[MCPE-8002] Animals and NPCs despawn randomly Created: 26/Feb/15 Updated: 10/Oct/19 Resolved: 15/Mar/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.10.4, 0.10.5, 0.11.0, 0.11.1, 0.12.1, 0.12.2, 0.12.3, 0.13.0 Beta 1, 0.13.0 Beta 2, 0.13.0 Beta 3, 0.13.0 Beta 4, 0.13.0 Beta 5, 0.13.0, 0.14.0, 0.14.2, 0.14.3, 0.15.0 Beta build 1, 0.15.0, 0.15.1, 0.15.2, 0.15.3, 0.15.7, 0.15.10, 0.15.90.8, 0.16.0, 0.16.2, 1.0.0.2, 1.0.2, 1.0.3, 1.0.4.1, 1.0.4.11 |
| Fix Version/s: | 0.14.0 Beta 1, 1.0.5.0 |
| Type: | Bug | ||
| Reporter: | Alex M | ||
| Resolution: | Fixed | Votes: | 78 |
| Labels: | entity, mob | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Platform: | Tablet - iOS - iPod Touch 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| ADO: | 6599 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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Update by SuperGeniusZeb on 26/Apr/2017: This bug has been fixed in 1.0.5.0. If you are still having issues with entities apparently disappearing, see the separate issues Original description: Next two are pictures of the underground villiage where despawning villiagers were supposed to go. The rest after that would be some of the villiagers' holding cells where they are staying until the villiage is done and the villiagers are capable of door-opening and breeding and wont just stand right at a door while zombies smack them through it. You can see where some of the villiager cells clearly weren't wrecked by me releasing them, yet there is no villiager...and no way that a zombie could've reached it. There was only ever 19 villiagers, so it isn't like somehow a siege happened and zombies spawned right next to them. Also, random sheep that are individually fenced off and within a larger structure, despawned randomly for no apparent reason as well. Same goes for another animal farm that was just a bunch of chickens and cows and pigs in a room underground. Villagers also dissapears after visiting the nether. (From Update by MissMarzenia on 03/Dec/2015 Thank you for all the comments. We reported this bug for further testing and hopefully it will be resolved in the future. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 10/Oct/19 ] |
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For the ongoing issue (along with some workarounds) please refer to |
| Comment by Tyler Allen [ 16/Jul/19 ] |
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I found that this issue was caused for me by closing out of the game without hitting save & quit first. I am using version 1.12.0 on Android. |
| Comment by Pidge [ 16/Jul/19 ] |
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I’m playing on switch version 1.12.0 and my sheep in a 12 by 12 fenced in area just depawned and I didn’t even leave the chunk. |
| Comment by Tyler Allen [ 09/Apr/19 ] |
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I am playing on 1.10.0.07 on Android and this is still an issue I am having. |
| Comment by Caleb [ 04/Feb/18 ] |
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i'm waiting for golden apples so i don't have to make a new world On Fri, Nov 27, 2015 at 11:57 PM, Ima homer (JIRA) <bugs@mojang.com> wrote: > Ima homer <https://bugs.mojang.com/secure/ViewProfile.jspa?name=ImaHomer> |
| Comment by Braden Blackwelder [ 30/Jan/18 ] |
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Well that sounds like it would work but sadly I'm trying to leave cheats off so that I can get still get achievements. They could fix this if they made all tamed animals and the chunk that they sit in was automatically a ticking area of 1x1 chunk. That would be nice. Not sure what their current fix did but it seems to still be a problem for me. |
| Comment by Andrew Bender [ 30/Jan/18 ] |
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Note, this bug seems to be avoided if the animals are in a ticking area. We have quite a few pens in a ticking area on our realms server and it does not occur. Prior to setting the ticking area, they would periodically disappear. It seems related to memory cleanup when the chunks get unloaded. Putting them in a ticking area works around this by keeping them in memory at all times when the game is running. |
| Comment by Braden Blackwelder [ 30/Jan/18 ] |
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I'm still having problems with tamed, enclosed horses disappearing on my bedrock edition/better with friends, realm. I had two different enclosures. One of them had my special horses that I use often, and the other enclosure had all of our extra horses. I noticed that within a few days in real life, many of the "extra" horses disappeared, to which I figured some of my realm friends must've taken and left somewhere though no one would admit to it (though looking back at it now may have been them disappearing). Then all of the sudden today I get on and both of my good horses that had diamond armor for were both gone. I know no one would've taken them because we all have really good horses with most having diamond armor. Other members (btw there are 5 of us) are having the same problems at different times where our tamed horses are disappearing. I had already taken precautions for keeping them from suffocating in blocks by using fence and stone walls so I know they're not just dying. I don't know what patch level this is at but its whatever the current "better with friends" version is on xbox one (three of us play on xbox one, one of us on ipad, and one of us on android). |
| Comment by James Troy Young [ 27/Aug/17 ] |
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Same experiences here using Windows 10 edition. Animals clustering and both my (realm owner) and another player's domesticated animal mobs vanishing upon returning from a foray into the nether. Dogs, sheep, cows, horses... |
| Comment by Chris Key [ 10/May/17 ] |
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SuperGeniusZeb do you think the issue with villagers despawning is now related to a realms-specific bug? I posted over at |
| Comment by Zeb [ 27/Apr/17 ] |
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stardreamer, due to the fact that you seem to be the only one so far to report having problems and NOT be using Realms and/or the Nether, and since you mention the entities clustering together near fences, I think your previous suggestion that they might be escaping the fence is probably correct. I suspect you are encountering rrakanychan, you're probably also experiencing |
| Comment by erik metzler [ 26/Apr/17 ] |
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I have also seen the same "clustering" behavior in my pens, but for me on a Realm, in the same world were animals then later disappeared. I've also seen villagers going insane with an entire village trying to go into and out of the same house/door. Not sure if it's a related behavior. |
| Comment by Sarah [ 26/Apr/17 ] |
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As I said in my comment, this is happening on new peaceful single player worlds. Eagerly anticipating this bug fix, I started a new survival world when 1.0.5 came out. Also, it has nothing to do with the nether as I have not been there yet in my new game. I am focusing on my farms and building my house first. If my animals will stop vanishing, then I will progress further in the game and go to the nether, but for now I'm going to hold off on it. The bug seems the same as prior to 1.0.5 as I said in my comment with the animals gathering in one specific corner of the pen and multiple animals in the same space. Again, I'm not on a realm/multiplayer and I have not been to the nether. Please consider reopening this ticket as it seems the same exact issue has not been resolved for everyone. |
| Comment by Zeb [ 26/Apr/17 ] |
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To adamanthil, bilts, Anarchcreon, scytheka, rich617, Fancypantsy, & stardreamer, as well as anyone else still experiencing mob despawn issues: |
