[MCPE-8948] Transparent parts of skins appear black Created: 13/Jun/15 Updated: 25/Aug/17 Resolved: 24/Feb/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.11.0, 0.11.1, 0.12.1, 0.12.2, 0.12.3, 0.13.0, 0.14.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Zain Abbas | ||
| Resolution: | Works As Intended | Votes: | 3 |
| Labels: | None | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||
| Platform: | Tablet - iOS - iPad Air 2 | ||||||||||||||||
| CHK: | |||||||||||||||||
| Description |
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Transparent parts of skins are supposed to appear transparent. However, in-game and in the skin selection, the transparent parts appear black How to reproduce: |
| Comments |
| Comment by Tim Propst [ 25/Aug/17 ] |
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In 1.2 any transparency at all does not work. |
| Comment by SuperKawaii [ 08/Apr/16 ] |
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This is only for so people don't troll on servers Zain |
| Comment by iyuri kenzo gella [ 19/Mar/16 ] |
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In wiki it says that skin with "void" color aka. TRANSPARENT will turn to black. And of course; mojang doesnt want players going LEGITIMATELY invisible without the corresponding POTION OF INVISIBILITY. If you want to go invisible; drink the potion ( but not completely ) Also, if you succesfully do that, you will have to deal with your name plate if you go invisible... And.. No. Not that you have a few transparent pixels; the game will accept it... In my experiment, a mojang done skin with few layers of transparent pixels will still be accepted as black pixels... Even if i had ONE TRANSPARENT PIXEL it doesnt work... Ps. This affects ALL VERSIONS starting from 0.11.0 |
| Comment by T105 [ 19/Mar/16 ] |
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From the wiki: "A skin will only allow solid color; transparency is not allowed on the skin file except on the second layer, which is transparent by default; playing offline, pixels can be left free resulting in "holes" in the skin." In the PC version, if playing offline you can make some parts of the skin transparent. This might not apply to PE. EDIT: "Non-transparent skin prevents issues with completely transparent skin users "haunting" other players." (see pictures) Even though I experimented with an armless skin... |
| Comment by [Mojang] MissMarzenia (Aleksandra Zajac) [ 24/Feb/16 ] |
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After further investigation of attached screenshots I assume this happens because you exceeded the number of transparent pixels per bodypart. Skin will not be validated if too much of the body parts is missing. |
| Comment by T105 [ 23/Feb/16 ] |
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affects 0.14 |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 08/Feb/16 ] |
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MissMarzenia |
| Comment by [Mojang] MissMarzenia (Aleksandra Zajac) [ 08/Feb/16 ] |
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Mega_Spud This is in fact a bug. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 08/Feb/16 ] |
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I thought this was WAI to prevent players being invisible. |
| Comment by T105 [ 08/Feb/16 ] |
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While I was messing around with skin selection. |
| Comment by T105 [ 08/Feb/16 ] |
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Confirmed 0.13.1 and 2, Windows 10 edition |
| Comment by T105 [ 04/Feb/16 ] |
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Confirmed using 0.14.0 beta versions. Same device used to take the attached screenshot. |
| Comment by T105 [ 24/Jan/16 ] |
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Will this be fixed? I want transparent skins. |
| Comment by T105 [ 06/Jan/16 ] |
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Wait – this also confirmed in 0.13.1 |
| Comment by T105 [ 06/Jan/16 ] |
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Confirmed on Windows 10, 0.13.1 Aspire E 14 |
| Comment by T105 [ 03/Jan/16 ] |
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The screenshot shows a skin that actually shows transparency. Will take a screenshot of a skin that doesn't work. |
| Comment by T105 [ 03/Jan/16 ] |
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Confirmed iPhone 4 (iOS 7.1) and TCL 4035X (And. 4.4.2) |
| Comment by Katten [ 03/Jan/16 ] |
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Confirmed to affect 0.13.1 on iPhone 6+ (iOS 9.2). |
| Comment by [Mojang] MissMarzenia (Aleksandra Zajac) [ 16/Sep/15 ] |
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Cleaning up all the old issues - please reply if this affects 0.12 |
| Comment by Katten [ 16/Jun/15 ] |
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Russell, see this tweet. |
| Comment by rplatham [ 16/Jun/15 ] |
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Thanks Zain, what information gives you the impression that transparent skins should work in MCPE? I've not looked into this feature, but my gut says it has not been implemented. |