[MCPE-7026] Armor protects the wearer from every damage source Created: 29/Mar/14 Updated: 07/May/15 Resolved: 02/Aug/14 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.6.0, 0.7.0, 0.7.3, 0.7.4, 0.7.5, 0.7.6, 0.8.0, 0.8.1, 0.9.3, 0.9.4 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Brian Green | ||
| Resolution: | Works As Intended | Votes: | 0 |
| Labels: | None | ||
| Game Mode: | Survival |
| Confirmation Status: | Unconfirmed |
| Platform: | Tablet - iOS - iPad Mini |
| Description |
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Armor protects the wearer from every damage source. It shouldn't prevent damage for suffocation, drowning, falling, my least favorite, fire, and falling into the void. To produce, have full diamond armor and most of the times, it prevent you from getting any damage at all. Fall from a hight of 23 with and without armor without the bug, it should kill you both of the time b/c 23 - 3 = 20 damage = 10 hearts of damage. |
| Comments |
| Comment by Lafoog [ 02/Aug/14 ] |
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This site is for bug reports only. For feature suggestions or changes please see: Minecraft Suggestions on Reddit In Minecraft, armor protects the wearer from a percentage of any damage. This is the way the game was designed. |
| Comment by Renaming [ 12/Apr/14 ] |
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Armor in MCPE protect you from every damage because there's no enchanting in PE. |