[MCPE-2608] No fire animation for night-time mobs when they come in contact with sunlight Created: 05/Jun/13  Updated: 21/Aug/13  Resolved: 21/Aug/13

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.7.1
Fix Version/s: 0.7.3

Type: Bug
Reporter: Jake Mannio
Resolution: Fixed Votes: 0
Labels: None

Game Mode: Survival
Confirmation Status: Unconfirmed
Platform: Phone - iOS - iPhone 4S

 Description   

What I expected to happen was...:

NOTE: ISSUE STILL PERSISTS AFTER BUGFIX 0.7.1

When sunlight comes over, all hostile mobs that are vulnerable to sunlight will be lit on fire.

What actually happened was...:
You can light any block or mob on fire and they will have a fire animation, but when the night-time hostile mobs come in contact with sunlight, they still emit smoke instead of fire (even though lighting them on fire with flint and steel shows the actual animation that's suppose to occur in the first place, so I don't see why this wasn't implemented. I assume it's a bug)

Steps to Reproduce:
1. Wait for night time, let hostile mobs such as zombies, skeletons, spiders spawn
2. Wait till day-time, observe hostile mobs as sun-light comes in contact with them
3. Watch mobs burst into smoke and not into flames. They should be bursting into flames instead when coming in contact with sunlight. Flint and Steel lets them have a fire animation, but sunlight doesnt? Please fix
Thanks!



 Comments   
Comment by tommo [ 21/Aug/13 ]

True.

Comment by Luis Robles [ 21/Aug/13 ]

Fixed in 0.7.3, this issue has been fixed

Comment by Jake Mannio [ 07/Jun/13 ]

0.7.1 didn't fix this. I'd appreciate if a moderator would confirm this bug exists so it get's some attention?

Comment by Jake Mannio [ 06/Jun/13 ]

Yes sorry. When I said "hostile mobs" I meant those who comes out at night. Specifically Zombies, skeletons, and spiders not creepers. Those 3 mobs should burst into flames when they come in contact with sunlight/ when day time comes over night. Currently they only emit smoke and die off when day time comes when really they should be emiting flames and dying off that way instead.

Comment by Luis Robles [ 06/Jun/13 ]

This wasnt implemented for hostile mobs, but its supossed that zombies and skeletons has to be on fire when its day time

Comment by Jake Mannio [ 05/Jun/13 ]

This isn't a duplicate, please read the post moderator Tails _

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