/ |
| Comment by tommo [ 02/Oct/13 ] |
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It isn't fixed yet, hopefully it will be fixed for 0.8 though. |
| Comment by Vegard Bakke [ 30/Sep/13 ] |
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Yiihaaaa! We're all looking forwards to go shearing the sheep and still keep our boots dry! Thank you! : ))) |
| Comment by 1234567 [ 23/Sep/13 ] |
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The bug is in 0.7.5. |
| Comment by mike [ 16/Sep/13 ] |
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No, unless Mojang decides to add it as a feature. Mob AI is basicly how mobs behave after they are spawned in, such as how they move and react to different circumstances. |
| Comment by michael cooke [ 15/Sep/13 ] |
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Does this mean mobs can wear armour and hold items |
| Comment by Luis Robles [ 10/Sep/13 ] |
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So with the AI system, mobs will walk over deep water, and hostile mobs will be more intelligent!? :O |
| Comment by jan kowalski [ 10/Sep/13 ] |
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I have exactly the same problem. Only animals on the sea.... |
| Comment by tommo [ 03/Sep/13 ] |
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We will redo the AI system to port the new PC code to MCPE in either 0.8 or 0.9, it will probably be fixed in those versions! |
| Comment by Vegard Bakke [ 03/Sep/13 ] |
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The bug still applies to v.0.7.4. |
| Comment by Anher Vel [ 16/Aug/13 ] |
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also in 0.7.3!!!! |
| Comment by Vegard Bakke [ 12/Aug/13 ] |
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I can confirm that cows, pigs, sheep and chickens stay in the water in version 0.7.2 alpha. (Only on rare occasions, a couple of them manage to exit the water themselves.) |
| Comment by mike [ 04/Aug/13 ] |
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This is an issue when with 0.7.0 and 0.7.1 . I'm not sure about 0.7.2, but if someone would like to add if they have that version. Also, it says on the wiki that it was intentional that mobs are attracted to water. |
| Comment by Cameron Johnson [ 03/Aug/13 ] |
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Yea, when I spawn animals in the water, they act like if there were "Bobbing" on that level of water. Anyone get what I'm saying? |
| Comment by Kieran Kelly [ 23/Apr/13 ] |
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This has been an issue ever since pocket edition was released |
| Comment by mike [ 10/Apr/13 ] |
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It is still a problem in 0.6.1, although mobs can get out of stationary water if land is near. Mobs in oceans, though, don't move. |
| Comment by Tails [ 10/Apr/13 ] |
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Ryan Meppelink [ 28/Feb/13 ] |
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I've been working on my farm and having animals in the water maks them much easier to trap and push trough long tunnels |
| Comment by Kyle Cuthbert [ 16/Feb/13 ] |
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Ya, it seems that mobs fail to understand their position when they are in deep water or lava, which results in them not moving. |
| Comment by Jon Morgan [ 31/Jan/13 ] |
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I think the world needs less water(maybe only 10% water) but at the edges have water like on classic. |
| Comment by mike [ 20/Jan/13 ] |
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It all makes sense that the mobs would act that way since they forget there AL when in stationary water. The lands should have less water per meter (block) anyways. |
| Comment by Madison [ 13/Dec/12 ] |
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I think it's because of this issue...https://mojang.atlassian.net/browse/MCPE-934 |
| Comment by Do [ 12/Dec/12 ] |
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I made a little progress in testing this and wrote some comments on |
| Comment by Kumasasa [ 12/Dec/12 ] |
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Reopened / Pulled out of archive. |
| Comment by Tracy Dao [ 28/Nov/12 ] |
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good point, its werid how animals stay in water all the time. |
| Comment by GuysImTristan [ 20/Nov/12 ] |
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Fix this!!! |
| Comment by GuysImTristan [ 20/Nov/12 ] |
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So will mojang will fix this freaking bug that bug happens on the first passive mobs |
| Comment by GuysImTristan [ 20/Nov/12 ] |
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Hatest bug ever! |
| Comment by Enzo Villegas [ 18/Nov/12 ] |
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Happens to me all the time, in different worlds and mcpe versions, this must be solved now! |
| Comment by Troy Parry [ 04/Oct/12 ] |
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Yeah, I had 2 chickens in the ocean which I spent 30 mins trying to get into a pen just outside the water. As soon as I get them to land, they just jump back in the water and swim back to the same place! (so I just killed those 2 suckers, so annoying). Argh, chickens are the hardest animal to round up. Need to lure them with wheat! |
| Comment by Avlor [ 04/Oct/12 ] |
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My animals seem to prefer water too. I've pushed animals to shore while swimming. Then I was able to sheer a sheep that had been at sea most of it's life. Some of the "rescued" animals just jumped right back into the water. Silly creatures! |
| Comment by Troy Parry [ 25/Sep/12 ] |
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Animals in water surely are annoying. Need to make them smarter than that. They should be attracted to grassy areas, and possibly wheat plantations. |
| Comment by Do [ 19/Sep/12 ] |
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It sure seems like they get "stuck" in the water to me. Makes me wonder if they are looking at the elevation of the underwater terrain and deciding it's too steep to navigate, as if it were above ground, or something similar... |
| Comment by michał szewczyński [ 19/Sep/12 ] |
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It may be connected with a world renderer annoyance - world like 256x256 should not have much water, instead more land (it will be easier to find mushrooms, cacti etc if there will be more land). So if you somehow got a world with extreme lot of water then they will spawn on woter. But it's only my thoughts. and i noticed it too. diving just to get my food... |
| Comment by Michelle [ 19/Sep/12 ] |
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I also noticed and am frustrated with this tendency. I thought animals like and spawn on grass only to see them constantly swimming. It makes it difficult like mentioned to sheer sheep since have to dive for wool after locking the sheers on em long enough. Then is a big task to coax the sheep on land long enough to eat grass before returning to the water. Think this would make it hard for chickens to lay eggs too if that is possible. (I'm on ios ipod G4) |