[MCPE-8394] Segfault when low memory event fires Created: 05/May/15 Updated: 12/May/15 Resolved: 12/May/15 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.11.0 Beta 9 |
| Fix Version/s: | 0.11.0 Beta 11 |
| Type: | Bug | ||
| Reporter: | Zhuowei Zhang | ||
| Resolution: | Fixed | Votes: | 1 |
| Labels: | crash | ||
| Confirmation Status: | Unconfirmed |
| Platform: | Tablet - Android - Asus Nexus 7 |
| Description |
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To reproduce (On Nexus 7 (2012) at least, not sure how to trigger a low memory event on other devices)
Expected:
Actual:
It looks like the low memory handler tried to destroy the LevelRenderer, but since no world has been loaded, the LevelRenderer was null and the destructor segfaulted. |
| Comments |
| Comment by [Mojang] Shoghi Cervantes [ 12/May/15 ] |
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Thanks for reporting! |