[MCPE-7026] Armor protects the wearer from every damage source Created: 29/Mar/14  Updated: 07/May/15  Resolved: 02/Aug/14

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.6.0, 0.7.0, 0.7.3, 0.7.4, 0.7.5, 0.7.6, 0.8.0, 0.8.1, 0.9.3, 0.9.4
Fix Version/s: None

Type: Bug
Reporter: Brian Green
Resolution: Works As Intended Votes: 0
Labels: None

Game Mode: Survival
Confirmation Status: Unconfirmed
Platform: Tablet - iOS - iPad Mini

 Description   

Armor protects the wearer from every damage source. It shouldn't prevent damage for suffocation, drowning, falling, my least favorite, fire, and falling into the void. To produce, have full diamond armor and most of the times, it prevent you from getting any damage at all. Fall from a hight of 23 with and without armor without the bug, it should kill you both of the time b/c 23 - 3 = 20 damage = 10 hearts of damage.



 Comments   
Comment by Lafoog [ 02/Aug/14 ]

This site is for bug reports only. For feature suggestions or changes please see: Minecraft Suggestions on Reddit

In Minecraft, armor protects the wearer from a percentage of any damage. This is the way the game was designed.

Comment by Renaming [ 12/Apr/14 ]

Armor in MCPE protect you from every damage because there's no enchanting in PE.

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