| Comment by Andrew Bender [ 24/Apr/17 ] |
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I can also confirm that this is still a bug on our realms server after further testing. We've lost chickens, horses, and donkeys that have all been interacted with or named after 1.0.5 and onwards. It does seem less common than it was before 1.0.5, but it still occurs periodically. This ticket should be reopened. |
| Comment by Sarah [ 24/Apr/17 ] |
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This bug is still happening for me on Windows 10 version 1.0.7. I have lost horses (and other animals) inside pens multiple times. I have led them with wheat/carrots, tamed them, placed saddles on them and definitely "interacted" with them in many ways. I have tried naming them, attaching them with a lead to the inside of a closed fence two blocks high and I still lose them. As I mentioned in a previous comment a couple months ago, the animals tend to gather in one corner with two or more occupying the same space. The animals are either escaping, dying by suffocating in the dirt or fence, or despawning. This happens on new peaceful single player worlds with animals that have spawned since 1.0.5. This most recent time, I had six horses in a 9x9 fence and when I logged back on, all but two of them were gone. There was no lightning storm that could have killed them. Continuing to lose fast/special animals that take a long time to find is very frustrating. Please reopen this issue as it is clear from all the comments that it has not been successfully resolved for everyone. |
| Comment by Marcel Dewith [ 23/Apr/17 ] |
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Sadly this is still an issue, animals sometimes disappear when coming back from the nether as Richard mentioned. They also disappear when one player is in the Nether and player two logs out of the overworld. When player two logs back in the Realm all animals in the loaded chunks will be gone. This happened to us in Realms on Win 10 edition. How to reproduce: |
| Comment by Richard Smith [ 13/Apr/17 ] |
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My son and I have been playing multiplayer on AppleTV + an iPad, and ever since 1.0.5.0, we have been experiencing this bug. If both of us travel to the Nether and then both return, all of our farmed cows and chickens disappear. We have seen this happen on 1.0.6.0 as well. This has made it really hard to play the game because our sources of food and arrows are now both gone, and we cannot replenish them. By way of further explanation, the game is hosted on AppleTV, and I am the one joining from an iPad, and I think have been the one to interact with the animals (feeding, breeding, slaughtering). I am not, but I think my son has not interacted with them. Is this happening because he needs to interact with the animals since it is his game? By further way of explanation, this nether-despawning of our animals seemed to have started when I fell into lava in the nether and died over there (and respawned in the overworld), but now it happens every time we go to the nether. Strangely, we are now seeing a lot of other supposedly-resolved bugs starting in 1.0.5.0. I see the same item show up in multiple slots in the hot bar, even though I don't have multiple stacks of it, and when I feed animals, there is a chance that what I am feeding them (wheat, seeds) gets duplicated into another inventory slot, replacing something more valuable. I lost a bed this way while exploring, and I lost a stack of cooked meat. Is there a thing where these old bugs affect the latest MCPE now? |
| Comment by Andrew Bender [ 12/Apr/17 ] |
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That's a good question. I think that some of the chickens had been fed to accelerate their growth as well, but I am not completely sure that's true. I will definitely keep an eye on it more closely. |
| Comment by Zeb [ 11/Apr/17 ] |
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adamanthil Were the chickens the only ones to despawn? This could be separate bug with chickens-from-eggs not being set as persistent automatically. |
| Comment by Andrew Bender [ 11/Apr/17 ] |
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After updating to 1.0.6 on our realms server, all chickens in our chicken farm have disappeared. They had all been spawned from player-thrown eggs on version 1.0.5. I do not believe this issue is fixed. |
| Comment by Tim Rohal [ 10/Apr/17 ] |
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I'm having this issue in vanilla Minecraft on my PC. I had a 3 powered rail line with 2 minecarts with a pig in each. I was using them to breed more to fill a larger farm of similar minecart design. I logged on one day to find both pigs and both minecarts vanished without a trace. I continued filling the farm using another pair of pigs. I log on one day and noticed 6 pairs of cows and minecarts had up and vanished. |
| Comment by Andrew Bender [ 05/Apr/17 ] |
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Is this happening on mobs that spawned prior to the 1.0.5 update but are still around? On our realms server, we lost some chickens and horses on 1.0.5 that had spawned prior to the update. However, I don't believe it has happened yet to new mobs that spawned after 1.0.5. |
| Comment by Dylan Ernest Thomas [ 05/Apr/17 ] |
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I'm running windows 10 edition, and this is happening. Just lost entire herd of cows, sheep, horses, everything gone. |
| Comment by Patrick Quinn [ 01/Apr/17 ] |
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This is not fixed. Please re-open. I had it happen in 1.0.5. I was eagerly awaiting the update because of problems with this. I went through the Nether to travel to a distant part of the overworld with another player in a realm, then came back. Upon returning to my base, all nearby peaceful mobs had despawned. This included sheep that I had bred, penned, and dyed with each available color, cows I had bred and penned, dogs that were parked, and a corralled, tame horse. I'm not sure if it is the same bug, but I also had a cat despawn within a few seconds of my taming it. If anything, the bug seems worse. I'd lost some chickens before, but in this case I lost every single domesticated animal in my base. |
| Comment by Zeb [ 15/Mar/17 ] |
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Since no one has been able to repro this bug in 1.0.5.0, and since it is supposed to be fixed in this version, I'm resolving this issue as fixed. If anyone can still repro this in 1.0.5.3, post in the comments here. Remember that entities that have never been interacted with are SUPPOSED to despawn. (Except entities like villagers, shulkers, elder guardians, etc., which are persistent by default.) When testing this bug, please make sure to interact with the entities you're observing first. If the entity ever sets you as its target, follows you, gets fed/bred/punched/etc. by you, that counts as interaction. |
| Comment by [MCPE Helper] Aspergerian [ 13/Mar/17 ] |
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This has been 'fixed' according to the 1.0.5.0 changelog. |
| Comment by Zeb [ 12/Mar/17 ] |
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wizmoz, just a reminder that entities that have never been interacted with are supposed to despawn, and entities teleported to you may still not technically ever interact with you during this process, so they might still despawn randomly. And this bug only occurs during chunk load/unload, so the teleport test wouldn't really work anyway. |
| Comment by Wizmoz [ 12/Mar/17 ] |
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No? Maybe? Because i used a command block (teleport @e ~ ~ ~) and it always adding not despawn |
| Comment by [MCPE Helper] Aspergerian [ 11/Mar/17 ] |
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Anyone who's playing 1.0.5.0, is this still happening? |
