[MCPE-644] Some sounds are not correct on iOS Created: 16/Nov/12 Updated: 08/May/15 Resolved: 17/Jul/14 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.5.0, 0.7.4 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Sabin Anderson Ybarra | ||
| Resolution: | Cannot Reproduce | Votes: | 2 |
| Labels: | effects, sound | ||
| Issue Links: |
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| Game Mode: | Survival | ||||||||||||||||||||||||||||||||||||||||
| Confirmation Status: | Unconfirmed | ||||||||||||||||||||||||||||||||||||||||
| Platform: | Tablet - iOS - iPod Touch | ||||||||||||||||||||||||||||||||||||||||
| Description |
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Minecraft PE has numerous problems regarding sound effects. First of all android and ios mcpe sounds should be the same! There is no ambient water sound on ios If they are going to stick to the classic sounds of minecraft they should update the tnt, player hurt sounds to PC 1.0 and onwwards or get the original door and bow sounds from beta (which would make alot more sense) The developers are not taking sound seriously. Sound is half of your gaming experience and games need responsive and correct sound effects. The developers should look through when they are testing because the sounds are all over the place! |
| Comments |
| Comment by tommo [ 17/Jul/14 ] |
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Cleaning up all the old issues - please reply if this affects 0.9.3. |
| Comment by Brian Green [ 29/Mar/14 ] |
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For them To update the sound engine, they need to upgrade the OpenGL ES on iOS first, but if they do, older iOS devices like iPhone 4 and 3GS will be no longer supported. That will be sad for the iPhone 4 and 3GS users. Tommo (a developer of MCPE) said that he will upgrade it to 2 .0 or 3.0 in 1.0.0, this will also give cheap tinted blocks, frame buffers. |
| Comment by Luis Robles [ 10/Sep/13 ] |
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Still affecting as of 0.7.4 |
| Comment by Tails [ 10/Apr/13 ] |
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Sabin Anderson Ybarra [ 19/Nov/12 ] |
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also gravel sound no. 1 is missing. |
| Comment by Sabin Anderson Ybarra [ 19/Nov/12 ] |
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I apologize. Yeah i can tell that the "classic" sounds are the ones wanted first of all because they were in mcpe before and were fixed for android and pe is meant to be a mobile, solid, general, simpler version of what minecraft is. Death sound for skeleton needs to be added Thanks! |
| Comment by Do [ 19/Nov/12 ] |
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Alright, so the main issues here are that the sounds are different between iOS and Android, and some sounds are missing or unused. You say that the classic sounds are the ones wanted for MCPE... do you have a reference for that? That's the kind of thing that would improve this ticket a lot; that way we can quickly figure out if you're representing the developers actual intentions, and not just your own opinions. Your last paragraph just seems like a vague ad hominem attack against nobody in particular; I'm not sure where you're going with that, but please try to keep the conversation constructive. |
| Comment by Sabin Anderson Ybarra [ 19/Nov/12 ] |
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OK. The dirt, sand, wood, stone sounds that are currently in 0.5.0 are from minecraft PC 1.4. These sounds somehow got in 0.3.0 and these were fixed for android in 0.5.0 but not ios. The classic sounds of minecraft (as they are called since PC version 1.4 came out) are the ones wanted and used but only fixed for android. Minecraft has an ambient water sound (only in android even though its in the ios mcpe files) I would also like to say to the ignorant people who say the sounds are meant to be different to take them seriously, play more, lidten more, do their research and understand what i mean when i say the developers should look into this because there are problems. I notice because i care. |
| Comment by Do [ 19/Nov/12 ] |
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eklektoi, the issue here seems to be that the sounds aren't the same between iOS/Android, among other things... Sabin, can you explain what you mean by "Wrong Sand Sound, Gravel, Dirt, Stone, Wood" ... are the sounds mixed up, like one material has the sound of another? If so, can you give a detailed account of how they are mixed up exactly? |
| Comment by Elite [ 16/Nov/12 ] |
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As most of the Mods will say, 'Pocket Edition is not the same as PC/Mac Version ... and things will be added/changed at different times and if it seems necessary' As for hearing sound delays - it might have to do with the amount of RAM on your iPod Touch ... if there is not a lot of memory going towards an app or program, it might take awhile for the app/program to register commands. Thanks for posting this, though - ekl |