[MCPE-308] On some maps, TNT falls through dirt/sand with you light it Created: 02/Oct/12 Updated: 30/Apr/15 Resolved: 27/Oct/12 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.4.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Troy Parry | ||
| Resolution: | Works As Intended | Votes: | 0 |
| Labels: | None | ||
| Attachments: |
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| Platform: | Tablet - iOS - iPad 2 |
| Description |
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When you light TNT when there is no block directly attached below it (even when there's blocks surrounding the sides), the TNT drops to the ground. Not sure if this is a bug, or how it's intended to be. |
| Comments |
| Comment by [Mojang] Aron Nieminen [ 27/Oct/12 ] |
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Yeah, that's exactly what happens |
| Comment by Troy Parry [ 27/Oct/12 ] |
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I just added the photo to help explain it. Judging from what you're saying, I would believe this may be intended behavior. The fact that the blocks remain in the air already go against all laws of physics lol. So I guess the TNT falls because it becomes an entity, and is in no way attached to the blocks surrounding it. |
| Comment by Troy Parry [ 27/Oct/12 ] |
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The TNT in the middle falls when you light it |
| Comment by [Mojang] Aron Nieminen [ 27/Oct/12 ] |
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I'm not sure if the title and the description is the same issue. The description text is how it's intended. When you light a TNT, it isn't a tile anymore, but an entity that's affected by gravity. A clarification on the title text would be great. |