[MCPE-7311] Light-emitting blocks appear too bright in inventory Created: 09/Jun/14 Updated: 25/Jul/24 Resolved: 21/May/21 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.9.0 Build 1, 1.17.0.54 Beta, 1.17.0.52 Beta, 1.16.230.56 Beta, 1.16.230.54 Beta, 1.16.230.52 Beta, 1.16.220, 1.16.220.52 Beta, 1.16.220.50 Beta, 1.16.210.60 Beta, 1.16.210.50 Beta, 1.16.200.57 Beta, 1.16.200.55 Beta, 1.16.200.52 Beta, 1.16.100.54 Beta, 1.16.100.50 Beta, 1.16.20.54 Beta, 1.16.20.50 Beta, 1.16.0.68 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.16.0.60 Beta, 1.15.0.51 Beta, 1.14.0.2 Beta, 1.4.1 (Nintendo Switch), 1.4.4.0, 0.16.0, 1.0.3, 1.0.4.0, 1.0.4.1, 1.0.5.54, 1.1.0.0, 1.2.3.6, 1.2.6.2, 1.2.14.3, 1.2.13.60, 1.2.16.3, 1.5.0.0, 1.4.3.0, 1.6.0.1, 1.4.2.0, 1.6.0.5, 1.5.0.14, 1.8.0, 1.9.0, 1.10.0, 1.11.0, 1.11.4, 1.12.0, 1.13.0, 1.14.0, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.40 Hotfix, 1.16.100, 1.16.201 Hotfix, 1.16.210, 1.16.221 Hotfix |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Numeritos | ||
| Resolution: | Works As Intended | Votes: | 23 |
| Labels: | GUI, beacon, enchanting_table, end_rod, glowstone, item-shading, jack_o_lantern, redstone_torch, sea_lantern, torch | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||
| Platform: | Multiple | ||||||||||||||||||||||||||||||||||||||||||||
| CHK: | |||||||||||||||||||||||||||||||||||||||||||||
| ADO: | 59868 | ||||||||||||||||||||||||||||||||||||||||||||
| Description |
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The icons for light-emitting blocks such as beacons, glowstone, jack-o-lanterns, etc. appear too bright in GUIs. |
| Comments |
| Comment by luojin573281 (Inactive) [ 25/Jul/24 ] |
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If you place a particularly bright block on the ground, and you make it have no dark side, it will cause itself to glow very strongly, but the block next to it will still have a shadow A block that doesn't have that much light (light level 7), you see how it looks in the UI In the UI, glowing blocks have no dark side, and non-glowing blocks have dark sides. Such a treatment is wrong In the UI, glowing blocks do not emit light, and all blocks have a dark side. This is the right thing to do When placed on the ground, no matter how bright the glowing block is, it must have a dark side (the side facing away from the sun is a little darker) so that it can be unified with the picture |
| Comment by luojin573281 (Inactive) [ 25/Jul/24 ] |
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This is not working as expected and should be reopened. Every face of any block should be like in the UI It doesn't matter if you don't do that with a block that emits level 15 light, why do you want a block that only emits a faint light, light is not so strong make it have no dark side? Java Edition takes this into account by making the glowing blocks in the UI not glow, so that they have a dark side. It also makes the glowing blocks placed on the ground have a dark side. Put it on the ground Even if you make a glowing block with more than level 10 light have no dark side, and a glowing block with less than level 10 light has a dark side, it will still be ugly. For example, beacon emits light is level 15. But there were still shadows under its feet, creating a strange picture of itself fully lit, and shadows near it. You must press Java Edition so that all blocks have shadows, and the glowing blocks do not glow in the UI
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| Comment by [Mojang] Mega_Spud (Jay Wells) [ 21/May/21 ] |
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Thank you for your report! If you need help or have a suggestion you might like to follow a link below. Quick Links: |
| Comment by Tayfur [ 06/May/21 ] |
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that bug affects Mob Heads / Skulls as well affects the latest beta ( 1.17.0.54 )
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| Comment by Douglas F Correa [ 30/Nov/20 ] |
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Added images from MCBE 1.16.100 & MCJE 20w48a. |
| Comment by Numeritos [ 13/Jun/20 ] |
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Affects 1.16.0.67, also I would like to request ownership to mantain this report updated |
| Comment by Mark Roger [ 27/Jun/18 ] |
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This bug is four years old, how hasn't it been fixed? |
| Comment by [Mod] tryashtar [ 01/Apr/18 ] |
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Not just in the inventory but also in the world itself – see MCPE-31392. Might as well keep these two separate though. |
| Comment by [MCPE Helper] Aspergerian [ 22/Feb/17 ] |
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Can confirm as well. |
| Comment by Zeb [ 15/Feb/17 ] |
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Confirmed to affect 1.0.3 & 1.0.4.0. |
| Comment by [MCPE Mod] Dr.Awesome4333 [ 13/Feb/17 ] |
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Does this still affect 1.0.3 |
| Comment by tommo [ 24/Jul/14 ] |
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We're closing all issues only related to 0.6, 0.7 or snapshots of any version. If you think that this issues applies to MCPE 0.9.5 or later, please comment here! |