| Comment by Andrew Bender [ 09/Mar/17 ] |
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@Chip Well, this bug has not been fixed yet so that is unfortunately the current behavior. The intended behavior is as SuperGeniusZeb described and should be the case after 1.0.5 comes out if all goes well. It's relevant in knowing what should function after the bug is fixed and what is actually a bug vs what is working as intended. In your case, the despawning is definitely due to the bug, which means it should not continue to occur after the next update. |
| Comment by Chip Nyman [ 09/Mar/17 ] |
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The horses that vanished from my ranch (a total of 6) all had been fed apples & equipped with saddles & armor of varying types, including gold & diamond. A few had been bred with golden carrots. Therefore the "interaction" consideration is not relevant. |
| Comment by Andrew Bender [ 08/Mar/17 ] |
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Perfect thank you! Just gotta wait for 1.0.5. Hopefully soon! |
| Comment by Zeb [ 07/Mar/17 ] |
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adamanthil, I'm not sure about the egg-thing. I'll ask. 🙂 EDIT: Yes, chickens from eggs and animals from breeding should both be persistent. 😃 |
| Comment by Zeb [ 07/Mar/17 ] |
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caiobrz, villagers are tagged to not despawn by default. However, this bug causes them to despawn during chunk-loading/unloading anyway. Druggy79, yes, the bug still exists in the latest beta, and will still exist in the release version of 1.0.4. The devs plan on having it fixed in 1.0.5, however. |
| Comment by Jiwan [ 07/Mar/17 ] |
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Despawned animals are from my farm, so i did interact with them ie at least feed |
| Comment by Caio Netto [ 06/Mar/17 ] |
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A problem that I see is that you DONT interact with villagers as often, even with trades, early on. Say I start a new game near a village, I am not going to do trades with them until I have stuff. Villagers should be always tagged as "do-not-despawn", after all, they don't spawn freely as other friendly mobs. |
| Comment by Andrew Bender [ 06/Mar/17 ] |
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Thanks SuperGeniusZeb! > If the entity ever sets you as its target, follows you, gets fed/bred/punched/etc. by you, that counts as interaction. So, does this mean that in the case of chickens if they are spawned as a result of a player throwing an egg but no further interaction takes place, they are supposed to despawn? Or does the spawning through player throwing an egg cause them to be "interracted with"? Very happy it sounds like this might be resolved soon. |
| Comment by Zeb [ 06/Mar/17 ] |
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Updated the ticket with an explanation of what counts as "interaction" with an entity. Also, good news! Apparently the devs have finally been able to find what they believe is the cause of the bug, and they're hoping to have it fixed when they release 1.0.5! |
| Comment by Zeb [ 06/Mar/17 ] |
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adamanthil, I honestly don't know. |
| Comment by Andrew Bender [ 06/Mar/17 ] |
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@SuperGeniusZeb What constitutes "interacted with"? For example, I have a chicken farm on my realms server that always despawns its mobs when players travel to the nether. If no one remains behind in the chunk, all the animals will be gone when we come back. In the case of chickens, they have been created as a result of a player throwing eggs, but otherwise hadn't been interacted with after that. Do we need to interact with them further for them to stick around? There are also cows that have been fed wheat and/or bred and those also despawn after the chunk unloads. Note: nothing despawns as a result of logging out and back in, but when the chunk unloads due to teleporting to the nether. |
| Comment by Zeb [ 06/Mar/17 ] |
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Druggy79, it should be noted that entities despawning is intended when the entity has never been interacted with before. Had that pig been interacted with prior to despawning, and if so, how? |
| Comment by PHO [ 06/Mar/17 ] |
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I haven't been experiencing the issue for a while (1.0.3) but I'd like to share some info that might be helpful. When the bug happens, most, if not all, entities only in a specific subchunk despawn. I have a chicken farm and two separate cow farms (CowA and CowB). The chicken farm and CowA are in the same chunk, and CowB is in an adjacent chunk. As far as I can observe, the bug only affects one of the two chunks separately. That is, when the chickens despawn, cows in CowA also despawn but those in CowB are almost always intact. Likewise, when the cows in CowB despawn, cows in CowA and chickens are also intact. I have also several stacked cages of villagers. One cage is at the ground level (VillA), and another is in the air (VillB) 64 blocks above VillA. These two cages are in the same chunk (yes they are part of my iron farm) but are obviously in two distinct subchunks. When villagers in VillA despawn, VillB is usually unaffected. And when those in VillB despawn, VillA is also usually intact. Chunks with large number of entities have a higher chance of triggering the bug. I also noticed that the more entities I have in a chunk, the higher probability they despawn. When a chunk has only a few entities, they are almost never be affected by the bug. But when the chunk has many entities, say 20 cows, they are highly prone to despawn. And interestingly enough, when a chunk with many entities triggers the bug and a few of them manage to survive, those a few survivors are less likely to despawn until I bring the population back. The bug only happens on a chunk load/unload. You can only trigger the bug by moving far away, reloading the world, or moving through dimensions. The bug never happens when a chunk is up and running, say keeping the game running afk overnight. |
| Comment by Jiwan [ 06/Mar/17 ] |
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Im pretty sure its not Save file related, just witnessed pig despawn, realm server. |
| Comment by Caio Netto [ 01/Mar/17 ] |
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Ok something I observed in the past 2 MONTH, currently at 1.0.3 (Win10): I was almost confident that once "really" marked not to despawn, cows/sheeps/etc would stay because my both my main farm and my secondary farm (distant ones) didn't experience any loss for nearly a month. Well, today half of my oldest farm vanished. So I am 100% sure it is load/save related. Also, the "vanishings" NEVER happen while playing (moving around, moving to/from nether etc), ONLY after a LOAD Maybe something on the save file compress that doesn't happen every time? |
| Comment by [MCPE Helper] Aspergerian [ 01/Mar/17 ] |
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Any changes for this in 1.0.4.1? |
| Comment by erik metzler [ 18/Feb/17 ] |
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Experience this in 1.0.3 on a realm. I use a nexus 10. Seems to happen when I travel away from my farm and the chunk unloads. Doesn't happen on save and reload. Happen on both peaceful and easy. But the biggest loss was on Easy. |
| Comment by Andrew Bender [ 16/Feb/17 ] |
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On our realms server, this bug has gotten significantly worse in 1.0.3 from what I can tell. Our farms constantly depopulate when we travel to and from the nether. Any progress on it in 1.0.4? |
| Comment by [MCPE Helper] Aspergerian [ 15/Feb/17 ] |
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How bad is it in 1.0.4.0? |
| Comment by Adam Rizzoli [ 13/Feb/17 ] |
