[MCPE-9689] The render distance goes sometimes to 3 and sometimes to 4 levels up Created: 04/Aug/15  Updated: 29/Oct/16  Resolved: 29/Oct/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.11.1, 0.12.1, 0.12.2, 0.12.3, 0.13.0, 0.14.0
Fix Version/s: 0.16.0

Type: Bug
Reporter: Max Mustermann
Resolution: Fixed Votes: 0
Labels: rendering

Attachments: JPEG File image.jpg     JPEG File image.jpg    
Issue Links:
Duplicate
is duplicated by MCPE-12462 Render distance slider does not alway... Resolved
Confirmation Status: Unconfirmed
Platform: Tablet - iOS - iPad Mini

 Description   

When you are in a world and the render distance have 3 levels, it remain on 3 levels. Anyway when it was on the fourth level, when they are 4 levels, and it turn to 3 levels, it's on the first level from the 3 levels, but you can see as far as 4 levels.



 Comments   
Comment by Max Mustermann [ 29/Oct/16 ]

Since the 0.16.0 was released, the bug was fixed! Can a Mod add this to the fixed versions?

Comment by AMAN4700 [ 08/Aug/16 ]

Please respond and add the current version if you can reproduce this issue.

Comment by Luis Robles [ 01/Mar/16 ]

Does this issue still affects 0.14?, if so, please respond

Comment by PHO [ 18/Feb/16 ]

Still affects 0.14.0 / iOS.

Comment by PHO [ 07/Feb/16 ]

I can confirm this on 0.13.2 / iOS.

Comment by Max Mustermann [ 29/Nov/15 ]

It's the same in 0.13.0.

Comment by Max Mustermann [ 07/Nov/15 ]

Hello?

Comment by Max Mustermann [ 06/Nov/15 ]

Can somebody confirm this?

Comment by Max Mustermann [ 06/Nov/15 ]

This bug does affecting on my iPhone 4s, too!

Comment by Max Mustermann [ 04/Nov/15 ]

Because it's actually a bug.

Comment by Max Mustermann [ 04/Nov/15 ]

Well, but can't Mojang change (or fix) this?

Comment by Luis Robles [ 27/Oct/15 ]

I can confirm that on my iPod Touch 5g, but this could be due to the RAM available in a specific time.

Comment by Max Mustermann [ 26/Oct/15 ]

Do anyone have the same issue?

Comment by Max Mustermann [ 25/Oct/15 ]

This issue does still affecting in 0.12.2 and 0.12.3! :/

Comment by Max Mustermann [ 14/Aug/15 ]

Oh, you needn't say that, I wrote now "0.11.1".

Comment by Max Mustermann [ 05/Aug/15 ]

Because I can only write "0.12.1 pre-release", "0.12.1 Beta 2", "0.12.1 Beta 3" and "0.12.1 Beta 4".

Comment by Max Mustermann [ 04/Aug/15 ]

Yes but I can't write "0.11.1" (I don't know that how I can write "0.11.1", can you say how do I can write for example "0.11.1", please? Sorry)

Comment by Luis Robles [ 04/Aug/15 ]

Tried to add 0.11 to affects versions but, only shows 0.12, and on iOS devices 0.12 hasn't been released yet.

Comment by Max Mustermann [ 04/Aug/15 ]

I've edit the title and the description.

Comment by Max Mustermann [ 04/Aug/15 ]

This was a mistake, I mean that if there is at a world only on 3 levels is, it then also remains.

Comment by Luis Robles [ 04/Aug/15 ]

In the title you said "..goes ONLY up to 3 leves".

Comment by Max Mustermann [ 04/Aug/15 ]

No, because sometimes the render distance goes up to 4 levels

Comment by Luis Robles [ 04/Aug/15 ]

Its because your device can't handle more render distance, or it would crash.

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