[MCPE-8903] Light levels beneath TNT do not update when TNT ignited in a hole to the void Created: 11/Jun/15  Updated: 27/Sep/15  Resolved: 17/Sep/15

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.11.1
Fix Version/s: None

Type: Bug
Reporter: LioneL Alanguilan
Resolution: Cannot Reproduce Votes: 0
Labels: TNT, ignite, lighting

Attachments: PNG File Screenshot_2015-06-11-17-36-04.png     PNG File Screenshot_2015-06-11-17-36-55.png     PNG File Screenshot_2015-06-11-17-37-13.png    
Confirmation Status: Confirmed
Platform: Tablet - Android - Lenovo A8
CHK:

 Description   

When I ignited a TNT on a straight hole into the void, the lighting on the hole goes zero. But when I put fire on the hole, the lighting goes normal again.

Device: Lenovo A5500-HV

World Type: Old



 Comments   
Comment by Lionel Alanguilan [ 27/Sep/15 ]

Still affects 0.12.1 Official Release.

Comment by Luis Robles [ 17/Sep/15 ]

Cleaning up all old issues, please reply if affects 0.12.1

Comment by LioneL Alanguilan [ 19/Jul/15 ]

Correction: This bug exists in Old world type.

Comment by rplatham [ 11/Jun/15 ]

What happened: When TNT placed in a 1x1x"void" hole (i.e. a one block hole that extends all the way down and into the void) is ignited, the blocks below the TNT (all of which had 0 light level when the TNT was a solid block) do not refresh their lighting level.

What I expected to happen: when ignited, the blocks beneath the TNT would update their lighting level since a block was removed.

Note: When TNT is placed in a hole that does not extend all the way into the void, the light level of blocks beneath the TNT update correctly when the TNT is ignited.

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