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I wish that putting animals in small rooms fixed the problem always, but the animals still disappear in small rooms. |
| Comment by Ima homer [ 13/Feb/17 ] |
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Well, with animals res pawing on their own in the wild, and villagers can be built, one doesn't have to go into cheat mode to fix the issue. We all live with this. I don't leave saddles and armor on my horses anymore, I keep a chest at my corral. Granted, I wish this didn't happen. I hate keeping my villagers locked in a small room to keep them breeding. Here's to hoping they resolve this soon. |
| Comment by Caio Netto [ 13/Feb/17 ] |
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Adam, I actually am really hopefully about this bug getting priority soon, because they CANNOT release villager traders while this bug exists, because villagers vanishing with good trades, specially after you level their trades, would make the whole community come with stone and axe after Mojang. So I think this bug will get fixed before or at the same time villager trades are released, and I feel that is close. Meanwhile, I agree a bug that is 2 years "open" is unforgivable, specially because it makes you NEED to leave "enable cheats" on to play on survival since your animals keep vanishing and you need to respawn them manually |
| Comment by Adam Rizzoli [ 13/Feb/17 ] |
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I gave up on this bug since they aren't likely going to fix it. This should REALLY be their focus but its not likely going to happen. |
| Comment by Chip Nyman [ 12/Feb/17 ] |
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Confirming this is a continuing issue in 1.0.3 of the Win 10 Edition. I have experienced entire village's population vanishing during a day's exploration & mapping. Just today, my herd of nine tamed horses was reduced to only three – I had been out mapping for a number of game days – and all six that vanished had armor, including both gold & diamond sets. One of the vanished horses had been given a Nametag and was of the very fastest variety. This is a tremendous loss in terms of the amount of time put into cultivating the herd (using golden carrots to breed and taming in the wild) as well as rare armor (required pillaging 8 desert temples). I think this demands a refund for the game, which should not be out of Beta with a bug this egregious. Addendum: A few hours of gameplay after making this report I lost yet another horse, this time with gold armor. I had checked the (reduced) herd earlier just before making the above report. I did not travel in the meanwhile, but worked around the area where the herd grazes. There were 3 or 4 rest cycles during this time. I searched the grounds and the surrounding terrain thoroughly but found no trace of either horse or armor. I have since removed the armor from my remaining two horses. Second addendum: I bred my last two horses but the foal vanished after less than a real-time hour of gameplay. It is not possible that the foal escaped the grounds of my ranch as it has a 2-block high obsidian fence surrounding it that uses only button-activated metal doors as gates, and only one of these is two doors wide (horses cannot pass single-block gaps). There are no places where a horse might jump the perimeter fence either. There are no hazards inside the perimeter (such as ponds where the foal might drown) and no monsters can get through the perimeter – it has survived a couple of creeper blasts, and no recent damage is seen anywhere. Only an occasional spider wanders in and they do not pester the horses or cattle. My ranch is relatively small in passive mob pop – 10 wolves (most in "sit" status), 8 cows, 12 sheep and about 15 chickens. However because of my exploration and mapping, the world file size is now 263 Mb, which may or may not be considered large, I have nothing to compare to. It seems the game is for some reason limiting the number of horses I can have tamed. I have seen quite a few "wild" horses in the area, however, so total horse mob pop doesn't seem to matter. |
| Comment by Sarah [ 11/Feb/17 ] |
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I'm having the same issue on Windows 10 Edition version 1.0.2. Passive mobs including horses, cows, sheep, pigs, chickens and rabbits have been disappearing from my fenced pens. The pens are dug one block under ground level with a one block high fence (some are two blocks high). The pens also include a 2x2x1 pond of water. The animals tend to gather in one far corner with two or more occupying one block. The animals are either escaping, dying by suffocating in the dirt or fence, or despawning. This has happened multiple times with multiple animals in multiple fenced pens over and over again. I will go underground to mine and when I come back up all my horses or rabbits will be gone and the pen will be empty. Extremely frustrating especially for rarer animals I have to travel far to find. Also noticing villages once populated are now empty. Mojang, please fix this issue. Or at least allow us to switch back and forth between survival and creative to repopulate farms/villages in Windows 10 without the penalty of permanently disabling achievements. I agree with previous comments that this one issue alone makes the game practically unplayable as it randomly undoes all the work I put into my favorite part of the game. |
| Comment by [MCPE Helper] Aspergerian [ 08/Feb/17 ] |
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Affecting 1.0.3.0. |
| Comment by Caio Netto [ 28/Jan/17 ] |
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This bug ALONE breaks all Survival experience: Villagers get empty, farms die out, and don't even mention how I lost hours getting a rare tint only to see the sheeps I tinted with it vanished on the immediately next load game. Oh Mojang ... just put a flag of "tamed" on any mob we interact with (reproduce, tame, feed, tint, breed) and never despawn it. The problem is probably related to how MCPE deals with all types of mobs spawning/despawning, while Java edition never despawned passive mobs. Either copy Java edition approach, or flag passive mobs as "permanent" once users interact with it. |
| Comment by Marco Kaiser [ 23/Jan/17 ] |
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Ok. After the update to 1.0.2 my cows disappeared. Other animals are not affected, as far as I can see (simply too many), but my cows disappeared completely. This time I never was far away, just played a long time some chunks away, where new animals spawned. Any updates, when this will be fixed? It’s pretty annoying :\ |
| Comment by Caleb [ 15/Jan/17 ] |
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realms in server side so it should have nothing to do with animals vanishing as well windows 10 and PE is the same version otherwise you won't be able to play together |
| Comment by Eric Halvorson [ 14/Jan/17 ] |
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I play on a realm using Windows 10 edition, and my nephews and their friends use the PE version on their phones and tablets. I can farm all during the week (when they are not allowed to have their electronics due to school week) and nothing despawns. As soon as Friday night comes along, any time one of them goes near my livestock (Sheep, Cows, Pigs, and Chickens) and then logout of the realm, the livestock despawns. If just one of them is on and then logs off, I generally get left with 4 of each livestock type, which I can use to re-breed the numbers back up. But if more than one of them logs in, comes near the livestock and logs out, I am left with nothing. Its like their version of the client can't keep track of as many animals, so when they save anything they weren't tracking gets deleted by their save. |
| Comment by Hernan Sanchez [ 10/Jan/17 ] |
