[MCPE-2608] No fire animation for night-time mobs when they come in contact with sunlight Created: 05/Jun/13 Updated: 21/Aug/13 Resolved: 21/Aug/13 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.7.1 |
| Fix Version/s: | 0.7.3 |
| Type: | Bug | ||
| Reporter: | Jake Mannio | ||
| Resolution: | Fixed | Votes: | 0 |
| Labels: | None | ||
| Game Mode: | Survival |
| Confirmation Status: | Unconfirmed |
| Platform: | Phone - iOS - iPhone 4S |
| Description |
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What I expected to happen was...: NOTE: ISSUE STILL PERSISTS AFTER BUGFIX 0.7.1 When sunlight comes over, all hostile mobs that are vulnerable to sunlight will be lit on fire. What actually happened was...: Steps to Reproduce: |
| Comments |
| Comment by tommo [ 21/Aug/13 ] |
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True. |
| Comment by Luis Robles [ 21/Aug/13 ] |
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Fixed in 0.7.3, this issue has been fixed |
| Comment by Jake Mannio [ 07/Jun/13 ] |
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0.7.1 didn't fix this. I'd appreciate if a moderator would confirm this bug exists so it get's some attention? |
| Comment by Jake Mannio [ 06/Jun/13 ] |
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Yes sorry. When I said "hostile mobs" I meant those who comes out at night. Specifically Zombies, skeletons, and spiders not creepers. Those 3 mobs should burst into flames when they come in contact with sunlight/ when day time comes over night. Currently they only emit smoke and die off when day time comes when really they should be emiting flames and dying off that way instead. |
| Comment by Luis Robles [ 06/Jun/13 ] |
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This wasnt implemented for hostile mobs, but its supossed that zombies and skeletons has to be on fire when its day time |
| Comment by Jake Mannio [ 05/Jun/13 ] |
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This isn't a duplicate, please read the post moderator Tails |