[MCPE-6790] Painting entities are not removed correctly from the client Created: 22/Jan/14 Updated: 08/Jun/15 Resolved: 08/Jun/15 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.8.0, 0.8.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | [Mojang] Shoghi Cervantes | ||
| Resolution: | Cannot Reproduce | Votes: | 3 |
| Labels: | crash, memory, painting, protocol | ||
| Game Mode: | Survival |
| Confirmation Status: | Unconfirmed |
| Platform: | Phone - iOS - iPhone 4 |
| CHK: |
| Description |
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If an existing Painting entity is removed, and it is created again using the same Entity ID, it causes a client crash. This behavior is not shown on other entities, where they are created correctly. This was discovered during world teleporting between different worlds in PocketMine-MP. After reproducing the problem, I discovered that it was caused by the client. The steps to reproduce it (for developers) are:
Packet values are an example This could affect MCPE 0.9.0 and infinite worlds, because if an entity is removed from memory, and you return to that area, a crash will happen. Android devices, and Creative mode is also affected. |
| Comments |
| Comment by AMAN4700 [ 08/Jun/15 ] |
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If this affects as of currently(0.11.1 or later) please comment. Cannot Reproduce. |
| Comment by Lafoog [ 24/Jul/14 ] |
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If this issue still persists in the current version of Minecraft PE, please update the "Affected Version/s" to reflect this. |