[MCPE-670] Skeletons arms are too far apart from each other Created: 17/Nov/12  Updated: 21/Sep/21  Resolved: 21/Sep/21

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.6.1, 1.17.11 Hotfix, 1.17.0.52 Beta, 1.16.210.60 Beta, 1.16.210.58 Beta, 1.16.200.57 Beta, 1.16.200.55 Beta, 1.16.100.60 Beta, 1.16.0.68 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.16.0.64 Beta, 1.16.0.63 Beta, 1.16.0.60 Beta, 1.16.0.57 Beta, 1.15.0.51 Beta, 1.14.0.2 Beta, 1.5.0.14, 1.6.0.6, 1.9.0.3 Beta, 1.8.0, 1.9.0, 1.13.0, 1.14.0, 1.14.60 Hotfix, 1.16.0, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.100, 1.16.101 Hotfix, 1.16.221 Hotfix
Fix Version/s: 1.17.30.20 Beta, 1.17.30

Type: Bug
Reporter: user-189af (Inactive)
Resolution: Fixed Votes: 57
Labels: None

Attachments: PNG File 7FAF984F-1AB7-40FC-A99E-85E74063C7F5.png     PNG File 825A958F-B246-4CE9-B9FA-F025D6C27B52.png     File IMG_2048.TRIM.MOV     PNG File Right Animation.png     PNG File Wrong Animation.PNG     JPEG File arm_position.jpg    
Issue Links:
Duplicate
is duplicated by MCPE-39528 Strays now has the correct bow holdin... Resolved
is duplicated by MCPE-41843 skeleton bows don't animate and skele... Resolved
is duplicated by MCPE-77086 Skeleton doesn't hold the bow properly Resolved
is duplicated by MCPE-77437 Skeleton is broken Resolved
is duplicated by MCPE-126950 Skeleton hands in bedrock are wrong Resolved
is duplicated by MCPE-138574 not same skeleton weapon Resolved
is duplicated by MCPE-710 Skeleton arm bug Resolved
Confirmation Status: Confirmed
Platform: Multiple
CHK:
ADO: 131398

 Description   

The bug

Whilst a skeleton is shooting, it's arms are held up too far apart/like a zombie. It does however hold them down normally when at idle.

How to reproduce

  1. Literally aggro a skeleton
    The skeleton holds its arms too far apart

Original description

Skeletons arms appear the same as the player does pulling back the bow(arms also appear to be missing. Also is causing very unaccurate shots.



 Comments   
Comment by Wacky Wars [ 16/Aug/21 ]

This was fixed but the bow charging animation is still missing.

Comment by JGames71 [ 12/Aug/21 ]

Well boys, we did it

Comment by JGames71 [ 05/Aug/21 ]

Comment by Spencer [ 04/Aug/21 ]

Can you provide a video or screenshot? on 1.17.30 beta?

Comment by JGames71 [ 04/Aug/21 ]

Apparently fixed in 1.17.30 beta

Comment by [Mod] EVGENSYPERPRO [ 20/Feb/21 ]

Affects 1.16.210.60

 

Comment by Kingsley Zhang (Inactive) [ 19/Jan/21 ]

Thats related to a different parity

Comment by Desko [ 19/Jul/20 ]

An easy, albeit imperfect fix for this is hilariously simple: in skeleton.entity.json, move line 58 ("skeleton_attack" in animation controllers) up above line 55 ("bow_and_arrow"). This fixes the bow aiming animation to match strays' without breaking the melee attack animation.

Comment by bp rania [ 01/Jul/20 ]

still happening in 1.16.1

Comment by leo [ 29/Jun/20 ]

Affects 1.16.1

Comment by leo [ 26/Jun/20 ]

Skeletons should have this attacking animation according to minecraft java edition IMG_2048.TRIM.MOV

Comment by Natthan [ 25/Jun/20 ]

affects 1.16.20.50

Comment by leo [ 24/Jun/20 ]

confirmed for 1.16.0

Comment by leo [ 18/Jun/20 ]

Affects 1.16.0.68 😭😭

Comment by leo [ 12/Jun/20 ]

Affects 1.16.0.67

Comment by leo [ 04/Jun/20 ]

Affects 1.16.0.66

Comment by leo [ 02/Jun/20 ]

Affects on 1.16.0.64 and i bet on 1.16.0.65 (66,67,68,69,70) also in the final version

Comment by [Mod] OcelotOnesie [ 27/May/20 ]

mastterboy: Please do not comment unless you have new information to add to the ticket.

Comment by leo [ 26/May/20 ]

i hope they'll fix it for the next update please 

Comment by leo [ 21/May/20 ]

It happens on 1.16.0.63 skeleton don’t take bow correctly

Comment by Nagy Richárd [ 22/Dec/19 ]

The right animation.png and wrong animation.png shows the opposite of each other which is wrong and should be the right animation.png the wrong and wrong animation.png the right. On the 3rd picture, the stray has the right arm position but skeleton not.

Comment by Nagy Richárd [ 22/Dec/19 ]

Hope this will be fixed in the next update.

Comment by Juan Esteban Golguin Tobon [ 19/Dec/19 ]

Algunas cosas como los cofres son invisibles por favor arreglen eso

 

Comment by oc.pillage [ 17/Apr/19 ]

@zchbrntmr no, that is 1.4 or 1.3 java edition.

Comment by Nagy Richárd [ 17/Apr/19 ]

And I don't think this is a java parity request. This was a feature in the game in 0.14.0 but in 0.15.0 a bug happened and changed back the arm position.

Comment by Nagy Richárd [ 17/Apr/19 ]

And this also affect 1.10 and the latest beta.

Comment by [Mod] LateLag [ 16/Apr/19 ]

This should be marked as WAI

Comment by tommo [ 17/Jul/14 ]

Cleaning up all the old issues - please reply if this affects 0.9.3.

Comment by Tails [ 10/Apr/13 ]

Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Comment by Owen Hott [ 02/Apr/13 ]

I've noticed that the skeletons try to point their bow at you. Sometimes I see them point at my feet or arm.

Comment by Alexander Williams [ 12/Mar/13 ]

The arrows do seem to usually go off to the one direction.

Comment by ZekeT [ 19/Nov/12 ]

This is a feature, it's an animation.If you go to 3rd person view, use a bow and fire it. your arm will look the same.

Comment by Do [ 19/Nov/12 ]

@JD I think he's showing the normal placement of the skeleton arms in the first image

Comment by John Doe [ 18/Nov/12 ]

Is that first image MCPE? There's chiseled stone, spawn eggs, and you have a custom skin. The grass also looks more MC than MCPE.

Comment by Do [ 17/Nov/12 ]

Oh, so that's what was making them bad shots!

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