[MCPE-8394] Segfault when low memory event fires Created: 05/May/15  Updated: 12/May/15  Resolved: 12/May/15

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.11.0 Beta 9
Fix Version/s: 0.11.0 Beta 11

Type: Bug
Reporter: Zhuowei Zhang
Resolution: Fixed Votes: 1
Labels: crash

Confirmation Status: Unconfirmed
Platform: Tablet - Android - Asus Nexus 7

 Description   

To reproduce (On Nexus 7 (2012) at least, not sure how to trigger a low memory event on other devices)

  • Open Minecraft PE
  • Go to Settings
  • Skins
  • Custom
  • When the browser for skins shows up, hit the back button
  • Once back in MCPE, hit the Multitask button

Expected:

  • MCPE gets placed in background

Actual:

It looks like the low memory handler tried to destroy the LevelRenderer, but since no world has been loaded, the LevelRenderer was null and the destructor segfaulted.



 Comments   
Comment by [Mojang] Shoghi Cervantes [ 12/May/15 ]

Thanks for reporting!

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