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In 1.0.0 mobs and block entities still despawn, but mobs connected to lead will not despawn anymore. Block entity don't despawn as fast as previous updates but still despawn. Devices tested: Apple iPad Mini 3 - iOS 10.1 |
| Comment by Hoang Thanh [ 09/Jan/17 ] |
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Update: Win 10 edition, 1.0.0, still have this issue. |
| Comment by Marco Kaiser [ 09/Jan/17 ] |
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Status update: Since I updated to 1.0 none of my animals despawned. Even if I were many chunks away (150-200) nothing happened and my complete farm were intact. |
| Comment by Caleb [ 08/Jan/17 ] |
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miner error: Affects Version/s: last one should be 1.0.0. not 1.0.0.2 unless there was a new version also affects Device: windows 10 C++ or pc not sure whats it's under as well. |
| Comment by Hernan Sanchez [ 18/Dec/16 ] |
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This is getting a bit irritating. Farming animals is nearly impossible due to this bug. Affects EVERY single version from 0.9.0 to present day. |
| Comment by solehuddin power [ 17/Dec/16 ] |
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I do not care mobs despawn randomly.This can be solutions for device reduce RAM usage.On my device,this can be happen if not sufficient of RAM.Not only Minecraft has same issue,other games like that,want to optimize RAM usage on device. The point start I played mcpe since beta 0.8,mobs like cow dissapear.Sorry if I offtopic. |
| Comment by Hernan Sanchez [ 11/Dec/16 ] |
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Can someone please reopen this problem? This seems to still affect v0.16.1, v0.16.2, and the 1.0 Beta builds. It's shocking that this problem still has been happening for over 2 years and it still isn't fixed. The problem has gotten more worse since 0.15.0. |
| Comment by Eleanor Williams [ 24/Nov/16 ] |
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I'm a noob to Minecraft - and only started playing a few weeks ago on Windown 10 Beta edition and have already lost almost all the villagers in two villages (the only two in my seed) to despawning. I've lost almost all of my animals, some horses with saddles, many dyed sheep. They just seem to disappear! I realise from reading this lengthy thread of comments that the issue has been ongoing for almost 2 years on pocket editions. May I suggest that when you do find a fix that you include a respawn for villagers for all of us who will have no villagers left by then - and who don't use commands? I've only ever played in survival on peaceful level. I'm so fed up with my game graft being wasted due to this issue, that I'm considering a) buying the full game instead or b) giving up Minecraft altogether - it's really disheartening to see quality game graft wasted. Please fix this - it's clearly bothering a lot of people. |
| Comment by Adam Rizzoli [ 20/Nov/16 ] |
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Why hasn't this been fixed yet? It is a major issue and it has existed for almost two years. |
| Comment by Jason Rubsam [ 20/Nov/16 ] |
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Still happening to me in v0.16.2. Even named villagers seem to despawn. Most recently I had Wayne and Garth in a small fenced village inside of a walled courtyard that was also fenced. I was working a short distance away within the same loaded chunk and when I returned there was no trace of them Party on Wayne. Party on Garth. 1st Gen iPad Mini |
| Comment by Hernan Sanchez [ 06/Nov/16 ] |
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Affects 0.16.1 |
| Comment by Hernan Sanchez [ 23/Oct/16 ] |
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Affects 0.16.0.5 and 0.15.10 much worse. |
| Comment by solehuddin power [ 14/Oct/16 ] |
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Mobs dissapear after that mobs (passive,hostile not include) is behind me (out my camera vision). |
| Comment by Hernan Sanchez [ 13/Oct/16 ] |
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Affects Version(s): 0.15.10 and 0.15.90.8 much more than previous updates. All entities still despawn. Though, if mob attached to lead has a lower despawn chance, but will still despawn. Another problem is that sometimes painting and signs will fall off. Villagers: Most of the time, whenever I find villages, it appears that villagers either failed to spawn or they must have despawned. Also villagers seem to have a higher despawn rate when more closer together Passive mobs: Passive mobs despawn over periods of time (they despawn after 2-10 days after spawning). Animals still despawn even though both leads and nametags are present. Another thing I've realized is that the more animals are closer together, the much more of a chance they despawn. The farther they are apart, the longer they stay. Tamed animals also manage to disappear. From what I saw, they either noclip into blocks and suffocate or they despawn. Hostile mobs: Hostile mobs appear take longer to despawn than passive mobs. I can tell that isn't right. Hostile mobs seem to don't despawn as fast when the player is nearby. Block entities (signs, torches, paintings, etc) Block entities despawn "slower" than passive mobs. Torches, paintings, and signs will randomly fall off. Before 0.15.0, they seem to despawn when the player was away from the item for short to long peroids of time. After 0.15.0, it doesn't happen as often only now only happens to torches, paintings, and signs. Another thing I've noticed is that block entities have a more of a chance of despawning when the item is placed on cobblestone and/or oak planks. There isn't much information that I cannot give to help or fully present the issue. This issue nearly makes animals farming impossible in survival without using leads and/or nametags to decrease the chances of despawning. Affects Device(s): iPod Touch 6th Generaton - iOS 10.0 Beta 4 - MCPE 0.15.10 |
| Comment by Hernan Sanchez [ 09/Oct/16 ] |
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Still happens on 0.15.9 and 0.16.0 Beta 4 All passive, hostile, and block entities still despawn. Though, if a lead is attached to a mob, it signifigantly decreases the change of despawn, but will despawn after a while. |
| Comment by John S. [ 17/Sep/16 ] |
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Jeez will they ever fix this one? lol |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 16/Sep/16 ] |
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The issue has already been reopened, don't worry. |
| Comment by Adam Rizzoli [ 16/Sep/16 ] |
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They need to remove fix version 0.14.0 because the bug wasn't fixed in that version. |
| Comment by S. Jones [ 14/Sep/16 ] |
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Further to my earlier comment, I've put a massive lightning-proofing shield on my iron farm (looks like PE can get lightning in deserts?), and brought the number of villager pods up to 4, and I still find that nearly every time I visit it one of the pods has spontaneously emptied (usually just vanished but occasionally exploded all around the farm or into the golem collection chamber). I'm nearly at the point of trying ten individual pods. I've gathered a dozen or so villagers elsewhere in individual cells (way too excited for trading to eventually be released) and they don't seem to be affected but they're also likely less often loaded and unloaded. My sheep still vanish, with half of the pens starting to empty and the other half not... but it's not consistent which half is affected >_< |
| Comment by Jiwan [ 08/Sep/16 ] |
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From my observations it feels like they despawn every time realm crashes. |
| Comment by PointedPhoenix8 [ 08/Sep/16 ] |
