[MCPE-7830] Fedding Wolves and animals in survival deplucates the food Created: 23/Jan/15 Updated: 05/Feb/15 Resolved: 05/Feb/15 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.10.4 |
| Fix Version/s: | 0.11.0 |
| Type: | Bug | ||
| Reporter: | Yah yah ather yahya | ||
| Resolution: | Fixed | Votes: | 1 |
| Labels: | None | ||
| Attachments: |
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| Game Mode: | Survival |
| Confirmation Status: | Confirmed |
| Platform: | Tablet - iOS - iPad Air 2 |
| CHK: |
| Description |
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feeding Wolves with pork chop makes the pork chop infinity the player won't be able to see the pork chop but will apper in inventory and it becomes infinity and by infinity I mean you can feed with 1 pork chop infinity times to Wolves but the pork chop doesn't apper in players hand instead a empty hand and the pork chop dissipers by : opening a door /chest and hitting a mob or sleeping. and you can't eat it. How to do the bug : 1: take a pork chop or any meat (chicken beef [ raw or cocked ] ) 2: feed it to a wolve |
| Comments |
| Comment by rplatham [ 04/Feb/15 ] |
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Reproducible way to crash 0.10.5: Start a survival game. |
| Comment by rplatham [ 31/Jan/15 ] |
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Using this bug on raw food and using that food in a furnace will #crash your game. The crash has been inconsistent for me so far. Sometimes it crashes as soon as I click on the raw food to put it in the furnace, sometimes it crashes when I closed the furnace. Sometimes it crashes when interacting with the raw food in your inventory after closing the furnace. I also get different results if the furnace has coal or already has heat. |
| Comment by rplatham [ 30/Jan/15 ] |
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Confirmed and reproducible on Samsung Galaxy S4 running Android 4.4.2 and MCPE v 0.10.5. This issue is a specific case of a more general bug. It probably applies to any scenario where a button appears on the screen and clicking that button should consume the item in your hands. Taming or feeding a wolf fails to immediately remove your last unit of bone or food, respectively, from your hands, item bar and inventory. As a result of this bug, a single bone can be used repeatedly to attempt to tame wolves and a single raw food item can be used infinitely to heal tamed wolves. As described in the original bug report, certain actions will eventually cause that bone/food to disappear. Expected result: Clicking Tame or Feed when holding a single bone or raw food should immediately remove the item.. Observed result: The item remains in hands, item bar & inventory and the button remains on screen and can be pressed repeatedly without changing the item. Using bones and taming as an example: if your single bone fails to tame the wolf, just press the button again and again until the wolf is tamed. The bone will not be removed. As soon as you interact with another object then the bone disappears. If you use the bone this way then open your 2x2 crafting menu, you will see the bone in your item bar, but you cannot craft bonemeal in the crafting menu. I have not tested putting raw food into a stove after using it in this way. Note: If you are holding a stack of more than 1 bone/raw food, then the stack will be consumed as expected until there's one unit left. I did not test this with other food items (i.e. cooked foods). |
| Comment by rplatham [ 30/Jan/15 ] |
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With a bone in your inventory that has been used to tame a wolf, you are not presented the option to craft bonemeal from the 2x2 crafting menu. |
| Comment by rplatham [ 30/Jan/15 ] |
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With 1 raw food in hand, the Feed button can be pressed as many times as you want without removing the item from the hotbar. It is removed from you hand the first time you press the button. |