[MCPE-8797] Chunk loading in multiplayer is complicated Created: 06/Jun/15 Updated: 22/Jun/15 Resolved: 22/Jun/15 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.11.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Matthew Spiker | ||
| Resolution: | Duplicate | Votes: | 1 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Phone - iOS - iPhone 4S | ||||||||
| Description |
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In multiplayer, chunks do not properly load for the client. The only way to load the chunks that do not show up properly is to go through the rather time-consuming process of unjoining and rejoining the host's world. This is quite annoying and is found, to my knowledge, on iPhone 4S as well as iPhone 6 devices. |
| Comments |
| Comment by Benjamin Weaver [ 21/Jun/15 ] |
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Confirmed in 11.1 on Android, too. This was using a Nexus 4 and a Moto E2 with Android 5+. |
| Comment by 8times9 [ 06/Jun/15 ] |
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Confirmed on iPad 2 and iPad mini (1) running iOS 8.3. The only things which appear in the unloaded chunks are entities. |