[MCPE-9884] Some hostile mobs take damage until they die when switching to peaceful. Created: 09/Aug/15  Updated: 27/Jan/16  Resolved: 26/Jan/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.12.0 Win 10
Fix Version/s: 0.12.1

Type: Bug
Reporter: Brandon Johnson
Resolution: Fixed Votes: 0
Labels: None

Attachments: PNG File Screenshot (4).png     PNG File Screenshot (6).png    
Confirmation Status: Unconfirmed
Platform: Windows

 Description   

I expect mobs to instantly despawn when the game is switched to peaceful.

When I switch the game to peaceful mode while in creative:

  • Skeletons, zombies, and zombie pigmen take damage until they die.


 Comments   
Comment by Brandon Johnson [ 05/Nov/15 ]

Sorry for the delay, you said to respond if the bug still appears but it still says unresolved. This bug appears to have been fixed, thank you.

Comment by AMAN4700 [ 20/Oct/15 ]

Does this bug still appear in 0.12.2? If so please respond.

Comment by Brandon Johnson [ 09/Aug/15 ]

Ok, thank you, I will try to be more careful about this in the future.

Comment by Luis Robles [ 09/Aug/15 ]

Brandon, agree, i edited your report because some of them were reported before in other tickets.

Comment by Brandon Johnson [ 09/Aug/15 ]

I realize there are other bug reports about this, but I felt that I should still report it because it is a different platform and nobody else mentioned the damage effects that I was getting with specific mobs.

Comment by Luis Robles [ 09/Aug/15 ]

As of 0.9.1 hostile mobs spawned from spawn eggs should not despawn on peaceful mode.
Slimes/Magma cube spawned from eggs despawn on peaceful, because that's shouldn't be supposed to happen, but i has been reported before (MCPE-8248)

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