[MCPE-5666] Game "lags" when are hostile mobs nearby / Too many mobs Created: 09/Nov/13 Updated: 15/Feb/17 Resolved: 15/Feb/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.7.6, 0.9.0 Build 1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Alexander Rojas Pérez | ||
| Resolution: | Invalid | Votes: | 0 |
| Labels: | None | ||
| Issue Links: |
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| Game Mode: | Survival | ||||||||||||||||||||||||
| Confirmation Status: | Community Consensus | ||||||||||||||||||||||||
| Platform: | Android | ||||||||||||||||||||||||
| CHK: | |||||||||||||||||||||||||
| Description |
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I am tracking this bug since i started to play mcpe (0.7.2 version) and is not solved either in 0.7.6!.When is night and hostile mobs appear if i try to move arround screen the game "lags".I am sure that the mobs are the cause (skeleton,creeper,zombie,spider) ,beacuse if i change the game difficulty to easy (no mobs) the game run normally.I am playing on a Samsung Galaxy Ace 2 device with Android 2.3.6 Gingerbread.Thanks |
| Comments |
| Comment by Zeb [ 15/Feb/17 ] |
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Cleaning through old issues. Resolving as invalid, as Android versions older than 4.2 are no longer supported, and tickets relating to lag are usually not valid tickets anyway, except in extreme/unusual cases. |
| Comment by tommo [ 24/Jul/14 ] |
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We're closing all issues only related to 0.6, 0.7 or snapshots of any version. If you think that this issues applies to MCPE 0.9.5 or later, please comment here! |