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This bug makes it very hard to keep farms going, I just had an entire Iron Farm worth of villagers disappear (around 30 villagers) within a day. Cows and chickens keep disappearing. If I wasn't constantly breading them all my NPC's would be gone within a week. Keeping them in mine carts does not work, Naming them does not work. they still despawn taking the minecart or any other item attached with them. I spend more time maintaining my farms then building, it's making a time consuming game. Some farms I haven't built, Such as a sheep farm, because I just can't maintain them with the despawns that are occurring. If you want a good way to test it, Build a chicken farm that is self maintaining and have other npc's around. Once there are a bunch of chickens, the other NPS's will disappear unless you have done something with them recently. I can't guarantee this is always the case but I have noticed that when one of my farms has a lot of Npc's the others end up short of livestock Affected version 0.15.7, Realms |
| Comment by Hernan Sanchez [ 31/Aug/16 ] |
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Still Happens on 0.15.7. iPod Touch 6th Gen |
| Comment by Jiwan [ 25/Aug/16 ] |
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Mobs do despawn in Realm 0.15.6. My named Tsar II horse with armor gone |
| Comment by PEMapModder [ 14/Aug/16 ] |
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Edit to my own comment: It appears nether portal travelling *sometimes* causes the despawn as well. |
| Comment by Hernan Sanchez [ 09/Aug/16 ] |
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Still Happening in 0.15.4. Cows seem to despawn after using a lead on them. |
| Comment by Adam Rizzoli [ 07/Aug/16 ] |
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^ Someone should test this. ^ |
| Comment by PEMapModder [ 07/Aug/16 ] |
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I accidentally created a test in my survival map that may contain valuable constraints for resolving this. Background Only the pigs and cows (northwest) despawned. A point to note is that the bug is most likely not caused by having too many entities in that chunk, because about 20 blocks to the south of the west axis (yes, in the sea, as you can see from the image I link below), I have a large chicken farm that has probably as many chickens as the sum of the four animal types in the farm I mentioned above. Therefore, I conclude that this bug (at least, this instance that I encountered) only occurs at the northwest (not sure about the east) of the spawn. Reproducing I have only encountered all cows and pigs despawning (I actually can't confirm if they despawned or died, because I don't always check the farm) when I sail far away (not sure how far) and come back. It seems that every time I make a long journey away from the spawn through boat (I mentioned boat so that you can see that I am moving a long way properly, then back properly, to the extent of at least 128 blocks), these mobs despawn. I am unable to prove if the direction of travelling affects. Version |
| Comment by internetuser1bill [ 24/Jul/16 ] |
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Affects 0.15.3, plz fix this bug |
| Comment by Lorsieab2 [ 19/Jul/16 ] |
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Can confirm this bug happens on mcpe version 0.15.2 on iPhone 6s. Happens to my donkeys and mules who have saddles and filled chests on them, squids, both iron and snow golems, livestock such as pigs, cows, sheep, rabbits, mooshrooms, horses both tame and wild, chickens, and probably some other stuff. |
| Comment by S. Jones [ 16/Jul/16 ] |
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This is a very severe and multi-faceted problem for me in Windows 10, making it near impossible to work with villagers or maintain sheep populations in multiple colours. I have my villagers in my iron golem farm in two containers - one contains one villager, and judging by the fact that four golems can occupy the platforms simultaneously the other has been bred up to 40+ villagers. I suffered the multi-villager container 'bursting', scattering the villagers in either the outside or inside of the farm, a couple of times, and subsequently built an exceptionally secure pen around the whole site assuming the issue was solely of temporarily permeable walls, but today I found that every occupant of the multi-villager pen had simply disappeared - none were to be found in the pen, the golem collection chamber or the local area (which is in a Desert, so I can see for a long way around). This affects the lowest difficulty 'peaceful' mode, so zombies can't be the problem. Sheep have been my other main problem - I eventually got fed up of them vanishing and created four layers of four pens in a square and found that half of the pens (the two nearest my base on every layer) are perfectly fine while the other half have very high disappearance rates, despite the fact that all 16 pens have 'outer' pens to catch any sheep that might escape. There has been no mixing of colours (despite shared walls on every layer) and no opaque blocks are present between the ground and ceiling to suffocate the sheep, so I can only conclude that at least in the case of the sheep they are actually disappearing rather than dying. This is in a Jungle ( with only Mesa and Desert nearby) so wolves cannot be to blame. Cows, pigs, rabbits and chickens have also been affected but they're much easier to cope with simply by occasionally bringing the population back up to a few breeding pairs. My horses are the only animals I keep in individual stables and seem entirely unaffected (alongside the villager kept alone in the golem farm). In short it seems like in my game both escaping through walls and flat-out disappearance are major issues, exacerbated by high 'pen' occupancy, frequent unloading and loading of the affected chunks and/or nether travel. It also seems like loading the area from underground has triggered the major villager escapes and disappearances though I can't confirm this. |
| Comment by endex9800 [ 15/Jul/16 ] |
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Today the same. When I turned on my world a cow was walking around my house and it was magically escaped from the fence I placed for the cows..... |
| Comment by Allan Hornsby [ 13/Jul/16 ] |
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It's not just me then. I had our fields, each with four sheep in them. Having just loaded the world, all of them, plus all but one cow from a nearby field, have vanished. I've previously had sheep loose for no reason, and various animals disappearing at any time. |
| Comment by endex9800 [ 13/Jul/16 ] |
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Please mojang do something. The game is UNPLAYABLE right now |
| Comment by Mateja Kovač [ 12/Jul/16 ] |
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I could see the villagers roam the nearby forest for a while when they started disappearing (they didn't go all at once, it took a few real world days). Now they're nowhere to be seen. So, I'm not sure if they despawned totally or just roamed away, brainless. |
| Comment by endex9800 [ 12/Jul/16 ] |
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Mobs don't disappear, they only escape from their place and when you load the world sometimes you find them out. |
| Comment by Caleb [ 12/Jul/16 ] |
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i'm not sure about the animals going through fences but that could explain why animals and npcs disappear like if mobs never regenerated when the chunks load back up |
| Comment by Mateja Kovač [ 11/Jul/16 ] |
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Would that affect the villagers as well, then? Unless the village borders are treated like walls for the villagers, it's not the same problem. |
| Comment by endex9800 [ 11/Jul/16 ] |
