[MCPE-8290] Bug on world folder's name Created: 18/Apr/15 Updated: 20/Aug/21 Resolved: 11/Jun/15 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.11.0, 0.11.0 Beta 1, 0.11.0 Beta 2, 0.11.0 Beta 3, 0.11.0 Beta 4, 0.11.0 Beta 5, 0.11.0 Beta 6, 0.11.0 Beta 7, 0.11.0 Beta 8, 0.11.0 Beta 9, 0.11.0 Beta 10, 0.11.0 Beta 11, 0.11.0 Beta 12, 0.11.0 Beta 13, 0.11.0 Beta 14, 0.11.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Romuald | ||
| Resolution: | Works As Intended | Votes: | 0 |
| Labels: | None | ||
| Confirmation Status: | Unconfirmed |
| Platform: | Android |
| Description |
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Since MCPE 0.11.0 Build 1 when creating a world the folder's name is corrupted (example: "aCYAACtHAAA="). And this is really more difficult when you want to make a backup or sharing maps. |
| Comments |
| Comment by Mark Jarvis [ 11/Jun/15 ] |
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"The name is now a base64 representation of the real name so you can have world names in any language. You can find the true name inside level name.txt" |
| Comment by Katten [ 10/Jun/15 ] |
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Edited: |
| Comment by Mark Jarvis [ 10/Jun/15 ] |
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You can rename the folders without any ill effects. |
| Comment by AMAN4700 [ 18/Apr/15 ] |
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Confirmed on Samsung Galaxy Note 3. Android 4.4.2. |
| Comment by Romuald [ 18/Apr/15 ] |
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Yes but it was better on previous versions of MCPE when the world's name was directly on folder |
| Comment by Mark Jarvis [ 18/Apr/15 ] |
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Inside each world folder is a 'levelname.txt' file with the name you gave it. |