[MCPE-4741] Hostile mobs AI messes up sometimes Created: 24/Jul/13  Updated: 20/May/18  Resolved: 24/Jul/13

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.5.0, 0.4.0, 0.6.0, 0.6.1, 0.7.0, 0.7.1
Fix Version/s: None

Type: Bug
Reporter: Bryan
Resolution: Invalid Votes: 0
Labels: mob

Attachments: File mobizen_20170801_090733.mp4     PNG File photo.PNG    
Game Mode: Survival
Confirmation Status: Unconfirmed
Platform: Tablet - iOS - iPod Touch 4

 Description   

Sometimes, hostile mobs AI's mess up. For example, any kind of hostile mob would look at something else instead of you. And a mob would walk straight torwards a cactus and not find a way around it. And in the photo, there's a zombie walking away instead of walking to me.

What I expected to happen was...:
Hostile mobs to have smart AIs

What actually happened was...:
The AIs aren't as smart as the PC version

Steps to Reproduce:(this won't reenact the same issue I had, but here's an example)
1. Place a cactus inbetween you and a hostile mob
2. Make the mob walk into the cactus
3. They will not find a way around it, they will just keep walking forward until they are not walking into the cactus anymore.



 Comments   
Comment by CaioReis [ 20/May/18 ]

++

Título 1 Título 2
Col A1 Col A2
  • njdee
Comment by Devin [ 12/Dec/17 ]

xd thats funny

Comment by Chris ruggie [ 03/Apr/17 ]

Farmer villagers do not pick up seeds.

Comment by Nixinova [ 14/Dec/13 ]

Confirmed (in LAN multiplayer)

Comment by Adam [ 23/Oct/13 ]

mods right its a improvment not a bug

Comment by Tauras [ 26/Sep/13 ]

That is a bug! Zombie Pigman sometimes walks away from me and starts to punch air.

Comment by Tails [ 24/Jul/13 ]

This site is for bug reports only. Feature and improvement suggestions are not currently being tracked here.

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