[MCPE-2804] Fire does not ignite tnt Created: 06/Jun/13  Updated: 16/Oct/13  Resolved: 14/Aug/13

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.7.0, 0.7.1
Fix Version/s: 0.8.0 beta build 2

Type: Bug
Reporter: Ryan Terry
Resolution: Fixed Votes: 6
Labels: None

Issue Links:
Duplicate
is duplicated by MCPE-3030 TNT fire glitch Resolved
is duplicated by MCPE-3056 Fire placed next to TNT burns it Resolved
is duplicated by MCPE-3358 TNT does not work in creative Resolved
is duplicated by MCPE-3701 Fire caused by lava does not set off TNT Resolved
is duplicated by MCPE-3968 TNT burning, rather than igniting in ... Resolved
is duplicated by MCPE-4101 TNT on fire burns up like wood or lea... Resolved
is duplicated by MCPE-4103 TNT Resolved
is duplicated by MCPE-4168 Dynamites burned by lava do not explode Resolved
is duplicated by MCPE-4186 TNT is consumed by fire w/o priming it Resolved
is duplicated by MCPE-4249 Fire consumes TNT,but doesn't set it ... Resolved
is duplicated by MCPE-4268 TNT still not ignite Resolved
is duplicated by MCPE-4419 TnT disappears when on fire Resolved
is duplicated by MCPE-4496 TNT wont work Resolved
Confirmation Status: Unconfirmed
Platform: Tablet - iOS - iPad

 Description   

Using lava to create fire, then allowing the fire to spread to tnt, the tnt will just burn, rather than explode.



 Comments   
Comment by 1234567 [ 16/Oct/13 ]

Confirmed in 0.7.6.

Comment by 1234567 [ 23/Sep/13 ]

Confirmed in 0.7.3, 0.7.4, and 0.7.5.

Comment by Cristoffer Anthony Cole Liong [ 08/Sep/13 ]

Ako Isang Serena

Comment by Cameron Johnson [ 04/Aug/13 ]

Now you can close or whatever you want to do. But it is solved, so somebody who can, close the topic.

Comment by Cameron Johnson [ 04/Aug/13 ]

In the past versions, they fixed TNT from igniting by fire, so this is the reason. To Make this work is to install BlockLauncher and the TNT bug mod so fire primes it.

Comment by Zhuowei Zhang [ 04/Jul/13 ]

Confirmed in 0.7.2 (Android from Google Play, same Nexus 7 as before)

Comment by null null [ 14/Jun/13 ]

Confirmed in 0.7.0.

Comment by Zhuowei Zhang [ 12/Jun/13 ]

Confirmed Android 0.7.1, Asus Nexus 7, Android 4.2.2, and made a patch that fixes it for Android. It's available on my mod thread.

The source of the bug is embarrassingly simple: Mojang typed a 0 instead of a 1.

They based the fire behaviour on Minecraft 1.5, which had the line of code

Block.TNT.postBreak(world, i, j, k, 0);

However, TNT was ported from a later Desktop release, which meant that the line of code was supposed to be

Block.TNT.postBreak(world, i, j, k, 1);

(method names are from Bukkit on the desktop edition)

The relevant function is in FireTile::checkBurn.

Mojang fail level: 0... I mean 1.

Comment by dangered wolf [ 11/Jun/13 ]

@Patrick You cannot obtain flint and steel in creative, rendering tnt useless

Comment by Patrick Kelley [ 06/Jun/13 ]

Actually just flint and steel is used to ignite tnt

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