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Now I understood. The problem is related to the loading of chunks. Sometimes when you enter the game chunks generation has got a bug and entities are FREE TO MOVE everywhere for a while. I tried to attract chickens with seeds and they PASS THE FENCES while chunks were genereting. Please mojang fix it ASAP because it's a very noisy problem!!!! |
| Comment by Caleb [ 02/Jul/16 ] |
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no it's a different problem i had animals despawn near me might have either walked to far about the lenght of of a minecraft maps 2/4 size maps and about 1 and 1/2 of a map or when I loaded the game |
| Comment by Icode [ 01/Jul/16 ] |
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Confirmed: (Realm game). Same thing, a horse despawned wearing all it's armor along with about 25 cows, 10 sheep, and 30 or so chickens all de-spawned at once. This may be related to nether portals, dying in nether and re-spawning near the animal pens. Does this seem related to nether entry / exit to anyone else? |
| Comment by Shannon [ 26/Jun/16 ] |
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Yes this has happened with my horses that I put in a stable. Enclosed. They despawn from the realm. With armour and a saddle on. Or they get out of their area and are in the main part of the stable. Or if the realm crashes and I'm riding my horse, it will be 10 to 20 blocks away. Also my dogs despawn, they maybe some where in the realm but haven't found them yet. |
| Comment by Tae [ 18/Jun/16 ] |
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My horses despawn like so as well. Except it happens when the server crashes on Realms. I am either ruding the horse when the game crashes, near a horse, or not even in the same chunk. This issue also applies to horses with that have been named via Nametag. |
| Comment by Hernan Sanchez [ 14/Jun/16 ] |
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Affects 0.15.0.0 much worse than 0.14.3 Steps to reproduce: Step 1: put two or more entities in a fence |
| Comment by Hernan Sanchez [ 03/Jun/16 ] |
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Still Affects 0.14.3 - iPod Touch 6th Generation This applies to both passive, hostile, and block entities. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 23/May/16 ] |
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This issue also affects 0.14.3 |
| Comment by Mateja Kovač [ 12/May/16 ] |
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Playing Windows 10 Edition, all of the villagers disappeared about a week ago. Very few were roaming the nearby forest for a day maybe, now the site of their village it's a ghost town. The village has been there and active since I discovered it last August. Might be helpful to note that they didn't start disappearing until we moved close to the village to work on a project there. And there's no world backup from before they disappeared. |
| Comment by Hernan Sanchez [ 08/May/16 ] |
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Still happening in 0.14.2 , but only happens to pigs, chickens, and signs. |
| Comment by Hernan Sanchez [ 13/Apr/16 ] |
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Also for some reason paintings, signs, ladders, item frames, and torches drop off walls or despawn after a while... |
| Comment by kaleb418 [ 03/Apr/16 ] |
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@Alan muhl Well, unfortunately, you'll just have to wait. The developers are working diligently to balance out working on bug fixes as well as future updates. Please be patient. |
| Comment by Alan muhl [ 03/Apr/16 ] |
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This may be a difficult problem to solve, but the players are dependent on a quick resolution. This is a critical problem for the game in its current configuration. In my opinion, the game is unplayable because this bug is at the center of what makes the game enjoyable. |
| Comment by Hernan Sanchez [ 01/Apr/16 ] |
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This still happens on MCPE 0.14.0. All my animals from my barn disappeared when i relog the game. |
| Comment by [Helper] lillybeacon [ 13/Feb/16 ] |
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I give you spoiler. When you change difficulties so many times ( from peaceful-hard,etc), the villager and the iron golem despawn. Because I have my XP farm near the villages. |
| Comment by Sam Johnson [ 26/Jan/16 ] |
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Well, 0.14.0 is out on android (beta) but it doesn't work for me |
| Comment by Stephen maatstap [ 26/Jan/16 ] |
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I want to report an issue about the deactivation rail, when placed the game crashes |
| Comment by Michael Davis [ 25/Jan/16 ] |
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This update can't get here fast enough. I just had another very large village (golem included) instantly become a ghost town. This and the mob farm spawn problem are hurting me in early game. Anyone heard a release date on 0.14? |
| Comment by Sam Johnson [ 25/Jan/16 ] |
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| Comment by [Mojang] Mega_Spud (Jay Wells) [ 25/Jan/16 ] |
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Excellent! Can't wait! |
| Comment by Luis Robles [ 25/Jan/16 ] |
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Fixed in an upcoming version |
| Comment by Sam Johnson [ 18/Jan/16 ] |
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Confirmed on Minecraft: Windows 10 Edition 0.13.1 |
| Comment by Sam Johnson [ 18/Jan/16 ] |
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Yeah, I had two villages' populations despawn. However, three villagers were left, so were the iron golems.. This is a very severe bug |
| Comment by Michael Davis [ 15/Jan/16 ] |
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Yes, this is definitely a horrible bug. I had been thinking my villagers were falling prey to zombies, so my last world I started, I blocked two up in their house, just in case everyone else got wiped out, they could repopulate. I went to check on them several game days later, and they're gone. House was still blocked up. |
| Comment by Michael Davis [ 15/Jan/16 ] |
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I've had three villages' populations despawn. |
| Comment by Christian [ 14/Jan/16 ] |
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After transporting a mushroom cow over half the endless map... (well, 4000 blocks at least), it despawned in its assigend perch. This issue can really kill motivation & joy of the game |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 06/Jan/16 ] |
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Update for 0.13.1 (Win 10) - Still despawning randomly. Very annoying. |
| Comment by Emilio Guevara [ 31/Dec/15 ] |
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Villager despawn like hostile mobs, but hostile mobs dont despawn |
| Comment by [Mojang] MissMarzenia (Aleksandra Zajac) [ 03/Dec/15 ] |
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Thank you for all the comments. We reported this bug for further testing and hopefully it will be resolved in the future. Just a reminder - We are currently using internal tool to test and assign bugs, so we do not assign bugs to developers in JIRA, it doesn't mean we are ignoring them. |
| Comment by Ima homer [ 28/Nov/15 ] |
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I do have animals and villagers that clip. now that my pens are below ground, they die instead of getting free. I will get a villager on the outside but it is normally a baby that clips when being bred. I think that there could be less clipping, but I believe that it happens mostly when the chunks are being loaded. its not like 100 of each chickens/cows/pigs suddenly all ran to the dirt walls then suffocated. my LAN world does crash, but I haven't attributed any activity to the crashes. I think it probably has to do with lag. I have never gotten any extra XP, but when other people connect to my win10BE world and enter my zombie/skeleton farms, they can kill one skeleton and get anywhere between normal xp and, so far 40 LEVELS of xp from a single kill. if the game cant keep up with all the tracking, maybe that's why it looses track of items and mobs disappear. |
