[MCPE-8083] Selection overlay becomes off-placed as the player moves farther from the spawn Created: 19/Mar/15 Updated: 10/May/17 Resolved: 06/Apr/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.10.4, 0.11.0, 0.11.0 Beta 14, 0.11.1, 0.12.1, 0.12.2, 0.13.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Katten | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | None | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||||||||||
| Platform: | Phone - iOS - iPhone 6 Plus | ||||||||||||||||
| CHK: | |||||||||||||||||
| Description |
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The selection overlay is off-placed with distance from the spawn, becoming noticeable within several thousand blocks from the spawn. The slightest disturbance in position of the pointer on a block causes the overlay to jitter and distort randomly. Tested in creative mode, using both the infinite and flat world types. Levels used were generated over various releases (0.9.5 through 0.13.1). Prior to 0.12.1, the issue caused the highlighted area to z-fight. |
| Comments |
| Comment by Luis Robles [ 06/Apr/16 ] |
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Please confirm if this still affects 0.14.1 |
| Comment by gatharian [ 10/Nov/15 ] |
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Are you near the farlands? the world acts strangely when your really far from spawn point. |
| Comment by Katten [ 14/Oct/15 ] |
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Confirmed to affect 0.12.1 on iPhone 6 Plus (iOS 9.0.2), distance traveled in the Nether. |
| Comment by HyperCamel [ 30/Sep/15 ] |
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Katt, does this affect 0.12.1 final release? |
| Comment by Katten [ 10/Jun/15 ] |
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Confirmed to affect 0.11.1. |
| Comment by rplatham [ 21/Mar/15 ] |
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Pat, I note you're on 0.10.4, not 0.10.5, could you try this and/or the related issues again on the latest release? I'll see if I can reproduce too under android 4.4.2, but it will be a long walk to go 50k from spawn |
| Comment by Daniel Wustenhoff [ 20/Mar/15 ] |
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can not reproduce, couldve been fixed. |