[MCPE-9878] Using Flint and Steel in incorrect places causes bugs Created: 09/Aug/15 Updated: 10/Aug/15 Resolved: 09/Aug/15 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.11.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Connor Steppie | ||
| Resolution: | Works As Intended | Votes: | 0 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed |
| Platform: | Tablet - iOS - iPad Air 2 |
| Description |
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When using Flint and Steel in a place where it can't, such as on the underside of a stone block, no fire will be produced but a flash of light will appear. Using it on floating sediment blocks also updates them and makes them fall. |
| Comments |
| Comment by Connor Steppie [ 10/Aug/15 ] |
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Some dodgy lighting here |
| Comment by Connor Steppie [ 10/Aug/15 ] |
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It is intended? Interesting... He light produced is still kind of buggy though. Sometimes blocks beside well lit blocks are really dark. |
| Comment by Luis Robles [ 09/Aug/15 ] |
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Yeah, that is how it's supposed to work. |
| Comment by Connor Steppie [ 09/Aug/15 ] |
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that's my point. |
| Comment by Luis Robles [ 09/Aug/15 ] |
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Flint and steel produces light if you try to set on fire on a underside of a block, or in a wall (except for flamable blocks), for example. |