[MCPE-368] Torch light does not pass from chunk to chunk Created: 17/Oct/12 Updated: 14/Jan/14 Resolved: 14/Jan/14 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.5.0, 0.4.0, 0.6.0, 0.6.1, 0.7.6 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Alexey Pomelov | ||
| Resolution: | Duplicate | Votes: | 3 |
| Labels: | None | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Community Consensus | ||||||||||||||||
| Platform: | Tablet - iOS - iPad 2 | ||||||||||||||||
| CHK: | |||||||||||||||||
| Description |
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See screenshot. The torches were placed the day before that night. Deleting the torch and placing again in night solve the problem, but it may appear again in further nightes. |
| Comments |
| Comment by Luis Robles [ 12/Jan/14 ] |
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Duplicate of |
| Comment by Jackietheboy d [ 04/Nov/13 ] |
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Confirmed on iPad 2; still happening as of 0.7.6 |
| Comment by Ixalmida [ 10/Apr/13 ] |
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Still exists in 0.6.1. A little more detail...the lighting glitch occurs in a horizontal line that marks the division between chunks (for example, between Y-16 and Y-17 or X-16 and X-17). |
| Comment by Tails [ 10/Apr/13 ] |
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Ixalmida [ 16/Jan/13 ] |
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I can confirm that it will happen in a 2x17 tunnel in a straight line (in the bottom two non-bedrock layers mined from end to end). Even after replacing torches to fix the lighting, after quitting and starting back up, the glitch will often reappear in the same place. With the bug, mobs manage to spawn even when spacing torches in a 6x6 grid. Haven't tried 5x5 yet. |
| Comment by Paul Ryder [ 12/Nov/12 ] |
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I can confirm that this happens on Android PE 0.4.0 within a 2x1 tunnel. This is about 12 levels up from the bedrock. |
| Comment by Alexey Pomelov [ 22/Oct/12 ] |
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I haven't play enough on Android, I've bought the full version for iPad immediately |
| Comment by Troy Parry [ 21/Oct/12 ] |
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To fix this, the chunks would need to be connected BEFORE the torch light rendering is done. |
| Comment by Do [ 20/Oct/12 ] |
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Alexey, you're probably right, Does this only affect iOS? I'm pretty sure I would have noticed something like this, but haven't seen it on Android... |
| Comment by John Doe [ 20/Oct/12 ] |
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Aha! I always saw this in my mines, where the light abruptly stops. I had no idea it meant I was at the end of the chunk. Allowing light to travel past each chunk could easily fix this problem. |
| Comment by Troy Parry [ 20/Oct/12 ] |
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Another classic example in a 2x1 tunnel (bedrock level). Light from the torch stops at the chunk |
| Comment by Alexey Pomelov [ 18/Oct/12 ] |
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I've not noticed anything about chunk connection on screenshots from |
| Comment by Do [ 17/Oct/12 ] |
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Possibly related to |
| Comment by Troy Parry [ 17/Oct/12 ] |
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This is very easily to simulate. Do the same pattern as above. Quit the game and load the map again. You'll see the problem displayed in the picture. removing the torch and placing it back again will correct the lighting. Seems to have something to do with connected chunks? |