[MCPE-4007] Armour that is being worn on lan multiplayer does not save when player disconnects. Created: 07/Jun/13 Updated: 08/Jan/14 Resolved: 08/Jan/14 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.7.1 |
| Fix Version/s: | 0.7.5 |
| Type: | Bug | ||
| Reporter: | Fabian L. | ||
| Resolution: | Fixed | Votes: | 1 |
| Labels: | None | ||
| Issue Links: |
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| Game Mode: | Survival | ||||||||||||
| Confirmation Status: | Unconfirmed | ||||||||||||
| Description |
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When you connect to a friends server using lan, get some armour, put it on, disconnect and reconnect you will have all the stuff in your inventory but no armour that was previously worn. |
| Comments |
| Comment by Luis Robles [ 08/Jan/14 ] |
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This was fixed in 0.7.5 |