[MCPE-8903] Light levels beneath TNT do not update when TNT ignited in a hole to the void Created: 11/Jun/15 Updated: 27/Sep/15 Resolved: 17/Sep/15 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.11.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | LioneL Alanguilan | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | TNT, ignite, lighting | ||
| Attachments: |
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| Confirmation Status: | Confirmed |
| Platform: | Tablet - Android - Lenovo A8 |
| CHK: |
| Description |
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When I ignited a TNT on a straight hole into the void, the lighting on the hole goes zero. But when I put fire on the hole, the lighting goes normal again. Device: Lenovo A5500-HV World Type: Old |
| Comments |
| Comment by Lionel Alanguilan [ 27/Sep/15 ] |
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Still affects 0.12.1 Official Release. |
| Comment by Luis Robles [ 17/Sep/15 ] |
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Cleaning up all old issues, please reply if affects 0.12.1 |
| Comment by LioneL Alanguilan [ 19/Jul/15 ] |
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Correction: This bug exists in Old world type. |
| Comment by rplatham [ 11/Jun/15 ] |
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What happened: When TNT placed in a 1x1x"void" hole (i.e. a one block hole that extends all the way down and into the void) is ignited, the blocks below the TNT (all of which had 0 light level when the TNT was a solid block) do not refresh their lighting level. What I expected to happen: when ignited, the blocks beneath the TNT would update their lighting level since a block was removed. Note: When TNT is placed in a hole that does not extend all the way into the void, the light level of blocks beneath the TNT update correctly when the TNT is ignited. |