[MCPE-321] Some gates/doors/traps aren't saving their 'closed' status Created: 04/Oct/12 Updated: 03/Jun/17 Resolved: 21/Aug/13 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.5.0, 0.4.0, 0.6.0, 0.6.1, 0.7.0, 0.7.1, 0.7.2 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Troy Parry | ||
| Resolution: | Duplicate | Votes: | 3 |
| Labels: | close, door, fence_gate, trapdoor | ||
| Issue Links: |
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| Confirmation Status: | Community Consensus | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Platform: | Tablet - iOS - iPad 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| CHK: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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I close all my gates, doors, and trapdoors in my map. After I quit and load the game again, some of them are open again (not all). Steps to reproduce:
Steps to avoid the problem:
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| Comments |
| Comment by Do [ 11/Jun/13 ] |
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Thanks Zhuowei, added your comment to the description. |
| Comment by Zhuowei Zhang [ 20/Feb/13 ] |
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I can reproduce as well - Android 4.0, Toshiba Thrive, MCPE 0.6.1 without any mods patched from Google Play. Steps to reproduce:
Steps to avoid the problem:
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| Comment by vggg [ 11/Feb/13 ] |
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Not fixed. |
| Comment by Alexander Williams [ 07/Feb/13 ] |
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Add that this affects 0.6.0, and 0.6.1. When I tried to duplicate the issue, it would always save the doors status as when a visiting player disconnected from the game. After, when I restarted, the doors reverted to the way they were when the last player disconnected, however long ago. |
| Comment by David Barnes [ 02/Feb/13 ] |
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When exiting and re-entering a world, all doors are reverted to either how they are placed, or how they were before the 0.50 update. |
| Comment by Dan Kohlhaas [ 04/Oct/12 ] |
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I agree with Troy, door etc status does not seem to get saved when the game is paused and then exited. When the game restarts the most recently closed doors are often open. At first I thought this was a feature to make the game more interesting but now I beieve it is a bug involved with saving the status of the door during pause or save operations. |