[MCPE-8409] Trees and huge mushrooms do not render after generation Created: 07/May/15 Updated: 14/Aug/20 Resolved: 21/Aug/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.10.4, 0.11.1 |
| Fix Version/s: | 0.12.1 |
| Type: | Bug | ||
| Reporter: | Katten | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | chunk, huge-mushroom, rendering, tree, world-generation | ||
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Phone - iOS - iPhone 6 Plus | ||||||||
| Description |
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Newly generated trees or huge mushrooms will randomly fail to render parts of their structure (shown in the attached photos). This only occurs after the original generation of the chunk they are in; unloading and re-entering the chunks will undo the effect, as will updating the unrendered blocks. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 21/Aug/17 ] |
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This ticket has been resolved as 'Cannot Reproduce' as it has not been updated recently (1 year+) |
| Comment by AMAN4700 [ 02/Jun/16 ] |
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Does this bug still appear in 0.14.3? Please respond. |
| Comment by Katten [ 02/Jun/16 ] |
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Reopening per |