| Comment by PHO [ 28/Nov/15 ] |
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ImaHomer, didn't you find those villagers wandering out of the chamber? This is what happens to me. They indeed disappear sometimes but they can as well escape from a chamber with no doors, but only when the game is restarted. I'm highly suspecting that this is the same glitch as |
| Comment by SuprD [ 28/Nov/15 ] |
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Yeah, I've had villagers (and occasionally sheep) drop to severly low numbers and then dissapear for no reason. Seems to be that it's either when you go to the Nether, leave far away from the mobs, or quit and reopen your world. It always is with large amounts of mobs. BTW still affects 0.13.0 official release. |
| Comment by Caleb [ 28/Nov/15 ] |
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i did build a nether around that time but i did notice a few went missing logged out and came back and the rest but 1 disappeared but i cat say it was random spawn or the nether caused it because i hear there are 2 problems around it |
| Comment by Ima homer [ 28/Nov/15 ] |
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Windows 10 Beta - I have had to reseed my village several times. I have a large house with no doors that held my 30 villagers. I had empty houses with doors. All 30 villagers slowly disappeared. i switched to createive, put in 12 villagers, and they bred up to 30 again, then slowly dwindled to zero. had pig, chicken and cow farms. one day i looked they were full, the next they were completely empty. This is my biggest outstanding issue as well. The villagers aren't a big deal since there isnt trading yet, but the animals are a huge pain. |
| Comment by Jacob [ 26/Nov/15 ] |
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I think I found a work around if you put everything on a half slap nothing will move, and will not walk through a wall. |
| Comment by Caleb [ 25/Nov/15 ] |
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The villager despawn part is effecting Windows 10-v13.0 as well |
| Comment by David Rodgers [ 24/Nov/15 ] |
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Villagers are still dying inside walls or walking through walls as the world loads in 0.13.0 alpha |
| Comment by Jacob [ 23/Nov/15 ] |
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I do not know why this is not fixed. This has got be be the largest bug in the game. |
| Comment by Alan muhl [ 21/Nov/15 ] |
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Have to agree that this is very annoying. Makes the game almost unplayable. A huge bug. |
| Comment by SuprD [ 09/Nov/15 ] |
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Still affects 0.13 beta builds. Also I noticed that Villagers have become especially prone to dissapear in the new update (I lost two whole villages in separate worlds. They didn't suffocate or anything, just vanished). |
| Comment by David Rodgers [ 26/Oct/15 ] |
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Still a problem in 0.12.3 |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 06/Oct/15 ] |
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I find this bug so annoying! |
| Comment by Katten [ 26/Sep/15 ] |
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Confirmed to effect 0.12.1 on iPhone 6 Plus (iOS 9.0.1). As of this release, I have observed in golems, pets, mobs from spawn eggs, animals, and NPCs, all of which should be persistent. |
| Comment by Andras Kovacs [ 19/Sep/15 ] |
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To me its became worser whit the 0.12.1. |
| Comment by David Rodgers [ 12/Sep/15 ] |
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I updated to 0.12.1 alpha a day or so ago and started a completely new world to play with this some more. Built a bunch of 1x3 cells with one villager in each and had no deaths, so I started to hope it was fixed. Built some bigger cells 2x3, 3x3, 4x3, 5x3 and spawned 2, 3, 4, 5 villagers per cell and started have deaths with each load of this new world. Same phenomenon, villagers load, some end up moving inside the walls and die, but only in the cells with more than one villager. In one case a villager got shoved all the way through the wall into the next cell. In another, a villager apparently jumped as he entered the wall and stopped one block higher than the floor, waist down he was inside the wall, waist up he was above the top of the wall; the part that was outside rendered all black, eventually he made another jump straight up and escaped without damage, and returning to normal colorization. |
| Comment by Luke Forrester [ 21/Aug/15 ] |
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Hate this bug. It's just annoying. |
| Comment by Andras Kovacs [ 08/Aug/15 ] |
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Win 10 edition have this bug too. |
| Comment by David Rodgers [ 01/Aug/15 ] |
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So I've been building a large village in creative mode, low difficulty, so no monsters, villagers were all contained, but they kept disappearing. Started a new world just to experiment with this. Put 20 villagers together in open box in mid air, walls three spaces high, floorspace 8 x 8, put a second bigger box beneath the first box. Watched it for a while, nothing changed. Left the area (beyond render distance), came back, still 20 villagers, repeat, repeat, repeat, always find 20. Closed the world, opened my main world, played for a while, switched back to my test world, flew over to the box, counted the villagers, could only find 19. Checked all around, lower box, ground level, etc. No missing villager anywhere to be found. Exit, play main world, exit, load test world, count the villagers - 18! still can't find the missing villagers. Hover directly over the test box, exit, reload test world, watch villagers inside the box closely - one of them walked straight inside the wall, struggled for a bit, and then poof, no more villager, count was down to 17. Moved to directly over the wall, exited again, reloaded test world again, watched from directly on top of the wall as two more villagers walked all the way inside the dirt wall, got stuck, and died! Haven't seen any fall through the floor yet. So apparently vertical surfaces are permeable as the game loads, and mobs begin moving around before the walls become solid, causing them to get stuck inside and die. So I can see one of two fixes being possible. One, vertical surfaces are somehow forced to solidify before mobs load/move. Two, "solids" expel mobs that end up inside them before the mob takes damage. Not a programmer, so I have no idea which would be better or easier solution to program. Anyone else see a different solution? iphone 4s, ios 7.1.2, mcpe 0.11.1 |
| Comment by AlexM [ 03/Jul/15 ] |
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Sorry, I was having trouble accessing my account...But, Sadly this still is happening. Still have the same device. Mcpe version 0.11.1, iOS version 8.4 |
| Comment by AMAN4700 [ 23/Jun/15 ] |
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Does this still apply in 0.11.1? |
| Comment by Renaming [ 13/Jun/15 ] |
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Plz fix |
| Comment by Jorge Serrato [ 12/May/15 ] |
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This bug is really annoying. Please fix it. |
| Comment by Alex M [ 27/Feb/15 ] |
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I REEEAAALLLLLLYYY am finding this to be a severe bug! |