[MCPE-844] Keyboard support is a must for Pocket Edition on Android Google TV devices Created: 25/Nov/12  Updated: 28/Jan/16  Resolved: 17/Jul/14

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.5.0, 0.4.0, 0.6.0, 0.6.1, 0.7.1
Fix Version/s: None

Type: Bug
Reporter: Tomas Dulik
Resolution: Cannot Reproduce Votes: 6
Labels: keyboard

Issue Links:
Duplicate
is duplicated by MCPE-4174 No keyboard/mouse support for Android Resolved
Game Mode: Survival
Confirmation Status: Unconfirmed
Platform: Android
CHK:

 Description   

Google TV devices are the cheapest Android devices ever. This year, a lot of extremely cheap ($50) Google TV boxes started flooding the world and they are very performant - typically, they have 2 core CPU @ 1.6GHz, 1GB of RAM, 8GB of flash, HDMI with full HD video output, ... a great platform for playing Minecraft pocket edition.

However, as Google TV boxes do not have any touch screen (they use TV as displays), it is not possible to play the current Minecraft pocket version on them.

The mouse is supported partially - the left+move works for "look around", the middle button does and action (digging, placing a block).

But it is not possible to start moving.

As an Android programmer, I guess that adding the keyboard support for basic moves is trivial, 10 minutes work, which would allow the Pocket edition to be played on all Android devices.

I am considering this as Pocket edition bug, because Android Compatibility Definition Document (CDD) does not require an Android device to have a touch screen.

P.S.: I found similar report here: https://mojang.atlassian.net/browse/MCPE-543 but there, it was worded as feature request and refused as such.



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 28/Jan/16 ]

0.14.0 build 1 - Still some Keyboard and Mouse for Android support bugs, namely:

  • Mouse only mimics touch screen gsteures/movements, does not move camera without clicking
  • On keyboard, only WASD and Esc work (needs space for jump, E for inventory ect.)

In summary the keyboard and mouse controls on Android do not offer the same functionality as the Win 10 version

Comment by k_vinsky82 [ 06/Jun/15 ]

Hi, seconding this request, I am actually using a generic bluetooth keyboard for android (on a Shield Tablet, up to date, game v0.11.1alpha), and, in general it works but it has a very annoying problem, dunno if report it as a separate issue, basically, the Enter key won't send any command or chat line, rendering the keyboard semi-useless (cause I have to open the android keyb and press Send).

Comment by Zenobius Jiricek [ 01/Feb/15 ]

@tommo, still a problem using a Bluetooth keyboard in 0.10.5 alpha on:

  • android 5.0 moto x 2nd gen
  • android 4.4.2 nexus 7 1st gen
Comment by tommo [ 17/Jul/14 ]

Cleaning up all the old issues - please reply if this affects 0.9.3.

Comment by Vidar Holen [ 14/Jun/14 ]

+1. Was surprised when WASD didn't work in game.

Comment by Corbin Davenport [ 06/Jul/13 ]

Minecraft Pocket Edition needs to allow keyboard/mouse/touchpad input on devices that have them, like Google TV and the Asus Transformer Pad w/ keyboard dock. This could be enabled in the options and allow users to use WSAD and the mouse. Also, can you update the issue for 0.7.1?

Comment by Edward Babin [ 17/Jun/13 ]

Still a concern and iOS doesn't support mice.

Comment by Tails [ 10/Apr/13 ]

Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Comment by [Mod] Ezekiel (ezfe) [ 02/Feb/13 ]

Jeb Johan, if you add it for Android devices, iOS devices should get it as well right?

Comment by Johan Bernhardsson [ 09/Jan/13 ]

I'm going to play around with this a little bit in the future. It should be possible with fixed layouts at least. No timeline for this yet though.

Comment by Do [ 25/Nov/12 ]

I think you've made a pretty good case here. Just want to note that MCPE-543 wasn't resolved until just now; I marked it as a duplicate of this ticket.

Maybe this feature can be ported back from Minecraft Pi Edition?

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